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Difference between revisions of "Special Attacks/Submarine Touch"

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* Two among the 2nd, 3rd, and 4th ships must be [[Submarine]]s (SS) or [[Aircraft Carrying Submarine]]s (SSV),
 
* Two among the 2nd, 3rd, and 4th ships must be [[Submarine]]s (SS) or [[Aircraft Carrying Submarine]]s (SSV),
 
** At least two SS(V) must not be more than {{color|gold|'''lightly damaged (小破)'''}},
 
** At least two SS(V) must not be more than {{color|gold|'''lightly damaged (小破)'''}},
** If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is {{color|orange|'''moderately damaged (中破)'''}}, the 3rd one will attack instead.<ref>https://twitter.com/yukicacoon/status/1394879812968222721</ref>
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** If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is {{color|orange|'''moderately damaged (中破)'''}}, the 3rd one will attack instead.<ref>[https://twitter.com/yukicacoon/status/1394879812968222721]</ref>
 
* The fleet must be a single fleet or a [[Striking Force Fleet]],
 
* The fleet must be a single fleet or a [[Striking Force Fleet]],
 
* The formation needs to be either {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} or {{ToolTip|[[Combat#Formation_Selection|Line Abreast]]|[[File:LineAbreast.png]]}},
 
* The formation needs to be either {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} or {{ToolTip|[[Combat#Formation_Selection|Line Abreast]]|[[File:LineAbreast.png]]}},
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|-|Trigger Rate=
 
|-|Trigger Rate=
*It has a chance to trigger '''every time''' the AS takes a turn at shelling. If it fails to trigger during the day battle, there is a chance to trigger it in the follow-up night battle.
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*It has a chance to trigger '''every time''' the AS takes a turn at shelling.
 
** It can trigger in both day and night for the same battle.
 
** It can trigger in both day and night for the same battle.
 +
** It can only trigger once during day battle.
 +
** If it fails to trigger during the day battle, there still is a chance to trigger it in the follow-up night battle.
 
* It can be activated '''multiple times''' per sortie.
 
* It can be activated '''multiple times''' per sortie.
 +
* {{SubmarineRadar}} [[Submarine Radar]]s might affect the trigger rate.<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>
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<references/>
  
 
|-|Special CG=
 
|-|Special CG=

Revision as of 10:34, 11 March 2024

Special Attack involving a Submarine Tender leading a fleet of at least two submarines.

  • The flagship must be a Submarine Tender (AS) at Lv 30+,
    • She must not be more than moderately damaged (中破).
  • Two among the 2nd, 3rd, and 4th ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV),
    • At least two SS(V) must not be more than lightly damaged (小破),
    • If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
  • The fleet must be a single fleet or a Striking Force Fleet,
  • The formation needs to be either EchelonEchelon.png or Line AbreastLineAbreast.png,
  • At least one Submarine Supply MaterialSubmarine Supply Material must be available in the inventory.

  • Two SS(V) will launch a torpedo strike.
    • The number of attacks per Touch is random from 2 to 4.
  • The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
  • A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

With
  • [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
  • [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower Firepower stat,
  • [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo Torpedo Attack stat,
  • [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
    • [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.

  • One Submarine Supply MaterialSubmarine Supply Material will be consumed for EACH battle the Touch triggers in.
    • If the Touch triggers twice in a battle, only a single Item Card Submarine Supply Material.png will be consumed for this battle.
    • If the Touch triggers in multiple nodes, one Item Card Submarine Supply Material.png will be consumed for each node it is triggered.
  • It does not consume any extra ammo.

  • It has a chance to trigger every time the AS takes a turn at shelling.
    • It can trigger in both day and night for the same battle.
    • It can only trigger once during day battle.
    • If it fails to trigger during the day battle, there still is a chance to trigger it in the follow-up night battle.
  • It can be activated multiple times per sortie.
  • Submarine Equipment Submarine Radars might affect the trigger rate.[1]

Regular
Seasonal