• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
509 bytes added ,  9 years ago
Line 714: Line 714:     
=== Day Battle Special Attacks (Artillery Spotting) ===
 
=== Day Battle Special Attacks (Artillery Spotting) ===
Artillery spotting allows your ship with seaplanes to double attack (DA) and cut-in (CI) during day battle.
+
Artillery spotting allows your ship with seaplanes to double attack (DA) and cut-in (CI) during day battle.[[File:KanColle-140425-17422431.png|thumb|Cut-in Type Observed Fire using 1Main 1Sec & Type 91 AP shell]]'''Requirement'''
 
  −
'''Requirement'''
   
*Air superiority (AS) or greater achieved in aerial combat phase
 
*Air superiority (AS) or greater achieved in aerial combat phase
 
* Not in heavily damaged (大破) state
 
* Not in heavily damaged (大破) state
 
* Ship is carrying at least 1 [http://kancolle.wikia.com/wiki/List_of_Seaplanes_by_stats seaplane]{{Seaplane}}. (i.e. slots are not all at 0 remaining)
 
* Ship is carrying at least 1 [http://kancolle.wikia.com/wiki/List_of_Seaplanes_by_stats seaplane]{{Seaplane}}. (i.e. slots are not all at 0 remaining)
 
* Certain equipment setup (see below)
 
* Certain equipment setup (see below)
[[File:KanColle-140425-17422431.png|thumb|Cut-in Type Observed Fire using 1Main 1Sec & Type 91 AP shell]]'''Set up and Attack Modes'''
+
'''Set up and Attack Modes'''
    
Different set ups provide chances to trigger various modes of attack.
 
Different set ups provide chances to trigger various modes of attack.
Line 760: Line 758:  
| '''-'''
 
| '''-'''
 
| '''110%'''......(Sec.Gun) ?
 
| '''110%'''......(Sec.Gun) ?
'''120%'''......(RADAR)  
+
'''120%'''......''(RADAR)''
 
|''Additional 22%~30% ?''
 
|''Additional 22%~30% ?''
 
|-
 
|-
Line 767: Line 765:  
|'''-'''
 
|'''-'''
 
|'''110%'''......(Sec.Gun) ?
 
|'''110%'''......(Sec.Gun) ?
'''130%'''......(AP SHELL)  
+
'''130%'''......''(AP SHELL)''
 
|''Additional ~20%''
 
|''Additional ~20%''
 
|-
 
|-
Line 783: Line 781:  
'''110%'''...........(CI) ?
 
'''110%'''...........(CI) ?
 
|'''~70%''' (Total)
 
|'''~70%''' (Total)
|}[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main & Type 91 AP Shell.]]
+
|}
*Lists of {{RedGunHeavy}}[http://kancolle.wikia.com/wiki/List_of_Main_Guns_by_stats Main gun] and {{YellowGun}}[http://kancolle.wikia.com/wiki/List_of_Secondary_Guns_by_stats Secondary gun].
+
*Lists of {{RedGunHeavy}}[http://kancolle.wikia.com/wiki/List_of_Main_Guns_by_stats Main gun] and {{YellowGun}}[http://kancolle.wikia.com/wiki/List_of_Secondary_Guns_by_stats Secondary gun].[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main & Type 91 AP Shell.]]
 
*These are the basic setups used in the game. You don't need to exactly follow the placement (1st slot = main, 3rd slot = seaplane, etc) as long as those equipment are placed on the same ship.
 
*These are the basic setups used in the game. You don't need to exactly follow the placement (1st slot = main, 3rd slot = seaplane, etc) as long as those equipment are placed on the same ship.
 
* Any other setup variation will NOT change the attack mode or damage modifier. Feel free to add another auxiliary equipment when possible.
 
* Any other setup variation will NOT change the attack mode or damage modifier. Feel free to add another auxiliary equipment when possible.
 
*  Mixed Attacks provide chances for both day battle DA and CI.
 
*  Mixed Attacks provide chances for both day battle DA and CI.
 
* When either CI or DA is not triggered by chance, the ship will just do a normal single attack, dealing 100% damage.
 
* When either CI or DA is not triggered by chance, the ship will just do a normal single attack, dealing 100% damage.
*  Trigger chances are estimated under the following condition: AS+, FLoS = 300, companion ship..
+
*  Trigger chances were estimated under the following conditions: '''''AS+FLoS = 300;'''  '''Non-flagship'''''<nowiki/>'''.'''
 
* The enemy is capable of doing Artillery Spotting on your fleet, both DA & CI.
 
* The enemy is capable of doing Artillery Spotting on your fleet, both DA & CI.
 
* For more info on the Day Special Attack mechanics, you may visit page [http://kancolle.wikia.com/wiki/Artillery_Spotting Artillery Spotting].
 
* For more info on the Day Special Attack mechanics, you may visit page [http://kancolle.wikia.com/wiki/Artillery_Spotting Artillery Spotting].
Line 798: Line 796:  
* The flagship has ~15% higher chance in triggering Artillery Spotting.
 
* The flagship has ~15% higher chance in triggering Artillery Spotting.
 
* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
 
* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
* Higher fleet total LoS (line of sight) will slightly increase the chances, around 5% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet, and no special formula is used to calculate them.  
+
* Higher fleet '''total''' LoS ([http://kancolle.wikia.com/wiki/Line_of_Sight Line of Sight]) will slightly increase the chances, around 5% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet. Bonuses from equipment are included in the calculation.  
 
* Equipment set up will affect the chances (see the table above)
 
* Equipment set up will affect the chances (see the table above)
   Line 811: Line 809:  
'''Set up and Attack Modes'''
 
'''Set up and Attack Modes'''
   −
Different set ups have chances to trigger different modes of attack
+
Different set ups have chances to trigger different modes of attack. Attack modes are '''only''' determined by the prerequisite. Also, feel free to add any auxiliary equipment (AP shell{{RedAmmo}}, seaplane{{Seaplane}}, AA gun{{GreenGunMG}}, etc.).on the remaining slots.
 
{| class="article-table" style="width:800px;" border="0" cellpadding="1" cellspacing="1"
 
{| class="article-table" style="width:800px;" border="0" cellpadding="1" cellspacing="1"
 
|-
 
|-
Line 818: Line 816:  
! scope="col" style="text-align:center;" |Notes on the Remaining Slots
 
! scope="col" style="text-align:center;" |Notes on the Remaining Slots
 
! scope="col" style="text-align:center;" |Damage Modifier
 
! scope="col" style="text-align:center;" |Damage Modifier
! scope="col" style="text-align:center;" |Trigger Chance
+
! scope="col" style="text-align:center;" |[http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In Trigger Chance]
 
|-
 
|-
 
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
 
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
Line 843: Line 841:  
| '''130%''' x 2
 
| '''130%''' x 2
 
(consecutive)
 
(consecutive)
|'''Luck based'''
+
|''Luck based''
 
|-
 
|-
 
| style="background-color:rgb(255,127,80);" |'''Cut-in (Sec. Gun)'''
 
| style="background-color:rgb(255,127,80);" |'''Cut-in (Sec. Gun)'''
Line 849: Line 847:  
|No additional {{RedGunHeavy}}
 
|No additional {{RedGunHeavy}}
 
|'''175%'''
 
|'''175%'''
|'''Luck based'''
+
|''Luck based''
 
|-
 
|-
 
| style="background-color:rgb(255,127,80);" |'''Cut-in (Main Gun)'''
 
| style="background-color:rgb(255,127,80);" |'''Cut-in (Main Gun)'''
Line 855: Line 853:  
|<nowiki>+ Any</nowiki>
 
|<nowiki>+ Any</nowiki>
 
|'''200%'''
 
|'''200%'''
|'''Luck based'''
+
|''Luck based''
 
|-
 
|-
 
| style="background-color: Gold;" |'''Cut-in (Torpedo)'''
 
| style="background-color: Gold;" |'''Cut-in (Torpedo)'''
Line 862: Line 860:  
| '''150%''' x 2
 
| '''150%''' x 2
 
(simultaneous)
 
(simultaneous)
|'''Luck based'''
+
|''Luck based''
 
|}
 
|}
* When your set up fulfills the prerequisite for multiple attack modes, the one closer to the bottom of the list will be considered.
+
* When your set up fulfills the prerequisite for multiple attack modes, the one '''closer to the bottom''' of the list will be considered.
 
* If two simultaneous / consecutive attacks are made, the total damage is displayed together but the Damage Cap (and Enemy Armor reduction) is applied separately to each attack.
 
* If two simultaneous / consecutive attacks are made, the total damage is displayed together but the Damage Cap (and Enemy Armor reduction) is applied separately to each attack.
 
* When either DA or CI is not triggered by chance, the ship will just do a normal single attack.
 
* When either DA or CI is not triggered by chance, the ship will just do a normal single attack.
Line 872: Line 870:  
'''Night Double Attack Chance'''
 
'''Night Double Attack Chance'''
   −
Has a very high (~99%) and relatively consistent activation chance ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/How_Formation_Affects_Night_Battle_Performances_%28by_Kuubowokyuu%29#Ii_-_DA_Chance_of_Your_Fleet_.26_CI_Chance_of_the_Enemies source]). Activation rate decreases with damage states (source required), but is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.
+
Has a very high (~99%) and relatively consistent activation chance ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/How_Formation_Affects_Night_Battle_Performances_%28by_Kuubowokyuu%29#Ii_-_DA_Chance_of_Your_Fleet_.26_CI_Chance_of_the_Enemies source]). <s>Activation rate decreases with damage states</s> (source required), but is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.
      Line 878: Line 876:  
'''Night Cut-in chance:'''
 
'''Night Cut-in chance:'''
   −
<center><math>(\text{Luck} + \text{Placement Modifier} + \text{Health Modifier} + \text{Searchlight Modifier} ) \% </math></center>
+
<center><math>(\text{Luck} + \text{Placement Modifier} + \text{Health Modifier} + \text{Searchlight Modifier} ) \% </math>''In the old formula, it was '''Luck *0.85.'''''
 +
</center>
      Line 885: Line 884:  
* '''Either diminishing returns or a hard cap on luck over 40 for three gun cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#V_-_Health_State_.26_Cut-In_Chances source])
 
* '''Either diminishing returns or a hard cap on luck over 40 for three gun cut-ins.''' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_of_Night_Battle_Cut-In#V_-_Health_State_.26_Cut-In_Chances source])
 
** Therefore, ships with high luck will suffer from 5~10% lower cut-in chances when using the 3 gun cut-in setup compared to two-torpedo.
 
** Therefore, ships with high luck will suffer from 5~10% lower cut-in chances when using the 3 gun cut-in setup compared to two-torpedo.
* '''Either diminishing returns or a hard cap on luck over 60 for mixed cut-ins.''' ([http://jbbs.shitaraba.net/bbs/read.cgi/netgame/12394/1424879347/89 source] )
+
* '''<s>Either diminishing returns or a hard cap on luck over 60 for mixed cut-ins</s> ?''' ([http://jbbs.shitaraba.net/bbs/read.cgi/netgame/12394/1424879347/89 source] <~ The claim was based on the old formula "Luck*0.85" )
 
{| class="article-table" style="width: 405px;" border="0" cellpadding="1" cellspacing="1"
 
{| class="article-table" style="width: 405px;" border="0" cellpadding="1" cellspacing="1"
 
|-
 
|-
Anonymous user

Navigation menu