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Difference between revisions of "KanColle Phase 2"
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Since the migration, the game engine has been slightly improved, now running at 1080p & 60fps instead of 720p & 30fps. Some new loading screens have also been added before the game's start menu. | Since the migration, the game engine has been slightly improved, now running at 1080p & 60fps instead of 720p & 30fps. Some new loading screens have also been added before the game's start menu. | ||
*In the following years, many UI tweaks have also been implemented, gradually improving the general ergonomics of the game. | *In the following years, many UI tweaks have also been implemented, gradually improving the general ergonomics of the game. | ||
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=See Also= | =See Also= |
Revision as of 13:34, 13 February 2023
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"Phase 2" of KanColle also known as the "HTML5 Era of KanColle" was launched on the 17th of August 2018. This phase comes after "Phase 1", following the migration of the game systems from Flash to HTML5. The reason the transfer came is due to the fact that it was announced that Flash would be discontinued by 2020. In turn, KanColle made an announcement at the 4th KanColle Naval Review that they would be transferring to HTML 5 by April 2018.
All players' data (ships, equipment, items...) has been kept after this transfer, so players can continue to play KanColle after the HTML5 transfer. Right before the migration, the opportunity to move Server has also been offered to all players.
Since the migration, the game engine has been slightly improved, now running at 1080p & 60fps instead of 720p & 30fps. Some new loading screens have also been added before the game's start menu.
- In the following years, many UI tweaks have also been implemented, gradually improving the general ergonomics of the game.