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Difference between revisions of "Category:High Altitude Interceptors"

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<includeonly>{{#if:{{{equipment|}}}|{{PAGENAME}} is considered in-game as a '''high altitude interceptor'''.|<nowiki  />}}
 
<includeonly>{{#if:{{{equipment|}}}|{{PAGENAME}} is considered in-game as a '''high altitude interceptor'''.|<nowiki  />}}
 
*'''[[:Category:High Altitude Interceptors|High Altitude Interceptors]]''' multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
 
*'''[[:Category:High Altitude Interceptors|High Altitude Interceptors]]''' multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
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{| class="<includeonly>mw-collapsible {{#if:{{{collapsed|}}}|mw-collapsed|}}</includeonly> wikitable" style="text-align:center; margin: auto"
 
! colspan=5|{{Interceptor Fighter}} High Altitude Interceptors
 
! colspan=5|{{Interceptor Fighter}} High Altitude Interceptors
 
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Revision as of 00:20, 2 February 2023

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! colspan=5|Land-based Fighter High Altitude Interceptors |-

| colspan=5|

Equipment Card Me 163B.png
Me 163B
Equipment Card Prototype Shuusui.png
Prototype Shuusui
Equipment Card Shuusui.png
Shuusui

|- ! colspan=5| Airpower modifier against high altitude raids: |- ! rowspan=2| Event Map
Difficulty ! colspan=4| Number of High Altitude
Interceptors Defending |- ! 0 ! 1 ! 2 ! 3+ |- ! Casual/Easy: | colspan=2| 1x | rowspan=2| 1.1x | rowspan=2| 1.2x |- ! Medium/Hard: | style="color:red"| 0.5x | style="color:red"| 0.8x |}</includeonly>

  • High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
Land-based Fighter High Altitude Interceptors
Equipment Card Me 163B.png
Me 163B
Equipment Card Prototype Shuusui.png
Prototype Shuusui
Equipment Card Shuusui.png
Shuusui
Airpower modifier against high altitude raids:
Event Map
Difficulty
Number of High Altitude
Interceptors Defending
0 1 2 3+
Casual/Easy: 1x 1.1x 1.2x
Medium/Hard: 0.5x 0.8x
  1. @CC_jabberwock [1][2][3]

Pages in category "High Altitude Interceptors"

The following 3 pages are in this category, out of 3 total.