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==Test/Temporary stuff==
 
==Test/Temporary stuff==
Nagato Touch
+
====Nagato Touch====
 
* She gains a special attack on Kai Ni called "'''Full broadside... Sounds exciting!'''" (一斉射かッ…胸 が熱いな!) that targets 3 enemies at random.  
 
* She gains a special attack on Kai Ni called "'''Full broadside... Sounds exciting!'''" (一斉射かッ…胸 が熱いな!) that targets 3 enemies at random.  
** Activation requirements are as follows: 
+
 
*** Nagato Kai Ni must be the flagship.
+
<tabber>
*** Another battleship must be in the 2nd position.
+
 
*** She must not be more than <span style="color:gold;">'''lightly damaged (小破)'''</span>.
+
|-|Activation requirements=
*** The second ship must '''not''' be <span style="color:red;">'''heavily damaged (大破)'''</span>
+
* '''Nagato Kai Ni''' must be the '''flagship'''.
*** There must be 6 or more surface ships in the fleet.
+
* Another battleship must be in the 2nd position.
**** There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed.
+
* She must not be more than <span style="color:gold;">'''lightly damaged (小破)'''</span>.
**** There must be no surface ship in the fleet sunk or retreated via FCF during sortie causing remaining < 6. Ships in escort fleet not affect.
+
* The second ship must '''not''' be <span style="color:red;">'''heavily damaged (大破)'''</span>
*** '''Echelon formation''' needs to be selected in a single fleet OR '''Cruising Formation 2''' for a combined fleet.
+
* There must be 6 or more surface ships in the fleet.
** If triggered, Nagato will do two attacks with a 1.4x post-cap modifier and the other battleship will do a 3rd attack with a 1.2x post-cap modifier.
+
** There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed.
*** If [[Mutsu]] is the 2nd ship, Nagato gains a 1.61x post-cap modifier while Mutsu gains a 1.62x post-cap modifier.
+
** There must be no surface ship in the fleet sunk or retreated via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}} during sortie causing remaining < 6. Ships in escort fleet not affect.
*** If [[Mutsu|Mutsu Kai Ni]] is the 2nd ship, both Nagato and Mutsu will gain a 1.68x post-cap modifier.
+
* {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected in a single fleet OR {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 2]]|[[File:Formation_2.png]]}} for a combined fleet.
*** If [[Nelson]] is the 2nd ship, Nagato will gain a 1.54x post-cap modifier while Nelson gains a 1.5x post-cap modifier.
+
 
*** An AP shell will provide an extra 1.35x multiplicative bonus.
+
|-|Multiplier=
*** A radar with 5 or more LoS stat will provide an extra 1.15x multiplicative bonus.
+
If triggered, Nagato will do two attacks and the other battleship will do a 3rd attack.
*** See below for calculated bonus:
+
{| class="wikitable"
{| class="mw-collapsible" style="width: 100%;"
+
!rowspan="2" | '''Equipment'''
!rowspan="2" style="width: 20%; text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Equipment'''
+
!colspan="2" | {{Ship/Banner|Mutsu/Kai|small=true}}<br>'''Mutsu'''
!colspan="2" style="width: 20%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Mutsu'''
+
!colspan="2" | {{Ship/Banner|Mutsu/Kai Ni|small=true}}<br>'''Mutsu Kai Ni'''
!colspan="2" style="width: 20%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Mutsu Kai Ni'''
+
!colspan="2" | {{Ship/Banner|Nelson|small=true}}<br>'''Nelson'''
!colspan="2" style="width: 20%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Nelson'''
+
!colspan="2" | '''With Other BB'''
!colspan="2" style="width: 20%; text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Other BB'''
 
 
|-
 
|-
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
+
| '''Attack 1 and 2'''
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
+
| '''Attack 3'''
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
+
| '''Attack 1 and 2'''
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
+
| '''Attack 3'''
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
+
| '''Attack 1 and 2'''
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
+
| '''Attack 3'''
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
+
| '''Attack 1 and 2'''
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
+
| '''Attack 3'''
 
|-
 
|-
|style="width: 20%; text-align: center; border-style: solid; border-width: 1px; |'''AP + Radar'''
+
|'''No Bonus Equipment'''
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.49
+
|1.61
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.51
+
|1.62
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.60
+
|1.68
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.60
+
|1.68
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.39
+
|1.54
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.32
+
|1.50
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.17
+
|1.40
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.86
+
| 1.20
 
|-
 
|-
|style="width: 20%; text-align: center; border-style: solid; border-width: 1px; |'''AP Only'''
+
|{{Radar}}'''Radar Only'''
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.17
+
|1.85
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.18
+
|1.86
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.26
+
|1.93
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.26
+
|1.93
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.07
+
|1.77
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.02
+
|1.72
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.89
+
|1.61
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.62
+
|1.38
 
|-
 
|-
|style="width: 20%; text-align: center; border-style: solid; border-width: 1px; |'''Radar Only'''
+
|{{RedAmmo}}'''AP Only'''
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.85
+
|2.17
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.86
+
|2.18
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.93
+
|2.26
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.93
+
|2.26
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.77
+
|2.07
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.72
+
|2.02
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.61
+
|1.89
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.38
+
|1.62
 
|-
 
|-
|style="width: 20%; text-align: center; border-radius: 0 0 0 6px; border-style: solid; border-width: 1px; |'''No Bonus Equipment'''
+
|{{RedAmmo}}{{Radar}}'''AP + Radar'''
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.61
+
|2.49
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.62
+
|2.51
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.68
+
|2.60
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.68
+
|2.60
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.54
+
|2.39
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.50
+
|2.32
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.40
+
|2.17
|style="width: 10%; text-align: center; border-radius: 0 0 6px 0; border-style: solid; border-width: 1px; | 1.20
+
|1.86
 
|-
 
|-
|}
+
|}  
 
 
** It can be triggered even if you fail to activate artillery spotting.
 
** It can only be activated '''once per sortie'''.
 
** It has a chance to trigger every time Nagato takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle.
 
** The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.5 of the original ammo consumption of when the attack is triggered ([https://twitter.com/syoukuretin/status/1063895644790677504 Source]), hence:
 
  
 +
|-|Cost=
 +
* The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.5 of the original ammo consumption of when the attack is triggered <ref>https://twitter.com/syoukuretin/status/1063895644790677504</ref>, hence:
 
**If it is triggered in day battle, it costs 10% extra ammo.
 
**If it is triggered in day battle, it costs 10% extra ammo.
 
**If it is triggered in a night battle node, it costs 5% extra ammo.
 
**If it is triggered in a night battle node, it costs 5% extra ammo.
 
**If it is triggered in a night battle in a normal node, it costs 15% extra ammo.
 
**If it is triggered in a night battle in a normal node, it costs 15% extra ammo.
 +
 +
|-|Trigger Rate=
 +
* It can be triggered even if you fail to activate artillery spotting.
 +
* It can only be activated '''once per sortie'''.
 +
* It has a chance to trigger every time Nagato takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle.
 +
 +
</tabber>

Revision as of 11:10, 3 April 2022

Test/Temporary stuff

Nagato Touch

  • She gains a special attack on Kai Ni called "Full broadside... Sounds exciting!" (一斉射かッ…胸 が熱いな!) that targets 3 enemies at random.

  • Nagato Kai Ni must be the flagship.
  • Another battleship must be in the 2nd position.
  • She must not be more than lightly damaged (小破).
  • The second ship must not be heavily damaged (大破)
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed.
    • There must be no surface ship in the fleet sunk or retreated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      Elite Torpedo Squadron Command Facility
      during sortie causing remaining < 6. Ships in escort fleet not affect.
  • EchelonEchelon.png needs to be selected in a single fleet OR Cruising Formation 2Formation 2.png for a combined fleet.

If triggered, Nagato will do two attacks and the other battleship will do a 3rd attack.

Equipment Ship Banner Mutsu Kai.png
Mutsu
Ship Banner Mutsu Kai Ni.png
Mutsu Kai Ni
Ship Banner Nelson.png
Nelson
With Other BB
Attack 1 and 2 Attack 3 Attack 1 and 2 Attack 3 Attack 1 and 2 Attack 3 Attack 1 and 2 Attack 3
No Bonus Equipment 1.61 1.62 1.68 1.68 1.54 1.50 1.40 1.20
RADARRadar Only 1.85 1.86 1.93 1.93 1.77 1.72 1.61 1.38
Armor-Piercing ShellAP Only 2.17 2.18 2.26 2.26 2.07 2.02 1.89 1.62
Armor-Piercing ShellRADARAP + Radar 2.49 2.51 2.60 2.60 2.39 2.32 2.17 1.86

  • The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.5 of the original ammo consumption of when the attack is triggered [1], hence:
    • If it is triggered in day battle, it costs 10% extra ammo.
    • If it is triggered in a night battle node, it costs 5% extra ammo.
    • If it is triggered in a night battle in a normal node, it costs 15% extra ammo.

  • It can be triggered even if you fail to activate artillery spotting.
  • It can only be activated once per sortie.
  • It has a chance to trigger every time Nagato takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle.