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Difference between revisions of "Category:High Altitude Interceptors"
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− | |}{{#if: {{{equipment|}}}|[[Category:High Altitude Interceptors]]|}}<noinclude> | + | |}{{#if: {{{equipment|}}}|<!--[[Category:High Altitude Interceptors]]-->|}}<noinclude> |
# @CC_jabberwock [https://twitter.com/CC_jabberwock/status/1466465088101965827][https://twitter.com/CC_jabberwock/status/1466736167689535492][https://twitter.com/CC_jabberwock/status/1466687042751168512] | # @CC_jabberwock [https://twitter.com/CC_jabberwock/status/1466465088101965827][https://twitter.com/CC_jabberwock/status/1466736167689535492][https://twitter.com/CC_jabberwock/status/1466687042751168512] | ||
[[Category:Land-based Fighters]]</noinclude> | [[Category:Land-based Fighters]]</noinclude> |
Revision as of 11:02, 16 February 2023
This category contains all equipment classified as High Altitude Interceptors.
This category is populated by Template:EquipmentCategoriesKai. Please do not manually add pages to this category.
Mechanics
Land-Based Fighters/Interceptors are LBAS exclusive fighters, that are used to either:
- Provide Sortie Fighter-Power, where the "fighter Power" , "interception" , and "combat radius" stats are the most important,
- Intercept enemy bombers, where the "fighter Power" , "interception" , and especially the "anti-bomber" stats are the most important.
- High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
High Altitude Interceptors | ||||
---|---|---|---|---|
Airpower modifier against high altitude raids: | ||||
Event Map Difficulty |
Number of High Altitude Interceptors Defending | |||
0 | 1 | 2 | 3+ | |
Casual/Easy: | 1x | 1.1x | 1.2x | |
Medium/Hard: | 0.5x | 0.8x |
Pages in category "High Altitude Interceptors"
The following 3 pages are in this category, out of 3 total.