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{{color|red|These formulas are taken from the vita version and has not been tested, it may be outdated.}}
+
{{color|red|These formulas are taken from the Vita version and has not been tested, it may be outdated.}}
  
 
The success chance of detection is calculated by the following formula:
 
The success chance of detection is calculated by the following formula:
  
<math>\text{Succes Rate}_\text{%} = \frac{\lfloor \text{Detection}_\text{power} + 1 \rfloor}{20}</math>
+
<math>\text{Success Rate}_\text{%} = \frac{\lfloor \text{Detection}_\text{power} + 1 \rfloor}{20}</math>
  
 
<math>\text{Detection}_\text{power} = \sum^{\text{All Ships}} \frac{\text{LoS}_\text{ship} + \text{LoS}_\text{Equipment}}{\text{Mod}_\text{order}} + \text{Mod}_\text{NbShip} - 20 + \lfloor \sqrt{10 \times \text{Recon}_\text{power}} \rfloor</math>
 
<math>\text{Detection}_\text{power} = \sum^{\text{All Ships}} \frac{\text{LoS}_\text{ship} + \text{LoS}_\text{Equipment}}{\text{Mod}_\text{order}} + \text{Mod}_\text{NbShip} - 20 + \lfloor \sqrt{10 \times \text{Recon}_\text{power}} \rfloor</math>
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* <math>\text{LoS}_\text{Ship}</math> the base {{LOS}} of the ship.
 
* <math>\text{LoS}_\text{Ship}</math> the base {{LOS}} of the ship.
 
* <math>\text{LoS}_\text{Equipment}</math> the sum of the {{LOS}} of all equipment of the ship.
 
* <math>\text{LoS}_\text{Equipment}</math> the sum of the {{LOS}} of all equipment of the ship.
*<math>\text{Mod}_\text{order}</math> depend of the ship position in the fleet:
+
*<math>\text{Mod}_\text{order}</math> depends on the ship position in the fleet:
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
!colspan=2|<math>\text{Mod}_\text{order}</math>
 
!colspan=2|<math>\text{Mod}_\text{order}</math>
 
|-
 
|-
 
!Position
 
!Position
!modifier
+
!Modifier
 
|-
 
|-
 
|1||2
 
|1||2
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|3~6||8
 
|3~6||8
 
|}
 
|}
*<math>\text{Mod}_\text{NbShip}</math> depend of the ships number in the fleet:
+
*<math>\text{Mod}_\text{NbShip}</math> depends on the number of ships in the fleet:
  
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
!colspan=2|<math>\text{Mod}_\text{NbShip}</math>
 
!colspan=2|<math>\text{Mod}_\text{NbShip}</math>
 
|-
 
|-
!Number of ship
+
!Number of Ships
!modifier
+
!Modifier
 
|-
 
|-
 
|1~2||0
 
|1~2||0
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* <math>\text{Recon}_\text{power} = \sum^{\text{All Recon}}\big( \text{Plane}_\text{Count} + \text{Mod}_\text{proficiency} \big) + \text{Mod}_\text{Carrier}</math>
 
* <math>\text{Recon}_\text{power} = \sum^{\text{All Recon}}\big( \text{Plane}_\text{Count} + \text{Mod}_\text{proficiency} \big) + \text{Mod}_\text{Carrier}</math>
 
With:
 
With:
:* <math>\text{Plane}_\text{Count}</math> is the planes slots for planes that participate in the detection.
+
:* <math>\text{Plane}_\text{Count}</math> is the plane slots for planes that participate in Detection.
:* <math>\text{Mod}_\text{proficiency}</math> the plane [[proficiency]] bonus:
+
:* <math>\text{Mod}_\text{proficiency}</math> the plane [[proficiency]] bonus (not applied if <math>\text{Plane}_\text{Count}</math> is '''0'''):
  
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
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|-
 
|-
 
!Plane Rank
 
!Plane Rank
!modifier
+
!Modifier
 
|-
 
|-
 
|''(blank)''
 
|''(blank)''
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|}
 
|}
  
:* <math>\text{Mod}_\text{Carrier}</math> depends of the number of Carrier in the fleet:
+
:* <math>\text{Mod}_\text{Carrier}</math> depends on the number of Carriers in the fleet:
:** its '''30''' for the first carrier and '''10''' for each additional carrier.
+
:** '''+30''' for the first carrier and '''+10''' for each additional carrier.
  
 
|-
 
|-
 
|
 
|
The recon is shutdown if <math>\text{Shotdown}_\text{val} \le 0</math> with:
+
Recons are shot down (each recon slot loses a random number between '''0-2''') if <math>\text{Shotdown}_\text{val} \le 0</math> with:
  
<math>\text{Shotdown}_\text{val} = \text{Recon}_\text{power} - \lfloor \text{Def}_\text{figther} \times \text{Rand} \rfloor</math>
+
<math>\text{Shotdown}_\text{val} = \text{Recon}_\text{power} - \lfloor \text{Def}_\text{fighter} \times \text{Rand} \rfloor</math>
 
With:
 
With:
* <math>\text{Def}_\text{figther} = f(\sum^{\text{All Figther}} \text{Plane}_\text{Count})</math> with:
+
* <math>\text{Def}_\text{fighter} = f(\sum^{\text{All Fighters}} \text{Plane}_\text{Count})</math> with:
*<math>f(x)</math> a function defined as:
+
**<math>\text{Plane}_\text{Count}</math> the plane counts of the '''opposing''' fleet
 +
**<math>f(x)</math> a function defined as:
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
!<math>x</math>
 
!<math>x</math>

Revision as of 09:17, 12 February 2023

Detection

Successful Detection

During Detection, the fleet attempts to detect the enemy fleet. The success rate of Detection is influenced by many factors such as the number and quality of Recons, Radars, fleet Line of Sight (LoS), and such. It is not required to have any equipment to have successful Detection. Generally, it is extremely unlikely to fail detection unless using a very low leveled fleet.

Planes that participate in this phase:

In case the fleet fails to detect the enemy fleet, the fleet will not participate in the Aerial Combat Phase.

Regardless of Detection success, the recons may also be shot down if the enemy fleet has significantly more fighters than equipped recons and the fleet contains no Carriers.

Although the displayed message indicates that Accuracy and Evasion have changed, testing has shown that it has no noticeable effect.

Enemy Abyssal fleets always succeed in Detection. PVP opponents however may fail detection, and therefore not launch planes in Aerial Combat.

Detection

These formulas are taken from the Vita version and has not been tested, it may be outdated.

The success chance of detection is calculated by the following formula:

[math]\displaystyle{ \text{Success Rate}_\text{%} = \frac{\lfloor \text{Detection}_\text{power} + 1 \rfloor}{20} }[/math]

[math]\displaystyle{ \text{Detection}_\text{power} = \sum^{\text{All Ships}} \frac{\text{LoS}_\text{ship} + \text{LoS}_\text{Equipment}}{\text{Mod}_\text{order}} + \text{Mod}_\text{NbShip} - 20 + \lfloor \sqrt{10 \times \text{Recon}_\text{power}} \rfloor }[/math]

With:

  • [math]\displaystyle{ \text{LoS}_\text{Ship} }[/math] the base Line of Sight of the ship.
  • [math]\displaystyle{ \text{LoS}_\text{Equipment} }[/math] the sum of the Line of Sight of all equipment of the ship.
  • [math]\displaystyle{ \text{Mod}_\text{order} }[/math] depends on the ship position in the fleet:
[math]\displaystyle{ \text{Mod}_\text{order} }[/math]
Position Modifier
1 2
2 5
3~6 8
  • [math]\displaystyle{ \text{Mod}_\text{NbShip} }[/math] depends on the number of ships in the fleet:
[math]\displaystyle{ \text{Mod}_\text{NbShip} }[/math]
Number of Ships Modifier
1~2 0
3 1
4 2
5 3
6 4
  • [math]\displaystyle{ \text{Recon}_\text{power} = \sum^{\text{All Recon}}\big( \text{Plane}_\text{Count} + \text{Mod}_\text{proficiency} \big) + \text{Mod}_\text{Carrier} }[/math]

With:

  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] is the plane slots for planes that participate in Detection.
  • [math]\displaystyle{ \text{Mod}_\text{proficiency} }[/math] the plane proficiency bonus (not applied if [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] is 0):
[math]\displaystyle{ {Mod}_\text{proficiency} }[/math]
Plane Rank Modifier
(blank) 0
|
|| 5
|||
\ 15
\\\
\\\\\
❱❱ 30
  • [math]\displaystyle{ \text{Mod}_\text{Carrier} }[/math] depends on the number of Carriers in the fleet:
    • +30 for the first carrier and +10 for each additional carrier.

Recons are shot down (each recon slot loses a random number between 0-2) if [math]\displaystyle{ \text{Shotdown}_\text{val} \le 0 }[/math] with:

[math]\displaystyle{ \text{Shotdown}_\text{val} = \text{Recon}_\text{power} - \lfloor \text{Def}_\text{fighter} \times \text{Rand} \rfloor }[/math] With:

  • [math]\displaystyle{ \text{Def}_\text{fighter} = f(\sum^{\text{All Fighters}} \text{Plane}_\text{Count}) }[/math] with:
    • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] the plane counts of the opposing fleet
    • [math]\displaystyle{ f(x) }[/math] a function defined as:
[math]\displaystyle{ x }[/math] [math]\displaystyle{ f(x) }[/math]
[math]\displaystyle{ 0\lt x \le 30 }[/math] [math]\displaystyle{ 1+x/9 }[/math]
[math]\displaystyle{ 30\lt x \le 120 }[/math] [math]\displaystyle{ 2+x/20 }[/math]
[math]\displaystyle{ 120\lt x }[/math] [math]\displaystyle{ 6+(x-120)/40 }[/math]
  • [math]\displaystyle{ \text{Rand} }[/math] is a random value between 1.0 and 1.4.