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*A [[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node {{MapRoute|E|red}}.
 
*A [[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node {{MapRoute|E|red}}.
 
*Node {{MapRoute|G|green}} can be guaranteed with 4 DDs in the fleet.
 
*Node {{MapRoute|G|green}} can be guaranteed with 4 DDs in the fleet.
 
====Air reconnaissance mechanic====
 
On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
 
*Successful reconnaissance will reward additional resources upon '''winning at the boss node'''(B rank or higher).
 
**Neither Nodes {{MapRoute|G|green}} or {{MapRoute|G|green}} have combat.
 
**Animation will be shown for the Air Reconnaissance; if both {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats}} and other seaplanes are brought, Flying Boat animation takes priority.
 
**Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought.
 
**'''You forfeit all reconnaissance rewards if you lose at or do not reach the boss node.'''.
 
  
  
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===Air Reconnaissance===
+
===Air Reconnaissance Mechanic===
 +
On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
 +
*Successful reconnaissance will reward additional resources upon '''winning at the boss node'''(B rank or higher).
 +
**Neither Nodes {{MapRoute|G|green}} or {{MapRoute|G|green}} have combat.
 +
**Animation will be shown for the Air Reconnaissance; if both {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats}} and other seaplanes are brought, Flying Boat animation takes priority.
 +
**Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought.
 +
**'''You forfeit all reconnaissance rewards if you lose at or do not reach the boss node.'''.
 +
 
 
The formula for Air Reconnaissance is
 
The formula for Air Reconnaissance is
 
<math>R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}}</math>
 
<math>R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}}</math>
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*For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>.
 
*For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>.
 
*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is 25.6 and 35.2.
 
*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is 25.6 and 35.2.
 
  
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 17:47, 7 January 2022

World 6-3: K作戦 Operation K

Strategy Name
K作戦 (Operation K)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Depends
Strategy Content
飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ!
Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with Flying boatsType 2 Large Flying Boat
PBY-5A Catalina
or recon seaplanes, and undertake the air reconnaissance "Operation K"!
6-3 Heavyer fleet
Fleet 1AV, 1CL, 1DD, 3AV/CL/DD
Route A C E F H J
Other Notes
AP AS AS+
0 0 0
6-3 Light fleet
Fleet 1AV, 1CL, 4DD
Route A C E G H J
Other Notes
AP AS AS+
0 0 0

Stage Guide

6-3 Branching Rules
Nodes Rules
A
B
  • Choice node
C
E
F
  • Meet ANY of the following to go to F
    • Amount of AV+CL ≥ 4
    • Amount of AV ≥ 2
  • Go to G if CL ≤ 1 and DD ≥ 3
  • Otherwise, random routing (More likely to go to F)
G
G
H
  • Fixed route
H
I
  • Fail the LoS check
    • Random routing if the 36 ≤ LoS ≤ 38 (Cn3)
J
  • Pass the LoS check: > 38 (Cn3)


Tips

Regarding the map

Requires 4 Boss kills to deplete the HP gauge.

  • Once the map is cleared, you can no longer roll the Final Form at the boss node.
  • Only AVs, CLs, CTs, and DDs are allowed!
    • Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here.

Node notes

  • Node C is a normal submarine node
  • Node B can be a submarine node, but isn't always.
    • The only reason to head towards B is to have a fleet that cannot/don't want to face SS So-Class Elite at node C. But doing so requires an additional fight which is not preferable.
  • A CL Tsu-Class Elite can show up at node E.
  • Node G can be guaranteed with 4 DDs in the fleet.


Recommend Fleets

AVs and CLs able to carry a Midget SubmarineType A Kouhyouteki
Type C Kouhyouteki
Type D Kouhyouteki Kai (Kouryuu Kai)
are advised in every composition.

  • Because you can only deploy AV/CL/CT/DD, it is unlikely that your fleet win during daytime battle. You should expect the battle to last into nighttime.
  • Using SPBs on your AV's biggest slots can help you achieve AS and Artillery Spotting.
  • Consider using special night cut-ins on your DDs to damage the boss during night battle.

  • 1AV, 1CL, 4DD
  • Route = A C E G H J
    • The most cost-effective way to get to the boss, and guarantees G branching, which allows two air reconnaissance rewards.
    • The setup with the lowest damage output, that may not consistently get a victory at the boss.

  • 1AV, 2CL, 3DD
  • Route = Random:
    • A C E G H J
    • A C E F H J
    • Has better damage over the Light fleet, and on the shortest route, can fight at the boss with better output.
    • Has to deal with RNG, and being sent to Node F may hurts a bit more.

  • 1AV, 1CL, 1DD, 3AV/CL/DD
  • 2AV, 3CL, 1DD
  • Route = A C E F H J
    • The highest damage output at the boss, especially due to the boss fight almost always requiring night battle.
    • Needs to fight an extra battle against a fleet led by a CA Ne-Class Elite which has battleship-like stats.


Air Reconnaissance Mechanic

On Nodes G and H, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows).

  • Successful reconnaissance will reward additional resources upon winning at the boss node(B rank or higher).
    • Neither Nodes G or G have combat.
    • Animation will be shown for the Air Reconnaissance; if both Flying boatsType 2 Large Flying Boat
      PBY-5A Catalina
      and other seaplanes are brought, Flying Boat animation takes priority.
    • Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought.
    • You forfeit all reconnaissance rewards if you lose at or do not reach the boss node..

The formula for Air Reconnaissance is [math]\displaystyle{ R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}} }[/math]

  • For node G, the minimum [math]\displaystyle{ R }[/math] to achieve success is 12 for G and 16 for H.
  • For Great Success, the requirement is multiplied by [math]\displaystyle{ (1.6 + rand(0.6)) }[/math].
  • This means that the minimum and maximum requirement for Great Success for H is 25.6 and 35.2.
Rewards for Nodes G and H
Normal Success Great Success
Item Chance to Obtain Item Chance to Obtain
1 Development material 35% 4 Development material 5%
80Ammunition 5% 3 Development material 10%
60Ammunition 10% 2 Development material 25%
50Ammunition 15% 200Ammunition 5%
50Bauxite 5% 150Ammunition 10%
40Bauxite 10% 100Ammunition 15%
30Bauxite 20% 150Bauxite 5%
100 Bauxite 10%
80 Bauxite 15%

Nodes And Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Choose your route
Pattern 1Choose your route
B
泊地哨戒線
Pattern 1 Submarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
Formation 5: Line Abreast
Formation 4: Echelon
Pattern 2 Light Cruiser Ho-Class flagshipDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Formation 2: Double Line
Pattern 3 Submarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Formation 5: Line Abreast
Pattern 4 Destroyer Ro-Class Late ModelDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Formation 2: Double Line
C
深海潜水艦隊
Pattern 1 Submarine So-Class eliteSubmarine Yo-Class eliteSubmarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Formation 5: Line Abreast
Pattern 2 Submarine Yo-Class eliteSubmarine Ka-Class eliteSubmarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Formation 5: Line Abreast
Pattern 3 Submarine Yo-Class eliteSubmarine Yo-Class eliteSubmarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Formation 5: Line Abreast
D
深海ピケット艦隊
Pattern 1 Light Cruiser He-Class flagshipDestroyer Ro-Class Late ModelDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Formation 1: Line Ahead
Formation 2: Double Line
Pattern 2 Light Cruiser He-Class flagshipDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 2: Double Line
Formation 1: Line Ahead
Pattern 3 Light Cruiser He-Class flagshipDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Formation 2: Double Line
Formation 1: Line Ahead
E
深海哨戒水雷戦隊
Pattern 1 Light Cruiser Tsu-Class eliteTorpedo Cruiser Chi-Class eliteTorpedo Cruiser Chi-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 1: Line Ahead
Formation 2: Double Line
Pattern 2 Light Cruiser He-Class flagshipTorpedo Cruiser Chi-Class eliteTorpedo Cruiser Chi-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 1: Line Ahead
Formation 2: Double Line
Pattern 3 Light Cruiser He-Class flagshipTorpedo Cruiser Chi-Class eliteTorpedo Cruiser Chi-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 1: Line Ahead
Formation 2: Double Line
F
深海中部水上打撃群
Pattern 1 Heavy Cruiser Ne-Class eliteHeavy Cruiser Ri-Class eliteLight Cruiser To-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 1: Line Ahead
Formation 2: Double Line
Pattern 2 Heavy Cruiser Ne-Class eliteLight Cruiser To-Class eliteLight Cruiser To-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 1: Line Ahead
Formation 2: Double Line
Pattern 3 Heavy Cruiser Ne-Class eliteLight Cruiser To-Class eliteLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 2: Double Line
Formation 1: Line Ahead
G
Pattern 1
H
Pattern 1
I
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
J
留守泊地旗艦艦隊
Pattern 1 Battleship Ta-Class flagshipBattleship Ta-Class flagshipHeavy Cruiser Ri-Class flagshipDestroyer PrincessDestroyer Ni-Class Late ModelDestroyer Ni-Class Late Model
Formation 1: Line Ahead
Pattern 2 Destroyer PrincessBattleship Ta-Class flagshipBattleship Ta-Class flagshipHeavy Cruiser Ri-Class flagshipDestroyer Ni-Class Late ModelDestroyer Ni-Class Late Model
Formation 1: Line Ahead
Pattern 3 Battleship Ta-Class flagshipHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipDestroyer PrincessDestroyer Ni-Class Late ModelDestroyer Ni-Class Late Model
Formation 1: Line Ahead
Pattern 4 Battleship Ta-Class flagshipHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipDestroyer PrincessDestroyer Ha-Class Late ModelDestroyer Ha-Class Late Model
Formation 1: Line Ahead
Pattern 5 Battleship Ta-Class flagshipHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipDestroyer PrincessDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Formation 1: Line Ahead
Pattern 6 Battleship Ta-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser He-Class flagshipDestroyer PrincessDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Formation 1: Line Ahead

World 6/6-3/Drop list