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Difference between revisions of "User:Jigaraphale/Sandbox/14"
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Conditions for GS in expedition are splitted into 3 types: | Conditions for GS in expedition are splitted into 3 types: | ||
− | {| class="wikitable" | + | {|class="wikitable" width="100%" |
!Expedition Type | !Expedition Type | ||
!GS Conditions | !GS Conditions | ||
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|- | |- | ||
!style="color:black;background-color:lightgray"|Type II<br>"Drum type" | !style="color:black;background-color:lightgray"|Type II<br>"Drum type" | ||
− | | | + | |Ships must be "[[sparkle]]d" and more {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} than required must be brought. |
− | + | *Only 4+ ships need to be sparkled to have the greater rate. | |
− | + | *The total number of {{Drum}} [[Drum]]s brought must be '''135%''' the amount of the requirement (rounded down) | |
− | {| class="wikitable" style="text-align: center" | + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align: center" |
+ | !colspan=4|Drum requirements | ||
+ | |- | ||
!Exped | !Exped | ||
+ | !Drums carriers | ||
!Drums required | !Drums required | ||
− | |||
!Over Drum | !Over Drum | ||
|- | |- | ||
!21 | !21 | ||
− | |3||4|| | + | |3||4||5 |
|- | |- | ||
!24 | !24 | ||
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|- | |- | ||
!38 | !38 | ||
− | |4||10|| | + | |4||10||13 |
|- | |- | ||
!40 | !40 | ||
Line 38: | Line 40: | ||
|- | |- | ||
!44 | !44 | ||
− | |3||8|| | + | |3||8||10 |
|- | |- | ||
!E2 | !E2 | ||
− | |3||6?|| | + | |3||6?||8? |
|} | |} | ||
Revision as of 05:05, 20 June 2023
Yes
Conditions for GS in expedition are splitted into 3 types:
Expedition Type | GS Conditions | Notes | ||||||||||||||||||||||||||||||||||||
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Type I "Sparkle type" |
Ships must be "sparkled"
|
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Type II "Drum type" |
Ships must be "sparkled" and more Drums than required must be brought.
|
All "drum expeditions" follow this rule.
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Type III "Level type" |
[math]\displaystyle{ \text{GS}_\text{%} = 16 + 15 \times \text{N}_\text{Spark} + \sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10} }[/math]
|
Greatly depends on the flagship level, the GS rate is for example:
|
World 1 | World 2 | World 3 | World 7 | World 4 | World 5 |
---|---|---|---|---|---|
1 | 9 | 17 | 41 | 25 | 33 |
2 | 10 | 18 | 42 | 26 | 34 |
3 | 11 | 19 | 43 | 27 | 35 |
4 | 12 | 20 | 44 | 28 | 36 |
5 | 13 | 21 | 45 | 29 | 37 |
6 | 14 | 22 | 46 | 30 | 38 |
7 | 15 | 23 | 31 | 39 | |
8 | 16 | 24 | 32 | 40 | |
A1 | B1 | D1 | E1 | ||
A2 | B2 | D2 | E2 | ||
A3 | B3 | D3 | |||
A4 | B4 | ||||
A5 | B5 | ||||
A6 | B6 |
Success Conditions
Normal Success
Meeting the requirements for the expeditions as detailed below will normally result in a Normal Success (成功). Failing to meet the requirements will result in a Failure (失敗). Please check the fleets against the following checklist to ensure success.
- Supply status: Fleets should be fully resupplied before being dispatched. Fleets without enough supplies to meet the expedition cost will fail.
- Flagship level: The flagship must have a level greater or equal to the required flagship level of the expedition.
- Fleet level: Certain expeditions also have a sum total of fleet level requirement that must be met.
- Composition: Certain expeditions require certain ship types and/or certain numbers of ship girls to be dispatched.
- Drum Canisters: Certain expeditions such as 21 require a certain number of Drum Canisters to be equipped by the fleet.
- Stats: Certain expeditions such as A2 have certain sum total of fleet Stats requirements that must be met. Required stats can be firepower , Torpedo , ASW , Line of Sight or Anti-Air .
Great Success
A Great Success (GS) (大成功) provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting Normal Success conditions, great success requires either:
Sparkling
Ship girls with 50 or more morale.
- Each sparkled ship girl increases the great success chance by approximately 16%.
Level
Certain expeditions have an innate great success chance related to the flagship level.
- Using a higher level flagship will increase the base great success chance of those expeditions.
- The formula for determining the GS chance is as follows:
- [math]\displaystyle{ \text{GS%} = 16 + ( 15 \times \text{Nb}_\text{Sparkl} ) + (\sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10}) }[/math]
- The base GS rate is then:
- 46 % with a Lv 175 flagship and no sparkled ship,
- 100 % with a Lv 128 flagship with 4 sparkled ships,
- 100 % with a Lv 33 flagship with 5 sparkled ships.
- The base GS rate is then:
- The expeditions affected by the "flagship level" rule are A2, A3, A4, A5, A6, B3, B4, B5, B6, 41, 43, 45, 46, 32, D1, D2, D3, & E1.
Drum Canisters
Expeditions that require drums have an innate chance of great success.
- The chance is roughly 50%.
- Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls.
- The following are the "over drum" requirements:
Exped | Drums required | Drums carriers |
---|---|---|
21 | 4 | 3 |
24 | 4 | 1 |
37 | 5 | 3 |
38 | 10 | 4 |
40 | 4 | 1 |
44 | 8 | 3 |
E2 | 6? | 3 |