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Difference between revisions of "Category:High Altitude Interceptors"
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<includeonly>{{#if:{{{equipment|}}}|{{PAGENAME}} is considered in-game as a '''high altitude interceptor'''.|<nowiki />}} | <includeonly>{{#if:{{{equipment|}}}|{{PAGENAME}} is considered in-game as a '''high altitude interceptor'''.|<nowiki />}} | ||
*'''[[:Category:High Altitude Interceptors|High Altitude Interceptors]]''' multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on: | *'''[[:Category:High Altitude Interceptors|High Altitude Interceptors]]''' multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on: | ||
− | {| class="mw-collapsible wikitable" style="text-align: center; margin: auto | + | {| class="mw-collapsible wikitable" style="text-align:center; margin: auto" |
− | ! colspan= | + | ! colspan=5|{{Interceptor Fighter}} High Altitude Interceptors |
|- | |- | ||
− | | colspan= | + | | colspan=5|{{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}} |
|- | |- | ||
− | ! colspan= | + | ! colspan=5| Airpower modifier against high altitude raids: |
|- | |- | ||
− | ! rowspan= | + | ! rowspan=2| Event Map<br>Difficulty |
− | ! colspan= | + | ! colspan=4| Number of High Altitude<br>Interceptors Defending |
|- | |- | ||
! 0 | ! 0 | ||
Line 17: | Line 17: | ||
|- | |- | ||
! Casual/Easy: | ! Casual/Easy: | ||
− | | colspan= | + | | colspan=2| '''1x''' |
− | | rowspan= | + | | rowspan=2| {{TextGlow|'''1.1x'''|black|text-colour=Lime|glow-size=2px}} |
− | | rowspan= | + | | rowspan=2| {{TextGlow|'''1.2x'''|black|text-colour=Lime|glow-size=2px}} |
|- | |- | ||
! Medium/Hard: | ! Medium/Hard: | ||
− | | style="color:red | + | | style="color:red"| '''0.5x''' |
− | | style="color:red | + | | style="color:red"| '''0.8x''' |
|}{{#if: {{{equipment|}}}|[[Category:High Altitude Interceptors]]|}}</includeonly><noinclude> | |}{{#if: {{{equipment|}}}|[[Category:High Altitude Interceptors]]|}}</includeonly><noinclude> | ||
{{Category:High Altitude Interceptors<!--|equipment=true-->}} | {{Category:High Altitude Interceptors<!--|equipment=true-->}} | ||
# @CC_jabberwock [https://twitter.com/CC_jabberwock/status/1466465088101965827][https://twitter.com/CC_jabberwock/status/1466736167689535492][https://twitter.com/CC_jabberwock/status/1466687042751168512] | # @CC_jabberwock [https://twitter.com/CC_jabberwock/status/1466465088101965827][https://twitter.com/CC_jabberwock/status/1466736167689535492][https://twitter.com/CC_jabberwock/status/1466687042751168512] | ||
− | [[Category: | + | [[Category:Player equipment]] |
− | [[Category: | + | [[Category:Land-based Fighters]] |
</noinclude> | </noinclude> |
Revision as of 18:36, 23 October 2022
- High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
High Altitude Interceptors | ||||
---|---|---|---|---|
Airpower modifier against high altitude raids: | ||||
Event Map Difficulty |
Number of High Altitude Interceptors Defending | |||
0 | 1 | 2 | 3+ | |
Casual/Easy: | 1x | 1.1x | 1.2x | |
Medium/Hard: | 0.5x | 0.8x |
Pages in category "High Altitude Interceptors"
The following 3 pages are in this category, out of 3 total.