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=Quests introduction=
 
=Quests introduction=
The Quest Menu is located in the 6th top tab of the main screen. Here are all the incomplete quests unlocked at the moment, sortable by categories or type using respectively the top and left tabs.
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The Quest Menu is located in the 6th top tab of the main screen. All the incomplete quests unlocked at the moment, sortable by categories and type can be found there.
  
*Click on a quest to activate it, an orange icon on the right will light up to show you active quests.
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* A quest is activated by clicking on it. An orange Icon on the right indicates the quest being active  
*Clicking on the quest again will deactivate it.
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* Clicking on the quest again will deactivate it.
**An active quest will track your progress until you complete or deactivate it.
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** An active quest will track progress until you completed or deactivated.
**A deactivated quest will save its progress until you activate it again.  
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** A deactivated quest will save its progress until reactivation.  
***This is important because '''you can only have 5 quests activated at any time'''.
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*** By default, only '''5 quests can active at any time'''.
***Completing quests [[#D18|D18]], [[#B134|B134]] and [[#B159|B159]] will reward a '''[[Headquarters Personnel]]''' [[File:Item Icon Headquarters Personnel.png|30px]] each, which upon use allows you to have 1 additional quest activated at the same time. You can redeem the Headquarters Personnel in your [[Inventory]]. This will allow you to extend the maximum of activated quests up to '''8'''.
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***Completing quests [[#D18|D18]], [[#B134|B134]] and [[#B159|B159]] will reward a '''[[Headquarters Personnel]]''' [[File:Item Icon Headquarters Personnel.png|30px]], expanding the maximum number of quests active by one each. They can be redeemed in the [[Inventory]]. The current maximum are '''8 active quests'''.
**When some quest requirements are met, an approximate percentage may be displayed to inform you about this advancement :
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**When some quest requirements are met, an approximate percentage may be displayed:
 
*** [[File:Quest 50%.png|80px]] from about 50% to 80%
 
*** [[File:Quest 50%.png|80px]] from about 50% to 80%
 
*** [[File:Quest 80%.png|80px]] at about 80% or more
 
*** [[File:Quest 80%.png|80px]] at about 80% or more
  
When you complete a quest, the icon on the right will turn blue. Click on it to claim your rewards. If by any means your game is closed or restarted before you claimed your quest reward, even if you started choosing a reward, the quest will still be counted as "not claimed".
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When a quest is completed, the icon on the right will turn blue. Clicking it will claim the quest rewards. If there is a connection interruption while claiming rewards and/or choosing them, the quest will count as not being redeemed.
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''Specific ships are required for certain quests. A list of these ships can be found '''[[List of ships required by quests and expeditions|here]]''' or in the '''[[#See also|See also]]''' section.''
  
''Specific ships are required for certain quests. A list of these ships and quest spreadsheets can be found '''[[List of ships required by quests and expeditions|here]]''' or in the '''[[#See also|See also]]''' section.''
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As new quests are frequently introduced to the game, the latest additions can be seen [[Quests#Newly Implemented Quests|here]].
 
 
New quests are frequently introduced to the game, you can see the last ones [[Quests#Newly Implemented Quests|here]].
 
  
 
===Quest categories===
 
===Quest categories===
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
You will meet seven different quest categories, each demanding different kinds of requirements to be completed, and being sortable using the top tabs within the quest menu.
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There are seven different quest categories, each demanding different kinds of requirements to be completed, and being sortable using the top tabs within the quest menu.
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|-
 
|-
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| [[File:Quest composition.png|50px]]
 
| [[File:Quest composition.png|50px]]
 
| [[Quests#Composition Quests|Composition Quests]]
 
| [[Quests#Composition Quests|Composition Quests]]
| Assemble a specific fleet
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| Assembling a specific fleet
| Are evaluated in sync with your fleets
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| Evaluated in sync with player fleets
 
|-
 
|-
 
| [[File:Quest sortie.png|50px]]
 
| [[File:Quest sortie.png|50px]]
 
| [[Quests#Sortie Quests|Sortie Quests]]
 
| [[Quests#Sortie Quests|Sortie Quests]]
| Meet several requirements while doing [[Sortie]]s
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| Meeting several requirements while doing [[Sortie]]s
| Are evaluated after the end of each battle
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| Evaluated after the end of each battle
*Any reset in mid-battle will void the count
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*Any reset mid-battle will void the count
 
|-
 
|-
 
| [[File:Quest pvp.png|50px]]
 
| [[File:Quest pvp.png|50px]]
 
| [[Quests#Exercise (PvP) Quests|Exercise (PvP) Quests]]
 
| [[Quests#Exercise (PvP) Quests|Exercise (PvP) Quests]]
| Meet several requirements while doing [[Exercises]]s
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| Meeting several requirements while doing [[Exercises]]s
| Are evaluated after the end of each battle
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| Evaluated after the end of each battle
 
*Any reset in mid-battle will void the count
 
*Any reset in mid-battle will void the count
 
|-
 
|-
 
| [[File:Quest expedition.png|50px]]
 
| [[File:Quest expedition.png|50px]]
 
| [[Quests#Expedition Quests|Expedition Quests]]
 
| [[Quests#Expedition Quests|Expedition Quests]]
| Complete several [[Expeditions]]
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| Completing [[Expeditions]]
| Are evaluated upon successful completion of each expedition
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| Evaluated upon completion of each expedition
* so these quests need to be active only when your expeditions return.
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* Therefore these quests only need to be active when a expedition returns
 
|-
 
|-
 
| [[File:Quest supply.png|50px]]
 
| [[File:Quest supply.png|50px]]
 
| [[Quests#Supply / Docking Quests|Supply / Docking Quests]]
 
| [[Quests#Supply / Docking Quests|Supply / Docking Quests]]
| Resupply or repair ships
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| Resupplying or repairing ships
| The quests are evaluated immediately upon launch, not at the timer's end
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| Evaluated immediately upon start of the timer
 
|-
 
|-
 
| [[File:Quest factory.png|50px]]
 
| [[File:Quest factory.png|50px]]
 
| [[Quests#Factory Quests|Factory Quests]]
 
| [[Quests#Factory Quests|Factory Quests]]
 
| [[Construction|Make]], [[Improvement|improve]], and transform equipment
 
| [[Construction|Make]], [[Improvement|improve]], and transform equipment
| The quests are evaluated immediately upon launch, not at the timer's end
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| Evaluated immediately upon start of the timer
* When equipment are consumed, the ones with the lowest modification (stars) are picked 1st
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* If equipment is consumed, equipment of the lowest improvement level (stars) will be selected first
 
|-
 
|-
 
| [[File:Quest modernization.png|50px]]
 
| [[File:Quest modernization.png|50px]]
 
| [[Quests#Modernization Quests|Modernization Quests]]
 
| [[Quests#Modernization Quests|Modernization Quests]]
| [[Modernization|Modernize]] ships
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| [[Modernization|Modernizing]] ships
 
| Success is defined as "any stat raised by 1 or more"
 
| Success is defined as "any stat raised by 1 or more"
 
|-
 
|-
 
|}
 
|}
  
*At this time, composition quests are all one-time quests.
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* Composition quests are all one-time quests.
  
 
*For sortie quests :
 
*For sortie quests :
 
**Unless specifically indicated, remodel status does not matter.
 
**Unless specifically indicated, remodel status does not matter.
**Quests that require specific ships cannot be cleared if any of those ships are sunk during the sortie.
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**Quests that require specific ships cannot be cleared if any of those ships are sunk or retreated during the sortie.
 
 
*For resupplying quests, to achieve the quest with minimum expense, resupply ammo, fuel, and planes separately per ship. This way you can get up to 13 resupply count for each full fleet that requires full resupply.
 
  
 
*For factory quests :
 
*For factory quests :
**Quests requiring you to scrap equipment count how many equipments you scrapped in total.
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**Quests requiring to scrap equipment counts the number of equipment scrapped in total.
 
**For some quests, the count of scrapped equipment is the number of times the scrap button is pressed and '''NOT''' the number of equipment scrapped.  
 
**For some quests, the count of scrapped equipment is the number of times the scrap button is pressed and '''NOT''' the number of equipment scrapped.  
***Bulk-scrapping equipment only increases the counter by 1. Keep this in mind while undertaking scrapping quests.
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***Bulk-scrapping equipment only increases the counter by 1 in these quests
 
***This applies mainly to early scrapping quests such as [[#F12|F12]] and others.
 
***This applies mainly to early scrapping quests such as [[#F12|F12]] and others.
**[[#F13|F13]], [[#F14|F14]], and [[#F15|F15]] have special rules: if any of the following actions is taken after you scrapped the appropriate equipment but before you go into the quest window, the game will not give you credit for the progress:
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**[[#F13|F13]], [[#F14|F14]], and [[#F15|F15]] have special rules: If any of the following actions is taken after scrapping the appropriate equipment before returning to the quest tab, the game will not give credit for the progress:
***You changed the flagship; or
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***Changing the Flagshipp flagship; or
***You unequipped the "base equipment" off the flagship.
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***Unequipping the "base equipment" off the flagship.
***In addition, if the "base equipment" is locked, you can get credit for the quest, but the game will not let you click on the quest to gain the reward. You would need to remove the equipment to unlock it, and you can still keep the quest progress if you don't return to the naval base screen after unlocking and re-equipping. Returning to the naval base screen after un-equipping, unlocking, and re-equipping will reset the quest progress.
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***In addition, if the "base equipment" is locked, it is possible to get credit for the quest, but the game will prevent clicking on the quest to gain the reward. To resolve, it is required to remove the equipment to unlock it, and the quest progress can still be kept if the player doesn't return to the main screen after unlocking and re-equipping the equipment. Returning to the naval base screen after un-equipping, unlocking, and re-equipping will reset the quest progress.
**Only equipment not locked can validate quests consuming or converting some.
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**Only equipment not locked can validate quests consuming or converting equipment.
**When non-equipped equipment is consumed, the lowest upgraded equipment not locked is consumed first.
 
 
</div>
 
</div>
  
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**This same logic also applies to quarterly and yearly quests.
 
**This same logic also applies to quarterly and yearly quests.
  
*Some quests displayed as One-time like may be considered as cyclical since they are reseted each year:
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*Some quests displayed as One-time like may be considered as cyclical since they are reset each year:
 
**Large Scale Autumn Exercise
 
**Large Scale Autumn Exercise
 
**Large Scale Winter Exercise
 
**Large Scale Winter Exercise

Revision as of 10:00, 15 January 2022

Quests

Quests introduction

The Quest Menu is located in the 6th top tab of the main screen. All the incomplete quests unlocked at the moment, sortable by categories and type can be found there.

  • A quest is activated by clicking on it. An orange Icon on the right indicates the quest being active
  • Clicking on the quest again will deactivate it.
    • An active quest will track progress until you completed or deactivated.
    • A deactivated quest will save its progress until reactivation.
      • By default, only 5 quests can active at any time.
      • Completing quests D18, B134 and B159 will reward a Headquarters Personnel Item Icon Headquarters Personnel.png, expanding the maximum number of quests active by one each. They can be redeemed in the Inventory. The current maximum are 8 active quests.
    • When some quest requirements are met, an approximate percentage may be displayed:
      • Quest 50%.png from about 50% to 80%
      • Quest 80%.png at about 80% or more

When a quest is completed, the icon on the right will turn blue. Clicking it will claim the quest rewards. If there is a connection interruption while claiming rewards and/or choosing them, the quest will count as not being redeemed. Specific ships are required for certain quests. A list of these ships can be found here or in the See also section.

As new quests are frequently introduced to the game, the latest additions can be seen here.

Quest categories

There are seven different quest categories, each demanding different kinds of requirements to be completed, and being sortable using the top tabs within the quest menu.

Icon Category Specificities Notes
Quest Category Composition.png Composition Quests Assembling a specific fleet Evaluated in sync with player fleets
Quest Category Sortie.png Sortie Quests Meeting several requirements while doing Sorties Evaluated after the end of each battle
  • Any reset mid-battle will void the count
Quest Category PVP.png Exercise (PvP) Quests Meeting several requirements while doing Exercisess Evaluated after the end of each battle
  • Any reset in mid-battle will void the count
Quest Category Expedition.png Expedition Quests Completing Expeditions Evaluated upon completion of each expedition
  • Therefore these quests only need to be active when a expedition returns
Quest Category Supply.png Supply / Docking Quests Resupplying or repairing ships Evaluated immediately upon start of the timer
Quest Category Factory.png Factory Quests Make, improve, and transform equipment Evaluated immediately upon start of the timer
  • If equipment is consumed, equipment of the lowest improvement level (stars) will be selected first
Quest Category Modernization.png Modernization Quests Modernizing ships Success is defined as "any stat raised by 1 or more"
  • Composition quests are all one-time quests.
  • For sortie quests :
    • Unless specifically indicated, remodel status does not matter.
    • Quests that require specific ships cannot be cleared if any of those ships are sunk or retreated during the sortie.
  • For factory quests :
    • Quests requiring to scrap equipment counts the number of equipment scrapped in total.
    • For some quests, the count of scrapped equipment is the number of times the scrap button is pressed and NOT the number of equipment scrapped.
      • Bulk-scrapping equipment only increases the counter by 1 in these quests
      • This applies mainly to early scrapping quests such as F12 and others.
    • F13, F14, and F15 have special rules: If any of the following actions is taken after scrapping the appropriate equipment before returning to the quest tab, the game will not give credit for the progress:
      • Changing the Flagshipp flagship; or
      • Unequipping the "base equipment" off the flagship.
      • In addition, if the "base equipment" is locked, it is possible to get credit for the quest, but the game will prevent clicking on the quest to gain the reward. To resolve, it is required to remove the equipment to unlock it, and the quest progress can still be kept if the player doesn't return to the main screen after unlocking and re-equipping the equipment. Returning to the naval base screen after un-equipping, unlocking, and re-equipping will reset the quest progress.
    • Only equipment not locked can validate quests consuming or converting equipment.

Quest types

Each quest has a type in addition to its category, adding or not a time constraint to the quest, and being sortable using the left tabs within the quest menu.

Icon Type Specificities Reset time
Quest Frequency Daily.png Daily Quests Have to be completed within the day Daily at 5 a.m. JST
Quest Frequency Weekly.png Weekly Quests Have to be completed within the week Weekly at 5 a.m. JST on Monday
Quest Frequency Monthly.png Monthly Quests Have to be completed within the month Monthly at 5 a.m. JST on the 1st day of the month
Quest Frequency Quarterly.png Quarterly Quests Have to be completed within the quarter (3 months) At 5 a.m. JST on the 1st day of September, December, March, and June
Quest Frequency Yearly December.png Yearly Quests Have to be completed within a year after the quest reset
  • Depending on its specific reset month (here 12=December)
At 5 a.m. JST on the 1st day of the quest's month
Quest Frequency One-time.png One-time Quests Have to be completed once Never
  • 5 a.m. JST is GMT+9
  • All cyclical quests are deactivated upon reset
  • If a monthly quest has a weekly quest prerequisite, it will be unlocked at the start of the new month so long as the weekly quest is completed for that week.
    • For example, to unlock Bm3, Bw4 must be completed. If the last day of the month is a Wednesday, Bm3 will appear on Thursday if Bw4 has already been completed, even if it was done prior to the start of the new month.
    • This obviously does not work if the start of the new month is a Monday, as weekly quests also reset at the same time.
    • This same logic also applies to quarterly and yearly quests.
  • Some quests displayed as One-time like may be considered as cyclical since they are reset each year:
    • Large Scale Autumn Exercise
    • Large Scale Winter Exercise
    • Large Scale Spring Exercise
    • Large Scale Summer Exercise

Permanent / Limited quests

Most of the quests in the game are "Permanent Quests", quests that will never disappear.

  • In opposition to this, there may be "Limited-time Quests" at some points, quests that are introduced for specific Events or seasonal events.
    • Those quests will disappear after a given update, announced by the developers.
    • If the limited quests are cyclical, they will stop resetting and also disappear after said update.