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− [[File:KanColle-140425-17422431.png|thumb|Cut-in Type Observed Fire using 1Main 1Sec & Type 91 AP shell]]'''Set up and Attack Modes'''+
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→Night Battle Special Attacks
=== Day Battle Special Attacks (Artillery Spotting) ===
=== Day Battle Special Attacks (Artillery Spotting) ===
Artillery spotting allows your ship with seaplanes to double attack (DA) and cut-in (CI) during day battle.
Artillery spotting allows your ship with seaplanes to double attack (DA) and cut-in (CI) during day battle.[[File:KanColle-140425-17422431.png|thumb|Cut-in Type Observed Fire using 1Main 1Sec & Type 91 AP shell]]'''Requirement'''
'''Requirement'''
*Air superiority (AS) or greater achieved in aerial combat phase
*Air superiority (AS) or greater achieved in aerial combat phase
* Not in heavily damaged (大破) state
* Not in heavily damaged (大破) state
* Ship is carrying at least 1 [http://kancolle.wikia.com/wiki/List_of_Seaplanes_by_stats seaplane]{{Seaplane}}. (i.e. slots are not all at 0 remaining)
* Ship is carrying at least 1 [http://kancolle.wikia.com/wiki/List_of_Seaplanes_by_stats seaplane]{{Seaplane}}. (i.e. slots are not all at 0 remaining)
* Certain equipment setup (see below)
* Certain equipment setup (see below)
'''Set up and Attack Modes'''
Different set ups provide chances to trigger various modes of attack.
Different set ups provide chances to trigger various modes of attack.
| '''-'''
| '''-'''
| '''110%'''......(Sec.Gun) ?
| '''110%'''......(Sec.Gun) ?
'''120%'''......(RADAR)
'''120%'''......''(RADAR)''
|''Additional 22%~30% ?''
|''Additional 22%~30% ?''
|-
|-
|'''-'''
|'''-'''
|'''110%'''......(Sec.Gun) ?
|'''110%'''......(Sec.Gun) ?
'''130%'''......(AP SHELL)
'''130%'''......''(AP SHELL)''
|''Additional ~20%''
|''Additional ~20%''
|-
|-
'''110%'''...........(CI) ?
'''110%'''...........(CI) ?
|'''~70%''' (Total)
|'''~70%''' (Total)
|}[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main & Type 91 AP Shell.]]
|}
*Lists of {{RedGunHeavy}}[http://kancolle.wikia.com/wiki/List_of_Main_Guns_by_stats Main gun] and {{YellowGun}}[http://kancolle.wikia.com/wiki/List_of_Secondary_Guns_by_stats Secondary gun].
*Lists of {{RedGunHeavy}}[http://kancolle.wikia.com/wiki/List_of_Main_Guns_by_stats Main gun] and {{YellowGun}}[http://kancolle.wikia.com/wiki/List_of_Secondary_Guns_by_stats Secondary gun].[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main & Type 91 AP Shell.]]
*These are the basic setups used in the game. You don't need to exactly follow the placement (1st slot = main, 3rd slot = seaplane, etc) as long as those equipment are placed on the same ship.
*These are the basic setups used in the game. You don't need to exactly follow the placement (1st slot = main, 3rd slot = seaplane, etc) as long as those equipment are placed on the same ship.
* Any other setup variation will NOT change the attack mode or damage modifier. Feel free to add another auxiliary equipment when possible.
* Any other setup variation will NOT change the attack mode or damage modifier. Feel free to add another auxiliary equipment when possible.
* Mixed Attacks provide chances for both day battle DA and CI.
* Mixed Attacks provide chances for both day battle DA and CI.
* When either CI or DA is not triggered by chance, the ship will just do a normal single attack, dealing 100% damage.
* When either CI or DA is not triggered by chance, the ship will just do a normal single attack, dealing 100% damage.
* Trigger chances are estimated under the following condition: AS+, FLoS = 300, companion ship..
* Trigger chances were estimated under the following conditions: '''''AS+; FLoS = 300;''' '''Non-flagship'''''<nowiki/>'''.'''
* The enemy is capable of doing Artillery Spotting on your fleet, both DA & CI.
* The enemy is capable of doing Artillery Spotting on your fleet, both DA & CI.
* For more info on the Day Special Attack mechanics, you may visit page [http://kancolle.wikia.com/wiki/Artillery_Spotting Artillery Spotting].
* For more info on the Day Special Attack mechanics, you may visit page [http://kancolle.wikia.com/wiki/Artillery_Spotting Artillery Spotting].
* The flagship has ~15% higher chance in triggering Artillery Spotting.
* The flagship has ~15% higher chance in triggering Artillery Spotting.
* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
* Higher fleet total LoS (line of sight) will slightly increase the chances, around 5% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet, and no special formula is used to calculate them.
* Higher fleet '''total''' LoS ([http://kancolle.wikia.com/wiki/Line_of_Sight Line of Sight]) will slightly increase the chances, around 5% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet. Bonuses from equipment are included in the calculation.
* Equipment set up will affect the chances (see the table above)
* Equipment set up will affect the chances (see the table above)
'''Set up and Attack Modes'''
'''Set up and Attack Modes'''
Different set ups have chances to trigger different modes of attack
Different set ups have chances to trigger different modes of attack. Attack modes are '''only''' determined by the prerequisite. Also, feel free to add any auxiliary equipment (AP shell{{RedAmmo}}, seaplane{{Seaplane}}, AA gun{{GreenGunMG}}, etc.).on the remaining slots.
{| class="article-table" style="width:800px;" border="0" cellpadding="1" cellspacing="1"
{| class="article-table" style="width:800px;" border="0" cellpadding="1" cellspacing="1"
|-
|-
! scope="col" style="text-align:center;" |Notes on the Remaining Slots
! scope="col" style="text-align:center;" |Notes on the Remaining Slots
! scope="col" style="text-align:center;" |Damage Modifier
! scope="col" style="text-align:center;" |Damage Modifier
! scope="col" style="text-align:center;" |Trigger Chance
! scope="col" style="text-align:center;" |[http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In Trigger Chance]
|-
|-
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
| '''130%''' x 2
| '''130%''' x 2
(consecutive)
(consecutive)
|'''Luck based'''
|''Luck based''
|-
|-
| style="background-color:rgb(255,127,80);" |'''Cut-in (Sec. Gun)'''
| style="background-color:rgb(255,127,80);" |'''Cut-in (Sec. Gun)'''
|No additional {{RedGunHeavy}}
|No additional {{RedGunHeavy}}
|'''175%'''
|'''175%'''
|'''Luck based'''
|''Luck based''
|-
|-
| style="background-color:rgb(255,127,80);" |'''Cut-in (Main Gun)'''
| style="background-color:rgb(255,127,80);" |'''Cut-in (Main Gun)'''
|<nowiki>+ Any</nowiki>
|<nowiki>+ Any</nowiki>
|'''200%'''
|'''200%'''
|'''Luck based'''
|''Luck based''
|-
|-
| style="background-color: Gold;" |'''Cut-in (Torpedo)'''
| style="background-color: Gold;" |'''Cut-in (Torpedo)'''
| '''150%''' x 2
| '''150%''' x 2
(simultaneous)
(simultaneous)
|'''Luck based'''
|''Luck based''
|}
|}
* When your set up fulfills the prerequisite for multiple attack modes, the one closer to the bottom of the list will be considered.
* When your set up fulfills the prerequisite for multiple attack modes, the one '''closer to the bottom''' of the list will be considered.
* If two simultaneous / consecutive attacks are made, the total damage is displayed together but the Damage Cap (and Enemy Armor reduction) is applied separately to each attack.
* If two simultaneous / consecutive attacks are made, the total damage is displayed together but the Damage Cap (and Enemy Armor reduction) is applied separately to each attack.
* When either DA or CI is not triggered by chance, the ship will just do a normal single attack.
* When either DA or CI is not triggered by chance, the ship will just do a normal single attack.
'''Night Double Attack Chance'''
'''Night Double Attack Chance'''
Has a very high (~99%) and relatively consistent activation chance ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/How_Formation_Affects_Night_Battle_Performances_%28by_Kuubowokyuu%29#Ii_-_DA_Chance_of_Your_Fleet_.26_CI_Chance_of_the_Enemies source]). Activation rate decreases with damage states (source required), but is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.
Has a very high (~99%) and relatively consistent activation chance ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/How_Formation_Affects_Night_Battle_Performances_%28by_Kuubowokyuu%29#Ii_-_DA_Chance_of_Your_Fleet_.26_CI_Chance_of_the_Enemies source]). <s>Activation rate decreases with damage states</s> (source required), but is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.
'''Night Cut-in chance:'''
'''Night Cut-in chance:'''
<center><math>(\text{Luck} + \text{Placement Modifier} + \text{Health Modifier} + \text{Searchlight Modifier} ) \% </math></center>
<center><math>(\text{Luck} + \text{Placement Modifier} + \text{Health Modifier} + \text{Searchlight Modifier} ) \% </math>''In the old formula, it was '''Luck *0.85.'''''
</center>
* '''Either diminishing returns or a hard cap on luck over 40 for three gun cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#V_-_Health_State_.26_Cut-In_Chances source])
* '''Either diminishing returns or a hard cap on luck over 40 for three gun cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#V_-_Health_State_.26_Cut-In_Chances source])
** Therefore, ships with high luck will suffer from 5~10% lower cut-in chances when using the 3 gun cut-in setup compared to two-torpedo.
** Therefore, ships with high luck will suffer from 5~10% lower cut-in chances when using the 3 gun cut-in setup compared to two-torpedo.
* '''Either diminishing returns or a hard cap on luck over 60 for mixed cut-ins.''' ([http://jbbs.shitaraba.net/bbs/read.cgi/netgame/12394/1424879347/89 source] )
* '''<s>Either diminishing returns or a hard cap on luck over 60 for mixed cut-ins</s> ?''' ([http://jbbs.shitaraba.net/bbs/read.cgi/netgame/12394/1424879347/89 source] <~ The claim was based on the old formula "Luck*0.85" )
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