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<p style="font-size:13px;">Modifier does not affect aerial attacks.</p>
 
<p style="font-size:13px;">Modifier does not affect aerial attacks.</p>
 
===Attack power cap (applies after pre-cap modifiers)===
 
===Attack power cap (applies after pre-cap modifiers)===
Conditions for the attack power cap to activate: [Basic attack power x Pre-cap modifiers] exceeds 150 for day battle, 300 for night battle, and 100 for anti-sub attacks.  These are the caps.
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Conditions for the attack power cap to activate: [Basic attack power x Pre-cap modifiers] exceeds '''150 for day''' battle, '''300 for night''' battle, and '''100 for anti-sub''' attacks.  This is the attack power cap, and represented below by <math>x</math>:
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'''Attack power after caps = cap + '''<span style="color:rgb(0,0,0);font-weight:bold;">√</span>'''(pre-cap attack power - cap)'''
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<math>Attack Power After Caps = x + \sqrt {Pre Cap Attack Power - x}</math>
    
What we can draw from this is that during the day, firepower or torpedo stats above 150 have the possibility of breaking the cap immediately and thus becoming nerfed.  Best to use that extra red gun on Yamato or torp on Kitakami Kai 2 on something else.
 
What we can draw from this is that during the day, firepower or torpedo stats above 150 have the possibility of breaking the cap immediately and thus becoming nerfed.  Best to use that extra red gun on Yamato or torp on Kitakami Kai 2 on something else.
Anonymous user

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