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Difference between revisions of "User:Ninnin/Sandbox/1"
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− | Equipments of a same type are different by their "stat" in a wider range than the usual | + | Equipments of a same type are different by their "stat" in a wider range than the usual [[Stats]] shown in game ({{Firepower}}, {{Torpedo}}, {{AA}}, ...) for the following reasons: |
* When talking about a stat of an equipment this include most of the time [[Fit Bonuses]] (both visible and invisible) and [[Improvement]] {{Star}} stats. | * When talking about a stat of an equipment this include most of the time [[Fit Bonuses]] (both visible and invisible) and [[Improvement]] {{Star}} stats. | ||
* Some modifiers and mechanics may also be included. | * Some modifiers and mechanics may also be included. | ||
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|- | |- | ||
|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}} | |{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}} | ||
− | |[[Main Gun]] | + | |[[Main Gun]] & [[Secondary Gun]] |
|{{Firepower}} | |{{Firepower}} | ||
|{{Hit}} | |{{Hit}} | ||
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|{{GreenGunDP}} | |{{GreenGunDP}} | ||
|[[High-Angle Gun]] | |[[High-Angle Gun]] | ||
− | |{{AA}} {{Firepower}} | + | |{{AA}} |
− | + | |{{Firepower}} {{Hit}} | |
| | | | ||
* Having an good [[AACI]] takes priority over stats | * Having an good [[AACI]] takes priority over stats | ||
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|{{Firepower}} {{Hit}} | |{{Firepower}} {{Hit}} | ||
| | | | ||
− | *Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[Anti-Air Rocket Barrage|certain ships]] | + | * Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[Anti-Air Rocket Barrage|certain ships]] |
* Having an good [[AACI]] takes priority over stats | * Having an good [[AACI]] takes priority over stats | ||
|- | |- | ||
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|[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]] | |[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]] | ||
|{{ASW}} | |{{ASW}} | ||
− | |{{Hit}} Armor Penetration | + | |{{Hit}} [[Anti-Submarine_Warfare#Damage_Calculation|Armor Penetration]] |
| | | | ||
* Having [[OASW]] takes priority over stats (Link?) | * Having [[OASW]] takes priority over stats (Link?) | ||
− | * When having [[OASW]] [[Anti-Submarine_Warfare#Damage_Calculation|Synergy]] takes priority over stats | + | * When already having [[OASW]], then [[Anti-Submarine_Warfare#Damage_Calculation|Synergy]] takes priority over stats |
|- | |- | ||
!colspan=6|Aircraft | !colspan=6|Aircraft | ||
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|- | |- | ||
|rowspan=2|{{RedPlane}} {{JetFighterBomber1}} | |rowspan=2|{{RedPlane}} {{JetFighterBomber1}} | ||
− | |[[Dive Bomber]] | + | |[[Dive Bomber]] |
|{{Dive}} | |{{Dive}} | ||
− | + | |[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}} | |
|rowspan=2| | |rowspan=2| | ||
* If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats | * If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats | ||
|- | |- | ||
|[[Fighter-Bomber]] and [[Jets]] | |[[Fighter-Bomber]] and [[Jets]] | ||
− | |{{ | + | |{{AA}} |
+ | |{{Dive}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}} | ||
|- | |- | ||
|{{BluePlane}} {{Night Torpedo Bomber}} | |{{BluePlane}} {{Night Torpedo Bomber}} | ||
|[[Torpedo Bomber]] | |[[Torpedo Bomber]] | ||
− | |{{Torpedo | + | |{{Torpedo}} |
− | |[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Firepower}} | + | |[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}} |
| | | | ||
* If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats | * If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats | ||
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|{{Firepower}} | |{{Firepower}} | ||
| | | | ||
+ | * Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]''. | ||
|- | |- | ||
|{{Seaplane}} {{Night Recon}} | |{{Seaplane}} {{Night Recon}} | ||
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|[[SPB|Seaplane Bombers]] | |[[SPB|Seaplane Bombers]] | ||
| {{LOS}} {{Dive}} | | {{LOS}} {{Dive}} | ||
− | |{{ | + | |{{Double Chevron}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]] |
|- | |- | ||
|{{SeaplaneFighter}} | |{{SeaplaneFighter}} | ||
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|Rowspan=2|{{Radar}} | |Rowspan=2|{{Radar}} | ||
|[[Surface Radar]] | |[[Surface Radar]] | ||
− | | {{LOS}} {{Hit}} | + | | {{LOS}} |
− | + | | {{Hit}} {{AA}} {{Firepower}} | |
| | | | ||
+ | * Because of [[AACI]] priority, you may equip some radar without {{AA}}. | ||
|- | |- | ||
|[[Air Radar]] | |[[Air Radar]] | ||
− | | {{AA}} {{ | + | | {{AA}} |
+ | |{{Hit}} {{LOS}} | ||
| | | | ||
|- | |- | ||
|{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ... | |{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ... | ||
|[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]] | |[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]] | ||
− | | Anti-installation modifiers | + | | [[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]] |
| | | | ||
− | |* The best equipment can change depending on the ennemy installation. | + | | |
+ | * The best equipment can change depending on the ennemy installation. | ||
|- | |- | ||
|{{ArmorEquipment}} | |{{ArmorEquipment}} | ||
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|{{Armor}} | |{{Armor}} | ||
| | | | ||
− | |* The Evasion {{Evasion}} malus is negligeable and can be ignored. | + | | |
+ | * The Evasion {{Evasion}} malus is negligeable and can be ignored. | ||
|- | |- | ||
|{{Turbine}} | |{{Turbine}} |
Revision as of 19:07, 27 January 2023
Choose Equipment
While the above set-up guide recommend a type of equipment this section gives the general rules to choose the best equipment of a certain type.
Equipments of a same type are different by their "stat" in a wider range than the usual Stats shown in game (, , , ...) for the following reasons:
- When talking about a stat of an equipment this include most of the time Fit Bonuses (both visible and invisible) and Improvement stats.
- Some modifiers and mechanics may also be included.
Equipments have a wide range of stats however not all of them have thesame level of importance.
So, for the purpose of this guide the equipment "stats" have been arbitrarily dispatch into 3 categories:
- Primary stats: This is the stats that influence the effectiveness of the equipment in its main purpose
- Secondary stats: This is stats that influence the effectiveness of the equipment in other purpose than its main one.
- Bonus stats: All the other stats. These stats doesn't influence the effectiveness of the equipment.
The rules for choosing the best equipment are as follow:
- Take the equipment with the highest primary stats
- If two equipments have the same primary stats take the one with the highest Secondary stats
- Bonus stats can be ignored when choosing an equipment.
Equipment stats category | |||||
---|---|---|---|---|---|
Main armament | |||||
Icon | Equipment types | Primary stats | Secondary stats | Note | |
Main Gun & Secondary Gun |
| ||||
High-Angle Gun |
| ||||
Anti-Aircraft Guns |
| ||||
Torpedo |
| ||||
Midget Submarine | |||||
Anti-submarine Weaponry | Armor Penetration | ||||
Aircraft | |||||
Icon | Equipment types | Primary stats | Secondary stats | Note | |
Dive Bomber | AA resist ❱❱ |
| |||
Fighter-Bomber and Jets | AA resist ❱❱ | ||||
Torpedo Bomber | AA resist ❱❱ |
| |||
Fighter | ❱❱ | ||||
Reconnaissance Aircraft | |||||
Seaplanes Recon | |||||
Bomber | Seaplane Bombers | ❱❱ AA resist | |||
Seaplane Fighters | ❱❱ | ||||
ASW planes | |||||
Other Equipment | |||||
Icon | Equipment types | Primary stats | Secondary stats | Note | |
Surface Radar |
| ||||
Air Radar | |||||
... | Anti-intallation Equipment | Anti-installation modifiers |
| ||
Extra Armor | |||||
Engines | |||||
All Other Equipment | Is generaly a case by case basis, the stats are just irrelevent or simply there's like one or two equipments of this type |