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Difference between revisions of "User:Ninnin/Sandbox/1"
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− | = | + | =Combat Phases= |
+ | In each node, combat will consist of at least one, up to several Combat Phases. The number of combat phases depends on the node type, with each node type using a different set of combat phases and order. | ||
+ | More information on ''[[Combat/Map Mechanics and Nodes#Nodes|Nodes]]''. | ||
+ | Using a [[Combined Fleet]] can also swap somme phases during the shelling. | ||
+ | The combat phases are made out of: | ||
{|class="wikitable" | {|class="wikitable" | ||
!colspan=3|[[Day Battle]] | !colspan=3|[[Day Battle]] | ||
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#[[Day Battle#Closing Torpedo Salvo|Closing Torpedo Salvo]] | #[[Day Battle#Closing Torpedo Salvo|Closing Torpedo Salvo]] | ||
| | | | ||
− | #[[Friendly Fleet]] | + | #[[Friendly Fleet]] (event only) |
+ | #([[Support Expedition]]) | ||
#[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]] | #[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]] | ||
#[[Night Battle#Night Shelling Phase|Night Shelling Phase]] | #[[Night Battle#Night Shelling Phase|Night Shelling Phase]] | ||
|} | |} | ||
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=Day Battle Breakdown= | =Day Battle Breakdown= | ||
− | The Day Battle is the phase where the majority of combat takes place. This article will go more in-depth on the stages that take place in | + | The Day Battle is the phase where the majority of combat takes place. This article will go more in-depth on the stages that take place in the surface combat. |
Although it will be mentioned when the other related battle phases take place, keep in mind that this page will not go more in-depth about it due to the complexity of the mechanics behind them. Instead, check each's own article page. | Although it will be mentioned when the other related battle phases take place, keep in mind that this page will not go more in-depth about it due to the complexity of the mechanics behind them. Instead, check each's own article page. | ||
The Day Battle has the following structure: | The Day Battle has the following structure: | ||
− | # Detection | + | #[[Day Battle#Detection|Detection]] |
− | # Engagement | + | #[[Day Battle#Engagement|Engagement]] |
− | # | + | #[[Aerial Combat]] |
− | # | + | #Surface Combat |
− | # | + | :#[[Support Expedition]] |
− | + | :#[[Battle Opening]] | |
− | + | :#[[Day Battle#Shelling Phase|Shelling Phase]] | |
− | + | :#[[Day Battle#Second Shelling Phase|Second Shelling Phase]] | |
− | + | :#[[Day Battle#Closing Torpedo Salvo|Closing Torpedo Salvo]] | |
− | |||
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In case neither fleets meet the requirements, the sub-phase will be skipped. | In case neither fleets meet the requirements, the sub-phase will be skipped. | ||
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=Aerial Combat Breakdown= | =Aerial Combat Breakdown= | ||
− | Aerial Combat is one of the | + | Aerial Combat is one of the [[Day Battle]] intermediary phases. In this phase, allied and enemy fleets indirectly fight each other for aerial dominance and airstrike potential, granting either fleet some substantial advantages in the subsequent combat phases. |
Aerial Combat has the following structure: | Aerial Combat has the following structure: | ||
− | + | #LBAS's [[Aerial Combat#Jet Assault Phase|Jet assault]] | |
− | + | #Fleet's [[Aerial Combat#Jet Assault Phase|Jet assault]] | |
− | + | #[[LBAS|Land-Based Aerial Support]] | |
− | + | #[[Aerial Combat#Stage 1 - Battle for Air Superiority|Stage 1 - Battle for Air Superiority]] | |
− | + | #[[Aerial Combat#Stage 2 - Fleet Anti-Air Defense|Stage 2 - Fleet Anti-Air Defense]] | |
− | + | #[[Aerial Combat#Stage 3 - Airstrike|Stage 3 - Airstrike]] | |
If an LBAS phase happens before the Aerial Combat phase, the enemy fleet state, such as plane slots and Fighter Power used for the subsequent Aerial Combat, is carried over. This can be used to tamper with the Enemy's Aerial Combat initial conditions. For more information, check the [[LBAS]] article. | If an LBAS phase happens before the Aerial Combat phase, the enemy fleet state, such as plane slots and Fighter Power used for the subsequent Aerial Combat, is carried over. This can be used to tamper with the Enemy's Aerial Combat initial conditions. For more information, check the [[LBAS]] article. | ||
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|style="background-color:#ffb6c1;"|❌ <!--Detection--> | |style="background-color:#ffb6c1;"|❌ <!--Detection--> | ||
|style="background-color:#ffb6c1;"|❌ <!--Contact--> | |style="background-color:#ffb6c1;"|❌ <!--Contact--> | ||
− | |style="background-color:# | + | |style="background-color:#90ee90;"|✔️ <!--Air power--> |
|style="background-color:#ffb6c1;"|❌ <!--Airstrike--> | |style="background-color:#ffb6c1;"|❌ <!--Airstrike--> | ||
|style="background-color:#ffb6c1;"|❌ <!--Day Cut-in--> | |style="background-color:#ffb6c1;"|❌ <!--Day Cut-in--> | ||
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|style="background-color:#ffb6c1;"|❌ <!--Detection--> | |style="background-color:#ffb6c1;"|❌ <!--Detection--> | ||
|style="background-color:#ffb6c1;"|❌ <!--Contact--> | |style="background-color:#ffb6c1;"|❌ <!--Contact--> | ||
− | |style="background-color:# | + | |style="background-color:#90ee90;"|✔️ <!--Air power--> |
− | |style="background-color:# | + | |style="background-color:#ffd700;"|{{ToolTip|⭐|{{Equipment/Card|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|size=150px}}<br>[[Type 1 Fighter Hayabusa Model II Kai (20th Squadron)]] only}} <!--Airstrike--> |
|style="background-color:#ffb6c1;"|❌ <!--Day Cut-in--> | |style="background-color:#ffb6c1;"|❌ <!--Day Cut-in--> | ||
|style="background-color:#90ee90;"|✔️ <!--ASW--> | |style="background-color:#90ee90;"|✔️ <!--ASW--> | ||
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=Night Battle Breakdown= | =Night Battle Breakdown= | ||
[[File:Pursue_Nightbattle.png|thumb|right|The screen after Day Battle. Clicking "夜戦突入" on the right will begin Night Battle]] | [[File:Pursue_Nightbattle.png|thumb|right|The screen after Day Battle. Clicking "夜戦突入" on the right will begin Night Battle]] | ||
− | When the fleet pursues the enemy into Night Battle (夜戦, ''yasen''), or enters special Nodes such as '''Night Nodes''' or '''Night to Day Nodes''', the fleet will fight at night. | + | When the fleet pursues the enemy into Night Battle (夜戦, ''yasen''), or enters special [[Combat/Map Mechanics and Nodes#Nodes|Nodes]] such as '''Night Nodes''' or '''Night to Day Nodes''', the fleet will fight at night. |
The Night Battle has the following structure: | The Night Battle has the following structure: | ||
− | + | #[[Friendly Fleet]] (event only) | |
− | + | #[[Support Expedition]] (if the battle starts at night) | |
− | + | #[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]] | |
− | + | #[[Night Battle#Night Shelling Phase|Night Shelling Phase]] | |
− | |||
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In case neither fleets meet the requirements, the sub-phase will be skipped. | In case neither fleets meet the requirements, the sub-phase will be skipped. |
Revision as of 17:56, 18 February 2023
Combat Phases
In each node, combat will consist of at least one, up to several Combat Phases. The number of combat phases depends on the node type, with each node type using a different set of combat phases and order. More information on Nodes. Using a Combined Fleet can also swap somme phases during the shelling.
The combat phases are made out of:
Day Battle | Night Battle | ||
---|---|---|---|
Detection | Aerial Combat | Surface Combat | |
Day Battle Breakdown
The Day Battle is the phase where the majority of combat takes place. This article will go more in-depth on the stages that take place in the surface combat.
Although it will be mentioned when the other related battle phases take place, keep in mind that this page will not go more in-depth about it due to the complexity of the mechanics behind them. Instead, check each's own article page.
The Day Battle has the following structure:
- Detection
- Engagement
- Aerial Combat
- Surface Combat
In case neither fleets meet the requirements, the sub-phase will be skipped.
Aerial Combat Breakdown
Aerial Combat is one of the Day Battle intermediary phases. In this phase, allied and enemy fleets indirectly fight each other for aerial dominance and airstrike potential, granting either fleet some substantial advantages in the subsequent combat phases.
Aerial Combat has the following structure:
- LBAS's Jet assault
- Fleet's Jet assault
- Land-Based Aerial Support
- Stage 1 - Battle for Air Superiority
- Stage 2 - Fleet Anti-Air Defense
- Stage 3 - Airstrike
If an LBAS phase happens before the Aerial Combat phase, the enemy fleet state, such as plane slots and Fighter Power used for the subsequent Aerial Combat, is carried over. This can be used to tamper with the Enemy's Aerial Combat initial conditions. For more information, check the LBAS article.
In case neither fleets meet the requirements, the sub-phase will be skipped.
Planes in combat phases | ||||||
---|---|---|---|---|---|---|
Plane type | Detection | Contact | Air power | Opening airstrike | Day Cut-in | ASW |
Fighter | ❌ | ❌ | ✔️ | ❌ | ✔️ | ❌ |
Torpedo Bomber | ❌ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ |
Dive Bomber | ❌ | ❌ | ✔️ | ✔️ | ✔️ | ✔️ |
Jets | ❌ | ❌ | ✔️ | ✔️ | ❌ | ❌ |
Carrier Recon | ✔️ | ✔️ | ❌ | ❌ | ❌ | ❌ |
Recon Seaplane Recon | ✔️ | ✔️ | ❌ | ❌ | ✔️ | ❌ |
Bomber Seaplane Bomber | ✔️ | ❌ | ✔️ | ✔️ | ✔️ | ✔️ |
Seaplane Fighters | ❌ | ❌ | ✔️ | ❌ | ❌ | ❌ |
Large Flying Boats | ✔️ | ✔️ | ❌ | ❌ | ❌ | ✔️ |
Rotorcraft | ❌ | ❌ | ✔️ | ❌ | ❌ | ✔️ |
Liaison Aircraft | ❌ | ❌ | ✔️ | ⭐ Type 1 Fighter Hayabusa Model II Kai (20th Squadron) only |
❌ | ✔️ |
Night Battle Breakdown
When the fleet pursues the enemy into Night Battle (夜戦, yasen), or enters special Nodes such as Night Nodes or Night to Day Nodes, the fleet will fight at night.
The Night Battle has the following structure:
- Friendly Fleet (event only)
- Support Expedition (if the battle starts at night)
- Night Contact and Spotting
- Night Shelling Phase
In case neither fleets meet the requirements, the sub-phase will be skipped.