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Difference between revisions of "Sandbox/Summer 2020 E-4"

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Repeat the process until TP gauge is depleted.
 
Repeat the process until TP gauge is depleted.
  
 
+
'''Unlock to path to  Iwo-Jima'''
# '''Unlock to path to  Iwo-Jima'''
 
  
 
For this phase you will need to clear two nodes that are needed to unlock the path to R and depending on the difficulty the following will be needed:
 
For this phase you will need to clear two nodes that are needed to unlock the path to R and depending on the difficulty the following will be needed:

Revision as of 16:14, 8 July 2020

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Totaku's Proposal

Preparation

The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.

For this operation, you will be organizing a various combined fleet to conduct transport operations across the Iwojima and Chichishima Islands. You will need to plan your fleet according to handle the various fleet you will encounter until you face powerful boss fleets. Once that is done, you will ultimately going into an intense battle to face off against the Destroyer Forest Princess who will have very powerful fleets to uncounter both along the way and at the boss node itself. You will need to carefully plan how you will tackle these phases.

The following things could be considered for this map:

  1. Do you have have 931st Air Group Torpedo bomber planes that you can use on your CVs and CVL?
  2. Do you have different versions of 931 Air group Torpedo bobmers (to maximize possbile damage output from carriers)
  3. Do you have a good line up of standard and light carriers you can use (especially Zuihou)?
  4. Do you have enough fighters/ interceptors to get AS across all conditions on the map?
  5. Do you have a large amount of Bauxite to spend? (About 20k-30k)
  6. Do you have a large amount of land base bombers that you will be willing to re-train?


  • If you said yes to all, you are pretty much set for the event.
  • If you said no to 1 and/or 2 you will need to construct some ASW equipment or consider training your ships, or should consider lowering your difficulty or begin upgrading planes.
  • If you said no to 3, consider lower difficulty.
  • If you said no to 4 you may need to consider preparing a strong set of fighter planes or dropping difficulty.
  • If you said no to 5-6, lower difficulty.

Below is a list of all the historical ships, though this list is full of complicated historical reasons most are affiliated with the Fleet Matsu worked with and related to her gun fits she got in Yokosuka Naval Arsenal.

Ship Bonuses (Tentative)

Convoy No.4804 Bonus

5th Fleet Bonus

Nachi, Ashigara, Aoba, Kinu, Tama, Abukuma, Kasumi, Hatsuharu, Shiranui, Ushio

    • 1.25x bonus (All Nodes)

Made in Yokusuka Naval Arsenal Bonus

Chichishima/Iwojima Transport connection bonus

Unique Weakness Bonus

  • All ships
    • 1.2x extra once debuff steps are complete.

Some ships also have bonuses in later maps! Kiso, Kiyoshimo, Hatakaze, Nowaki, Akizuki, Hatakaze and Tama is probably a safe choice to lock here.

Zuihou while she has a significance for EOs. She has a significant high bonus for E-4 which makes her subject for debate for E-4 as she is a powerful unit to helping you clear on higher difficulties. Carefully consider wether you will use her here before you place her in this operation.

In addition to this planes from the 931 Air Group are relavent to this operation and have unique bonues on this map. The following planes are recommended to have:

It should be important to note that in order to benifit from the bonuses a carrier must be equipped with different version of said 931 air planes. Below is a list of all the bonuses carrier provide depending on the nodes:

  • Preboss subs
  • Any carrier
    • 1 bomber - x1.45 bonus
    • 2 bombers - x1.7 bonus
    • 3 bombers - x1.96 bonus
  • Preboss surface except X
  • Any carrier
    • 1 bomber - 1.2x bonus
    • 2 bombers - 1.3x bonus
    • 3 bombers - 1.45x bonus
  • Preboss X, boss nodes
  • Zuihou
    • 1 bomber - 1.45 bonus (1.45 * 1.3 = 1.885)
    • 2 bombers - 1.7 bonus (1.7 * 1.3 = 2.21)
    • 3 bombers - 1.96bonus (1.96 * 1.3 = 2.548)
  • Other carriers
    • 1 bomber - 1.55x bonus
    • 2 bombers - 1.67x bonus
    • 3 bombers - 1.79x bonus

As a final word of warning to any player that tries to attempt to do this map at this moment: This is one map that might be better to waiting until eos are released to fully determine what ships will be safe to really bring in here. As the cost of what you can bring in here may pay with a possibly serious price once EOs are released!

Introduction

In this operation there will be lots of tasks you'll be needing to complete as you will need to work through a series of transport operation, unlocking paths and reaching other locations to do simlar things until you face off against the boss. Overall you will be challenged in both endurance and determinig which ships you can safely bring into various operations. So please ready all the above and carefully plan as before the EO's release there can be potential consequences especially from this map which shows to be one of the more difficult maps that may make you spend you historical in order to complete it.

Overall the task you will need to do is as follows:

  1. Transport Supplies to Chichi-jima (Node M)
  2. Unlock to path to Iwo-Jima
  3. Transport Supplies to Iwo-Jima (Node R)
  4. Unlock the path to the Destroyer Forest Princess
  5. Chip down Destroyer Forest Princess (Node Z3)
  6. Debuff Destroyer Forest Princess
  7. Deliver the Final Blow to the Destroyer Forest Princess

Below will be a guide to on how to proceed all the following steps:

Pre-Event setup: Your 3rd Land Base

In this operation 2 out of 3 of your land bases will be used in combat while the last one will be set on defense. Since your last base will be taking a defensive role, the recommended set up should be provided for it:

  • Land Base #3: 1-2 Rocket Interceptors, 2-3 Interceptors

Once again, the land base air raid has a high alttitude bomber mechanic implemented meaning that if you have some rocket interceptors, proceed to use up to 2. As the 110% modifier will allow it to clear out and minimize that damage you'd otherwise take from it. in the best case senario you'll only suffer small plane loss or no damage at all if done correctly. If you lack rocket interceptors, use whatever interceptor you have avalaible.

Transport Supplies to Chichi-jima (Node M)

In this phase you will be organizing a fleet to reach node M while transporting supplies: Overall a transport combined fleet is the best option to use on this segment. You will mainly be facing subs and small torpedo squadron fleets along the trip prior to the boss:

Transport Combined Fleet

  • Composition: 1CVE, 1 CAV, 4DD + 1 CL, 0-2 CA, 3-4 DD
  • Path: C-E-H-I-L-M
  • LBAS Suggestion 1: Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
  • LBAS Suggestion 2: Land base #1: ASW Bombers Node C
    • Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
  • Node C is a submarine fleet bring ASW if nessary
  • Node H and I are surface fleets, FCF may be recommended to protect pass these nodes if for some reason your escort takes serious damage.
  • Main should mainly take transports supplies (drums and Daihatsu), escort should be combat focused
  • CVE should be armed with 931 Air Group bombers if you possess any to maximize damage potential (Zuihou recommended).

The path is overall simple and the boss is an Aircraft Carrier Princess with a pair of heavy cruisers, tsu-class and destroyers. Your land base should wipe out most of the units while any survivors will be taken out by your remaining ships. Your CVE with the 931 Air Group bobmers will likely take out the Carrier Princess if a CVCI procs, otherwise can be easily finished in night battle for an easy S rank.

Repeat the process until TP gauge is depleted.

Unlock to path to Iwo-Jima

For this phase you will need to clear two nodes that are needed to unlock the path to R and depending on the difficulty the following will be needed:

  1. Get AS on Node A (Hard Only)
  2. Get AS on Node G (Easy +)
  3. Get S rank on Node D (Normal+)

This can be completed using ships from your Transport combined fleet or with a single fleet you'll like use for later segments (AKA Carriers)

Get AS on Node A

Single Fleet Method

  • Composition: 2 CV(L), 4DD
  • Path: C-B-A
  • LBAS: Land base #1: 2-4 Fighters or both LB Rest
  • Bring AACI DD
  • Bring good air power (up to 216+ for AS)
  • Node B has subs, bring ASW if nessary.

Path is quick and to the point, score AS from the Node A air attack and you'll hear a ding upon returning to homeport.

Get AS on Node G

Single Fleet Method

  • Composition: 2 CV(L), 1CA(V), 3DD
  • Path: C-E-G
  • LBAS: N/A or both set to Node D (see next section
  • Bring AACI DD
  • Bring good air power (up to 216+ for AS)
  • Node B has subs, bring ASW if nessary.
  • This segment can be done in conjunction with Node D

Also quick and to the point, score AS from the Node G air attack and you'll hear a ding upon returning to homeport.

Get AS on Node G

Single Fleet Method

  • Composition: 0-1 BBV, 2 CV(L), 0- 1CA(V), 3DD
  • Path: C-E-G-F-D
  • LBAS: N/A or Land base #1-2: 1 Fighter, 3 Bombers (Both set to Node D)

Enemy fleet is a normal surface fleet of heavy cruisers, light cruisers and destroyers. Should be relatively easy to take down.

Score an S rank on this node and you'll hear a ding upon returning to homeport.

Once all conditions are complete, the path to node R will be open.