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Difference between revisions of "Summer 2022 Event/E-2/Sandbox"
Line 38: | Line 38: | ||
|id = 55-2b | |id = 55-2b | ||
|order = A,C,D,E,H,S | |order = A,C,D,E,H,S | ||
− | |A -> B = * Meet ''' | + | |A -> B = * Does not meet requirements to go to C |
− | + | |A -> C/empty = * Meet '''ALL''' of the following requirements: | |
− | ** If | + | ** If slow fleet, amount of (F)BB(V) = 0 |
− | ** Amount of SS(V) | + | ** Amount of CL ≥ 1 |
− | + | ** Amount of DD ≥ 3? | |
+ | ** Amount of SS(V) = 0 | ||
|C/empty -> D,E/empty = Choose your own adventure! | |C/empty -> D,E/empty = Choose your own adventure! | ||
+ | |D -> L = * Does not meet the requirements to go to M or O | ||
+ | |D -> M = * ??? | ||
|D -> N/empty = * '''Force N''' if fail the LoS Check | |D -> N/empty = * '''Force N''' if fail the LoS Check | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|D -> O = * Meet '''ALL''' of the following requirements: | |D -> O = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast Fleet | ||
+ | *** If Slow, amount of (F)BB(V) = 0 | ||
** Pass the LoS Check (Cn3 = 46(?) on Hard) | ** Pass the LoS Check (Cn3 = 46(?) on Hard) | ||
− | |||
|E/empty -> F,H/empty = Choose your own adventure! | |E/empty -> F,H/empty = Choose your own adventure! | ||
|H/empty -> I,J = Choose your own adventure! | |H/empty -> I,J = Choose your own adventure! | ||
Line 64: | Line 63: | ||
|id = 55-2c | |id = 55-2c | ||
|order = P,H,S | |order = P,H,S | ||
− | |P/empty -> P1 = * Does not meet the requirements to go to Q or P2 | + | |P/empty -> P1 = * Force P1, if fleet contains SS(V) |
+ | * Does not meet the requirements to go to Q or P2 | ||
|P/empty -> P2 = * Meet '''ALL''' of the following requirements: | |P/empty -> P2 = * Meet '''ALL''' of the following requirements: | ||
** Does not meet the requirements to go to Q | ** Does not meet the requirements to go to Q | ||
Line 73: | Line 73: | ||
|H -> I,J = Choose your own adventure! | |H -> I,J = Choose your own adventure! | ||
|S -> T/empty = * '''Force T''' if fail the LoS Check | |S -> T/empty = * '''Force T''' if fail the LoS Check | ||
− | |S -> U = | + | |S -> U = * Pass the LoS Check (CnX = ? on Hard) |
− | + | * Does not meet the requirements to go to V | |
− | * | ||
|S -> V = * Meet '''ALL''' of the following requirements: | |S -> V = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of DD ≥ 4 | ||
** Pass the LoS Check (CnX = ? on Hard) | ** Pass the LoS Check (CnX = ? on Hard) | ||
− | |||
}} | }} | ||
Revision as of 01:44, 28 August 2022
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-2 Start Point | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
|
E-2 Branching Rules (Start Point 1) | ||
---|---|---|
Nodes | Rules | |
A |
B |
|
C |
| |
C |
D |
Choose your own adventure! |
E | ||
D |
L |
|
M |
| |
N |
| |
O |
| |
E |
F |
Choose your own adventure! |
H | ||
H |
I |
Choose your own adventure! |
J | ||
S |
T |
|
U |
| |
V |
|
E-2 Branching Rules (Start Point 2) | ||
---|---|---|
Nodes | Rules | |
P |
P1 |
|
P2 |
| |
Q |
| |
H |
I |
Choose your own adventure! |
J | ||
S |
T |
|
U |
| |
V |
|
Memetail's Guide
Map overview
E2 is a two-phase map using both Single Fleets and Combined Fleets.
- This map uses two locks:
- 1 LBAS is available to sortie, a second base is only able to be used in defense.
- Air raids will occur on this map.
Phase 1 - Deliver Supplies to the Coast of Yemen
A TP Phase where supplies must be delivered to the coast of Yemen.
- Node K contains PT Imps along with other surface ships
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
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[edit] |
Phase 1.33 - Unlock the Route to J
K | G | |
---|---|---|
Hard | A+? | Reach? |
Medium | A+? | Reach? |
Easy | A+? | Reach? |
Casual | A+? | Reach? |
- For the fleet used, refer to Phase 1 as it is the same fleet
- For the fleet used, refer to Phase 1 as it is the same fleet
- Route: 1 A C E F G
Phase 1.66 - Unlock the Second Boss and Start Point
J | O | |
---|---|---|
Hard | S | S |
Medium | ? | ? |
Easy | ? | S |
Casual | S | ? |
- For the fleet used, refer to Phase 1 as it is the same fleet
- Route: 1 A C E H J
Phase 2 - Eliminate the Battleship Princess from the Strait
- AD/AP at Boss node R is 56/112 on Hard
- Increases to 112/224 on Last Dance