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Difference between revisions of "Template:Anti-PT Imp Setups"
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|'''The Accuracy formula against PT boats:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref> | |'''The Accuracy formula against PT boats:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref> | ||
− | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | |
− | + | |valign="center"| <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math> | |
+ | |} | ||
;With | ;With | ||
− | * <math>\text{Acc}_\text{ | + | * <math>\text{Acc}_\text{Atk}</math> the standard accuracy described [[Accuracy, Evasion and Criticals#Combat|here]]'' |
** PT boats are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is '''1.1''' during shelling, and '''1.2''' during the torpedo phase. | ** PT boats are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is '''1.1''' during shelling, and '''1.2''' during the torpedo phase. | ||
** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier. | ** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier. | ||
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;The main Accuracy modifiers are | ;The main Accuracy modifiers are | ||
− | * <math>\text{Mod}_\text{Amagiri}</math> being: | + | * <math>\text{Mod}_\text{Amagiri}</math> being include in <math>\text{Acc}_\text{Atk}</math>: |
− | ** ''' | + | ** '''65''' for {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}} |
− | ** ''' | + | ** '''35?''' for [[DD]] and [[DE]] adjacent to Amagiri Kai Ni/D. |
** '''0''' otherwise. | ** '''0''' otherwise. | ||
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* <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below, | * <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below, | ||
* <math>\text{Mod}_\text{EquipmentAcc}</math> the bonuses given by equipment, described below, | * <math>\text{Mod}_\text{EquipmentAcc}</math> the bonuses given by equipment, described below, | ||
+ | * <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle. | ||
|} | |} | ||
Revision as of 22:09, 23 September 2023
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
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