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Difference between revisions of "KanColle Phase 2"

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Phase 2 of KanColle also known as the '''"HTML 5 Era of KanColle"''' was launched on '''August 17th, 2018'''. Not much is known regarding what will happen during this phase other than KanColle will be migrating all of it's content from Flash to HTML 5.
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{{Under Construction}}
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'''"Phase 2"''' of KanColle also known as the '''"HTML5 Era of KanColle"''' was launched on the '''17th of August 2018'''. This phase comes after "[[Phase 1]]", following the migration of the game systems from Flash to HTML5. The reason the transfer came is due to the fact that it was announced that Flash would be discontinued by 2020. In turn, KanColle made an announcement at the 4th [[KanColle Naval Review]] that they would be transferring to HTML 5 by April 2018.
  
The reason the transfer came is due to the fact that it was announced that flash was due to be wiped out across all browsing networks by around 2020. In turn KanColle made an announcement at the 4th [[KanColle Naval Review]] that they would be transferring to HTML 5 by April of 2018.
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All players' data (ships, equipment, items...) has been kept after this transfer, so players can continue to play KanColle after the HTML5 transfer. Right before the migration, the opportunity to move [[Server]] has also been offered to all players.  
  
All ships, equipment, and other content is scheduled to all be transferred as well so players can continue to play KanColle after the HTML5 transfer.  
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Since the migration, the game engine has been slightly improved, now running at 1080p & 60fps instead of 720p & 30fps. Some new loading screens have also been added before the game's start menu.
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*In the following years, many UI tweaks have also been implemented, gradually improving the general ergonomics of the game.
  
Along with the transfer, the introduction of the long-awaited [[Friend Fleet]] System is expected to arrive as well. More details is to come as we get close to Phase 2's release.
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One of the major additions of Phase 2 is the [[Friendly Fleet]]s System, a set of fleets that can be called during certain events on certain occasions to help clear certain phases. So far, those fleets are only generated by the devs, but the original plan was to add "players' friendly fleets".
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=See Also=
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*[[Game Updates]]
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*[[User:Grunilg/Major Changes|List of major changes since phase 2 started]]
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*[[Second Remodel Timeline]]
 
[[Category:Game Updates]]
 
[[Category:Game Updates]]

Revision as of 12:10, 13 February 2023

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"Phase 2" of KanColle also known as the "HTML5 Era of KanColle" was launched on the 17th of August 2018. This phase comes after "Phase 1", following the migration of the game systems from Flash to HTML5. The reason the transfer came is due to the fact that it was announced that Flash would be discontinued by 2020. In turn, KanColle made an announcement at the 4th KanColle Naval Review that they would be transferring to HTML 5 by April 2018.

All players' data (ships, equipment, items...) has been kept after this transfer, so players can continue to play KanColle after the HTML5 transfer. Right before the migration, the opportunity to move Server has also been offered to all players.

Since the migration, the game engine has been slightly improved, now running at 1080p & 60fps instead of 720p & 30fps. Some new loading screens have also been added before the game's start menu.

  • In the following years, many UI tweaks have also been implemented, gradually improving the general ergonomics of the game.

One of the major additions of Phase 2 is the Friendly Fleets System, a set of fleets that can be called during certain events on certain occasions to help clear certain phases. So far, those fleets are only generated by the devs, but the original plan was to add "players' friendly fleets".


See Also