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Difference between revisions of "Summer 2022 Event/E-6/Sandbox"
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|title = E-6 Branching Rules (Start Point 2) | |title = E-6 Branching Rules (Start Point 2) | ||
|id = 55-6c | |id = 55-6c | ||
− | |order = I,J,L,M,O,P, | + | |order = I,J,L,M,O,P,T,Y,X,Q |
− | |I -> J = * | + | |I -> J = * Does not meet the requirements to go to N or L |
− | |I -> L/empty = * | + | |I -> L/empty = * Meet '''ALL''' of the following requirements: |
− | |I -> N = * | + | ** Does not meet the requirements to go to N |
− | |J -> K = * | + | ** Fleet is STF or TCF |
− | |J -> N = * | + | ** Amount of (F)BB(V) ≤ 3 '''or''' amount of CL ≥ 2 |
− | + | ** Fleet does not contain any ship with Tag 6 (Op. Torch Dispatch Fleet) | |
− | |L -> N = | + | |I -> N = * Meet '''ALL''' of the following requirements: |
− | |M -> N = * | + | ** Path to N is Unlocked |
− | |M -> O = * | + | ** Fleet is Fast CTF |
− | |M -> X = * | + | ** Amount of CL ≥ 2 |
− | |O -> P = * | + | ** Amount of DD ≥ 3 |
− | |O -> | + | |J -> K = * Does not meet the requirements to go to N |
− | |O -> | + | |J -> N = * Meet '''ALL''' of the following requirements: |
− | |O -> X = * | + | ** Amount of Yamato + Musashi ≤ 1 |
− | |O -> Y | + | ** Amount of (F)BB(V) + CV(B) ≤ 4 |
− | |P -> U = * | + | ** If Phase 4, fleet does not contain any ship with Tag 6 (Op. Torch Dispatch Fleet) |
− | |P -> V = * | + | ** Fleet is TCF, CTF, '''or''' amount of CL ≥ 2 |
− | |Q -> R/empty = * | + | |L/empty -> M,N = Choose your own adventure! |
− | |Q -> S = * | + | |M -> N = * Does not meet the requirements to go to N or X |
− | |Y -> R/empty = * | + | |M -> O = * Meet '''ALL''' of the following requirements: |
− | |Y -> Z = * | + | ** Path to O is Unlocked |
+ | ** Does not meet the requirements to go to X | ||
+ | ** Amount of (F)BB(V) ≤ 4 | ||
+ | ** Amount of DD ≥ 3 | ||
+ | ** If fleet contains Yamato or Musashi, amount of DD ≥ 4 | ||
+ | |M -> X = * Meet '''ALL''' of the following requirements: | ||
+ | ** Path to X is Unlocked | ||
+ | ** Amount of CL ≥ 2 | ||
+ | ** Amount of DD ≥ 3 | ||
+ | ** Amount of Yamato + Musashi ≤ 1 | ||
+ | ** If fleet contains Yamato or Musashi, amount of DD ≥ 4 | ||
+ | ** Amount of (F)BB(V) ≤ 3 '''or''' fleet is Fast (?) | ||
+ | |O -> P = * Meet '''ALL''' of the following requirements: | ||
+ | ** If P2 or P3, meet '''ANY''' of the following requirements: | ||
+ | *** Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet) | ||
+ | *** Amount of AV ≥ 2 | ||
+ | *** Amount of DD ≤ 2 | ||
+ | *** If P3, amount of CL ≥ 2 | ||
+ | ** If P4, meet '''ALL''' of the following requirements: | ||
+ | *** Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet) | ||
+ | *** Amount of CL ≥ 2 | ||
+ | |O -> T = * Meet '''ALL''' of the following requirements: | ||
+ | ** Does not meet the requirements to go to P | ||
+ | ** Fleet contains any ship with Tag 6 (Op. Torch Dispatch Fleet) | ||
+ | |O -> Y = * Meet '''ALL''' of the following requirements: | ||
+ | ** Path to Y is Unlocked | ||
+ | ** Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet) | ||
+ | |O -> X = * Meet '''ALL''' of the following requirements: | ||
+ | ** Does not meet the requirements to go to Y | ||
+ | ** Path to X is Unlocked | ||
+ | ** Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet) | ||
+ | ** Fleet passed node M | ||
+ | |O -> Q/resource = * Meet '''ALL''' of the following requirements: | ||
+ | ** Does not meet the requirements to go to X or Y | ||
+ | ** Fleet contains any ship with Tag 10 (West. Mission Decisive Battle Fleet) | ||
+ | |P -> U = * Does not meet the requirements to go to V | ||
+ | |P -> V/empty = * Fleet contains Akashi, Akitsushima, or [[AO|AO Kai]] | ||
+ | |Q/resource -> R/empty = * Fail the LoS Check | ||
+ | |Q/resource -> S = * Pass the LoS Check (Cn2 = 60 on Hard) | ||
+ | |Y -> R/empty = * Fail the LoS Check | ||
+ | |Y -> Z = * Pass the LoS Check (Cn2 = 85 on Hard) | ||
}} | }} | ||
=Dark's Initial Guide= | =Dark's Initial Guide= | ||
==Map Overview== | ==Map Overview== | ||
− | E6 has a total of 4 main phases. 2 [[Transport Operation]] & 2 Boss Killing phases. | + | E6 has a total of 4 main phases. 2 [[Transport Operation]]s & 2 Boss Killing phases. |
* This map uses three locks: | * This map uses three locks: | ||
** {{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''Western Advance Fleet''' | ** {{Shiplock|{{ROOTPAGENAME}} Tag 9}} '''Western Advance Fleet''' | ||
** {{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''West. Mission Decisive Battle Fleet''' | ** {{Shiplock|{{ROOTPAGENAME}} Tag 10}} '''West. Mission Decisive Battle Fleet''' | ||
** {{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''Op. Torch Dispatch Fleet'''. This is a reused lock from E4 | ** {{Shiplock|{{ROOTPAGENAME}} Tag 6}} '''Op. Torch Dispatch Fleet'''. This is a reused lock from E4 | ||
− | * There are 3 [[LBAS]] available to use throughout the map. | + | * There are 3 [[LBAS]] available to use throughout the map. |
+ | |||
==Phase 0.5== | ==Phase 0.5== | ||
* There's only 1 requirement to unlock the initial TP Phase | * There's only 1 requirement to unlock the initial TP Phase | ||
Line 103: | Line 144: | ||
| Casual|| A+ x2? | | Casual|| A+ x2? | ||
|} | |} | ||
− | * '''Single Fleet:''' 0-1 (F)BB(V), 0- | + | * '''Single Fleet:''' 0-1(F)BB(V), 0-1CVL, 0-1CA(V), 0-1AV, 1CL, 3-4DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
* '''Route:''' {{MapRoute|A|blue|B|red|C|red}} | * '''Route:''' {{MapRoute|A|blue|B|red|C|red}} | ||
− | * '''LBAS Ranges:''' | + | ** '''LBAS Ranges:''' |
− | ** | + | *** {{MapRoute|C|red}}: Range = 6, AD/AP: 57/113 on '''Hard''' |
− | ** | + | *** {{MapRoute|B|red}}: Range = 9, Sub Node |
** 1 ASW LBAS may be sent to {{MapRoute|B|red}} to help deal with the submarines, while the other LBAS may be sent to {{MapRoute|C|red}} | ** 1 ASW LBAS may be sent to {{MapRoute|B|red}} to help deal with the submarines, while the other LBAS may be sent to {{MapRoute|C|red}} | ||
*** The third LBAS in this Phase may be kept on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources. | *** The third LBAS in this Phase may be kept on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources. | ||
Line 113: | Line 154: | ||
==Phase 1: Casablanca Transport Operation== | ==Phase 1: Casablanca Transport Operation== | ||
This is a [[Transport Operation]] | This is a [[Transport Operation]] | ||
− | * '''Strike Force:''' | + | * '''Strike Force:''' 1CL, 3-4DD, 0-2CVL, 0-1BBV, 0-1AV, 0-1CA(V) [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
* '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D2|red|F|green|G|red}} | * '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D2|red|F|green|G|red}} | ||
− | * Boss node {{MapRoute|G|red}} contains multiple Supply Depots and Artillery Imps | + | ** Boss node {{MapRoute|G|red}} contains multiple Supply Depots and Artillery Imps. |
− | * '''LBAS Ranges:''' | + | ** '''LBAS Ranges:''' |
− | ** {{MapRoute|G|red}}: Range = 5, AD/AP: 81/162 | + | *** {{MapRoute|G|red}}: Range = 5, AD/AP: 81/162 |
− | ** {{MapRoute|B|red}}: Range = 9, Sub Node | + | *** {{MapRoute|B|red}}: Range = 9, Sub Node |
− | + | ||
− | + | ;Notes: | |
− | + | * Equipping 3-5 ships with [[Anti-Installation]] setups is recommended. | |
− | + | ** As all variants of [[Landing Craft]] drain the same amount of TP, both the Damage and Transport requirement can be reached without much compromise. | |
− | + | * 1 ASW LBAS may be sent to {{MapRoute|B|red}} to help deal with the submarines, while the other LBAS may be sent to the boss node {{MapRoute|G|red}}. | |
+ | ** It is possible to keep the third LBAS in this Phase on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources. | ||
==Phase 1.5: Unlock Path to {{MapRoute|S|red}}== | ==Phase 1.5: Unlock Path to {{MapRoute|S|red}}== | ||
− | There's only 1 requirement needed to unlock the 2nd TP Phase | + | There's only 1 requirement needed to unlock the 2nd TP Phase: |
{|class="wikitable" | {|class="wikitable" | ||
! !! D3 | ! !! D3 | ||
Line 138: | Line 180: | ||
| Casual|| ?? | | Casual|| ?? | ||
|} | |} | ||
− | * For the fleet used | + | * For the fleet used refer to Phase 1 as it is the same fleet but equipped for surface warfare. |
* '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D1|red|D3|blue}} | * '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D1|red|D3|blue}} | ||
− | * Proceeding from {{MapRoute|D1|red}} with Taiha is safe as {{MapRoute|D3|blue}} is a non-combat node | + | ** Proceeding from {{MapRoute|D1|red}} with Taiha is safe as {{MapRoute|D3|blue}} is a non-combat node. |
==Phase 2: Second Transport Operation== | ==Phase 2: Second Transport Operation== | ||
<tabber> | <tabber> | ||
|-|STF= | |-|STF= | ||
− | * STF: 2-3 BB, | + | * STF: '''2-3(F)BB(V), (0-2CVL or 0-1CV(B)), 1-2CL, 0-3XX + 1CL, 2-5DD, 0-3XX''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
− | * | + | ** Lock is shared with the final phase so ships planned for the final boss can be used here |
− | * | + | ** Very reliable fleet at the cost of lower TP per run. |
− | * | + | |
|-|TCF= | |-|TCF= | ||
− | * TCF: 0- | + | * TCF: '''0-2XX, 4-6DD + 1-2CL, 3-5DD, 0-2CA(V)''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
− | * | + | ** Light fleet in exchange for higher TP per run |
− | * Aims for A | + | ** Aims for A ranks at the boss. |
− | * Node & Boss [[Support Expedition]] | + | ** Node & Boss [[Support Expedition]]s are highly recommended |
</tabber> | </tabber> | ||
+ | |||
* Route: {{MapRoute|H|blue|I|red|L|blue|N|pink|O|red|Q|green|S|red}} | * Route: {{MapRoute|H|blue|I|red|L|blue|N|pink|O|red|Q|green|S|red}} | ||
+ | * '''LBAS Ranges''': | ||
+ | ** {{MapRoute|S|red}}: Range = 5, AD/AP: 75/149 on '''Hard''' | ||
+ | ** {{MapRoute|O|red}}: Range = 3, no air presence | ||
+ | ** {{MapRoute|I|red}}: Range = 8, Sub Node | ||
==Phase 2.5: Unlock Path to {{MapRoute|W|red}}== | ==Phase 2.5: Unlock Path to {{MapRoute|W|red}}== | ||
Line 170: | Line 217: | ||
| Casual|| ?? | | Casual|| ?? | ||
|} | |} | ||
− | * STF: 3 BB, | + | * STF: '''2-3 (F)BB(V), (0-2 CVL or 0-1 CV(B)), 1 CL, Repair Ship/[[AO|AO Kai]], 0-1 XX + 1 CL, 2-3 XX, 2-4 DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
− | |||
* Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red}} | * Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red}} | ||
+ | ** Repair Ships: [[Akitsushima Kai]], [[Akashi Kai]], | ||
+ | ** Max 1 of [[Yamato]] or [[Musashi]]. | ||
+ | * '''LBAS Ranges''': | ||
+ | ** {{MapRoute|P|red}}: Range = 2, no air presence | ||
+ | ** {{MapRoute|O|red}}: Range = 3, no air presence | ||
+ | ** {{MapRoute|J|red}}: Range = 7, Sub Node | ||
+ | ** {{MapRoute|I|red}}: Range = 8, Sub Node | ||
==Phase 3: Permanently Destroy the Supply Depot Princess== | ==Phase 3: Permanently Destroy the Supply Depot Princess== | ||
− | * | + | * For the fleet used refer to Phase 2.5 as it is the same fleet |
* Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red|V|blue|W|red}} | * Route: {{MapRoute|H|blue|I|red|J|red|N|pink|O|red|P|red|V|blue|W|red}} | ||
− | * Node [[Support Expedition]] is recommended on higher difficulties to help pass through {{MapRoute|P|red}} | + | ** Node [[Support Expedition]] is recommended on higher difficulties to help pass through {{MapRoute|P|red}} and {{MapRoute|O|red}} |
− | * LBAS | + | ** [[Anti-Installation]] equipment is required to kill the enemy escorts |
− | * | + | * '''LBAS Ranges''': |
− | ** | + | ** {{MapRoute|W|red}}: Range = 3, AD/AP: 71/142 (99/197 on LD) |
+ | ** {{MapRoute|P|red}}: Range = 2, no air presence | ||
+ | ** {{MapRoute|O|red}}: Range = 3, no air presence | ||
+ | ** {{MapRoute|J|red}}: Range = 7, Sub Node | ||
+ | ** {{MapRoute|I|red}}: Range = 8, Sub Node | ||
+ | |||
+ | Both the {{EnemyLink|Supply Depot Princess C Vacation Mode}} (SDH-C-vac) boss and the {{EnemyLink|Anchorage Water Demon Vacation Mode}} are "Installation-like warships" (see ''[[Combat/Anti-Installation#Installation-like warships|here]]''). | ||
+ | *They mostly behave like regular warships combat-wise, being notably not torpedo-immune anymore | ||
+ | *They take additional damage from anti-installation equipment, see [[Installation|here]], | ||
+ | *Unlike their regular counterparts they do not take any "pre-cap" damage from anti-installation equipment | ||
+ | **Therefore they cannot be nuked the same way | ||
+ | **Using TCI including a {{LandingCraft}}[[Landing Craft]] '''/''' {{Amphibious Tank}}[[Tank]] is recommended to take them down effectively, see below: | ||
+ | |||
+ | ===How to defeat the "Supply Depot Princess C Vacation Mode"=== | ||
+ | The {{EnemyLink|Supply Depot Princess C Vacation Mode}} are classified as [[Combat/Anti-Installation#Installation-like warships|Installation-like warships]] and not regular [[Installation]]s | ||
+ | *She can now be hit by any regular surface-type attacks, such as torpedo-based ones. | ||
+ | *Using anti-installation equipment like Landing Craft will inflict additional post-cap damage. | ||
+ | *During the day battle phase it is difficult to damage her with Landing Crafts only. | ||
+ | *During the night battle phase using Landing Crafts on ships equipped with a TCI or a DA is very effective. | ||
+ | **For these ships it is important to have high firepower {{Firepower}} and high torpedo-power {{Torpedo}} for better night attack effectiveness. | ||
+ | |||
+ | *Torpedo Cut-Ins {{TorpedoWeapon}}{{TorpedoWeapon}}{{LandingCraft}}/{{TorpedoWeapon}}{{TorpedoWeapon}}{{Amphibious Tank}} can deal 1000 to 1500 damage to her. | ||
+ | *Double Attacks of a 4-slot ships can deal 1000 to 2000 damage to her. | ||
+ | **[[Mogami Kai Ni Toku]] with {{RedGunMedium}}{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}+{{GreenGunDP}} can deal 3000 to 4000 damage to her with her DA. | ||
+ | |||
+ | '''See ''[[Combat/Anti-Installation#Installation-like warships|here]]'' for the equipment bonus table.''' | ||
+ | |||
+ | On Hard the first step is to reduce the HP of SDH-C-vac to near 4000 until the day-closing torpedo phase. After that she can be sunk by those special night attacks. | ||
==Phase 4: Final Battle against the Incomplete Battleship Princess== | ==Phase 4: Final Battle against the Incomplete Battleship Princess== | ||
− | * STF: 2-3 BB, | + | * STF: '''2-3(F)BB(V), (0-2CVL or 0-1CV(B)), 0-2XX, 1CL + 1CL, 3-4DD, 1-2XX''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
* Route: {{MapRoute|H|blue|I|red|L|blue|M|red|X|pink|Y|red|Z|red}} | * Route: {{MapRoute|H|blue|I|red|L|blue|M|red|X|pink|Y|red|Z|red}} | ||
− | * | + | ** Max 1 of [[Yamato]] or [[Musashi]], |
− | * [[Support Expedition]] | + | *** If included, DD ≥ 4 |
− | * | + | ** Both [[Support Expedition]]s are highly recommended to help reach the boss and secure the kill on Last Dance |
− | * Panzer | + | ** 1-2 OASW or 1 ASW LBAS can help pass through {{MapRoute|I|red}} |
− | {| class="wikitable" style=" | + | ** Fightersweeping {{MapRoute|Y|red}} can help with the pass rate at that node |
+ | * '''LBAS Ranges''': | ||
+ | ** {{MapRoute|Z|red}}: Range = 4, AD/AP: 83/165 (164/328 on LD) on '''Hard''' | ||
+ | ** {{MapRoute|Y|red}}: Range = 4, AD/AP: 172/343 (176/352 on LD) on '''Hard''' | ||
+ | ** {{MapRoute|I|red}}: Range = 8, Sub Node | ||
+ | |||
+ | As an [[Combat/Anti-Installation#Installation-like warships|Installation-like warship]], the {{Enemy/Link|Dock Princess}} take additional damage from anti-installation equipment: | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center" | ||
+ | !colspan=2|{{Enemy/Link|Dock Princess|Dock Princess/Damaged|text=Dock Princess}} special damage bonuses | ||
+ | |- | ||
+ | ! Equipment | ||
+ | ! Bonus | ||
+ | |- | ||
+ | ! {{AA Shell}}[[AA Shell]]s | ||
+ | | 1.3x | ||
+ | |- | ||
+ | !colspan=2|See ''[[Combat/Anti-Installation#Installation-like warships|here]]'' for the complete list. | ||
+ | |- | ||
+ | ! {{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}} | ||
+ | | 1.21x | ||
+ | |} | ||
+ | |||
+ | Ships equipped with Panzer DLC enjoy a large bonus on this node, applied to all enemies present. | ||
+ | * Therefore it is advisable to equip the intended main damage dealers of the fleet with those landing craft, either in TCI or as part of a special attack. | ||
+ | * Only Bonuses originating from different types daihatsu stack | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center" | ||
+ | !colspan=2|Node Z special damage bonuses | ||
+ | |- | ||
! Equipment | ! Equipment | ||
− | ! | + | ! Bonus |
− | |||
|- | |- | ||
− | ! {{LandingCraft}} {{ | + | ! {{LandingCraft}} {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}} |
− | |||
| 1.45x | | 1.45x | ||
|- | |- | ||
− | ! {{LandingCraft}} {{ | + | ! {{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}} |
− | |||
| 1.75x | | 1.75x | ||
|} | |} | ||
Line 234: | Line 338: | ||
! !! D1 !! G !! S !! U !! Y !! LBAS | ! !! D1 !! G !! S !! U !! Y !! LBAS | ||
|- | |- | ||
− | | Hard || S || S || S || AS || S || | + | | Hard || S || S || S || AS || S || ASx2 |
|- | |- | ||
| Medium|| - || A+ || S? || - || S? || AS? | | Medium|| - || A+ || S? || - || S? || AS? |
Latest revision as of 06:40, 4 August 2024
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
E-6 Start Point | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
|
E-6 Branching Rules (Start Point 1) | ||
---|---|---|
Nodes | Rules | |
B |
B1 |
|
C |
| |
B1 |
B2 |
|
C |
| |
D |
D1 |
Choose your own adventure! |
D2 | ||
D2 |
E |
|
F |
|
E-6 Branching Rules (Start Point 2) | ||
---|---|---|
Nodes | Rules | |
I |
J |
|
L |
| |
N |
| |
J |
K |
|
N |
| |
L |
M |
Choose your own adventure! |
N | ||
M |
N |
|
O |
| |
X |
| |
O |
P |
|
T |
| |
Y |
| |
X |
| |
Q |
| |
P |
U |
|
V |
| |
Y |
R |
|
Z |
| |
Q |
R |
|
S |
|
Dark's Initial Guide
Map Overview
E6 has a total of 4 main phases. 2 Transport Operations & 2 Boss Killing phases.
- This map uses three locks:
- There are 3 LBAS available to use throughout the map.
Phase 0.5
- There's only 1 requirement to unlock the initial TP Phase
C | |
---|---|
Hard | S x2 |
Medium | S x2 |
Easy | A+ x2 |
Casual | A+ x2? |
- Single Fleet: 0-1(F)BB(V), 0-1CVL, 0-1CA(V), 0-1AV, 1CL, 3-4DD
- Route: A B C
- LBAS Ranges:
- C: Range = 6, AD/AP: 57/113 on Hard
- B: Range = 9, Sub Node
- 1 ASW LBAS may be sent to B to help deal with the submarines, while the other LBAS may be sent to C
- The third LBAS in this Phase may be kept on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources.
- LBAS Ranges:
Phase 1: Casablanca Transport Operation
This is a Transport Operation
- Strike Force: 1CL, 3-4DD, 0-2CVL, 0-1BBV, 0-1AV, 0-1CA(V)
- Route: A B C D D2 F G
- Boss node G contains multiple Supply Depots and Artillery Imps.
- LBAS Ranges:
- G: Range = 5, AD/AP: 81/162
- B: Range = 9, Sub Node
- Notes
- Equipping 3-5 ships with Anti-Installation setups is recommended.
- As all variants of Landing Craft drain the same amount of TP, both the Damage and Transport requirement can be reached without much compromise.
- 1 ASW LBAS may be sent to B to help deal with the submarines, while the other LBAS may be sent to the boss node G.
- It is possible to keep the third LBAS in this Phase on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources.
Phase 1.5: Unlock Path to S
There's only 1 requirement needed to unlock the 2nd TP Phase:
D3 | |
---|---|
Hard | Reach |
Medium | Reach |
Easy | Reach |
Casual | ?? |
- For the fleet used refer to Phase 1 as it is the same fleet but equipped for surface warfare.
- Route: A B C D D1 D3
- Proceeding from D1 with Taiha is safe as D3 is a non-combat node.
Phase 2: Second Transport Operation
- TCF: 0-2XX, 4-6DD + 1-2CL, 3-5DD, 0-2CA(V)
- Light fleet in exchange for higher TP per run
- Aims for A ranks at the boss.
- Node & Boss Support Expeditions are highly recommended
- Route: H I L N O Q S
- LBAS Ranges:
- S: Range = 5, AD/AP: 75/149 on Hard
- O: Range = 3, no air presence
- I: Range = 8, Sub Node
Phase 2.5: Unlock Path to W
There's only 1 requirement needed to unlock the first HP Gauge
P | |
---|---|
Hard | S |
Medium | S? |
Easy | A+ |
Casual | ?? |
- STF: 2-3 (F)BB(V), (0-2 CVL or 0-1 CV(B)), 1 CL, Repair Ship/AO Kai, 0-1 XX + 1 CL, 2-3 XX, 2-4 DD
- Route: H I J N O P
- Repair Ships: Akitsushima Kai, Akashi Kai,
- Max 1 of Yamato or Musashi.
- LBAS Ranges:
- P: Range = 2, no air presence
- O: Range = 3, no air presence
- J: Range = 7, Sub Node
- I: Range = 8, Sub Node
Phase 3: Permanently Destroy the Supply Depot Princess
- For the fleet used refer to Phase 2.5 as it is the same fleet
- Route: H I J N O P V W
- Node Support Expedition is recommended on higher difficulties to help pass through P and O
- Anti-Installation equipment is required to kill the enemy escorts
- LBAS Ranges:
- W: Range = 3, AD/AP: 71/142 (99/197 on LD)
- P: Range = 2, no air presence
- O: Range = 3, no air presence
- J: Range = 7, Sub Node
- I: Range = 8, Sub Node
Both the Supply Depot Princess C Vacation Mode (SDH-C-vac) boss and the Anchorage Water Demon Vacation Mode are "Installation-like warships" (see here).
- They mostly behave like regular warships combat-wise, being notably not torpedo-immune anymore
- They take additional damage from anti-installation equipment, see here,
- Unlike their regular counterparts they do not take any "pre-cap" damage from anti-installation equipment
- Therefore they cannot be nuked the same way
- Using TCI including a Landing Craft / Tank is recommended to take them down effectively, see below:
How to defeat the "Supply Depot Princess C Vacation Mode"
The Supply Depot Princess C Vacation Mode are classified as Installation-like warships and not regular Installations
- She can now be hit by any regular surface-type attacks, such as torpedo-based ones.
- Using anti-installation equipment like Landing Craft will inflict additional post-cap damage.
- During the day battle phase it is difficult to damage her with Landing Crafts only.
- During the night battle phase using Landing Crafts on ships equipped with a TCI or a DA is very effective.
- Torpedo Cut-Ins / can deal 1000 to 1500 damage to her.
- Double Attacks of a 4-slot ships can deal 1000 to 2000 damage to her.
- Mogami Kai Ni Toku with + can deal 3000 to 4000 damage to her with her DA.
See here for the equipment bonus table.
On Hard the first step is to reduce the HP of SDH-C-vac to near 4000 until the day-closing torpedo phase. After that she can be sunk by those special night attacks.
Phase 4: Final Battle against the Incomplete Battleship Princess
- STF: 2-3(F)BB(V), (0-2CVL or 0-1CV(B)), 0-2XX, 1CL + 1CL, 3-4DD, 1-2XX
- Route: H I L M X Y Z
- Max 1 of Yamato or Musashi,
- If included, DD ≥ 4
- Both Support Expeditions are highly recommended to help reach the boss and secure the kill on Last Dance
- 1-2 OASW or 1 ASW LBAS can help pass through I
- Fightersweeping Y can help with the pass rate at that node
- Max 1 of Yamato or Musashi,
- LBAS Ranges:
- Z: Range = 4, AD/AP: 83/165 (164/328 on LD) on Hard
- Y: Range = 4, AD/AP: 172/343 (176/352 on LD) on Hard
- I: Range = 8, Sub Node
As an Installation-like warship, the Dock Princess take additional damage from anti-installation equipment:
Dock Princess special damage bonuses | |
---|---|
Equipment | Bonus |
AA Shells | 1.3x |
See here for the complete list. | |
Toku DLC + Panzer III | 1.21x |
Ships equipped with Panzer DLC enjoy a large bonus on this node, applied to all enemies present.
- Therefore it is advisable to equip the intended main damage dealers of the fleet with those landing craft, either in TCI or as part of a special attack.
- Only Bonuses originating from different types daihatsu stack
Node Z special damage bonuses | |
---|---|
Equipment | Bonus |
DLC + Panzer II | 1.45x |
Toku DLC + Panzer III | 1.75x |
Phase 4.33: Optional Shortcut Unlock
Once LD has been reached, there is an option for everyone to unlock a shortcut to route from I to N and from O to Y
G | N | S | LBAS | |
---|---|---|---|---|
Hard | S | AS x2 | S x2 | AS? |
Medium | - | AS x2 | S x2? | ?? |
Easy | - | AS x2 | A x2? | - |
Casual | - | ?? | ?? | - |
- For the fleet used, refer to Phase 1 as it is the same fleet.
- For the fleet used, refer to Phase 4 as it is the same fleet.
- For the fleet used, refer to Phase 2 as it is the same fleet.
- LBAS: Air Defense
- This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
Phase 4.66: Debuff
The following steps have to be performed to debuff the boss
D1 | G | S | U | Y | LBAS | |
---|---|---|---|---|---|---|
Hard | S | S | S | AS | S | ASx2 |
Medium | - | A+ | S? | - | S? | AS? |
Easy | - | A+ | S? | - | S? | AS? |
Casual | - | ?? | ?? | - | ?? | ?? |
- For the fleet used, refer to Phase 1 as it is the same fleet.
- Select to go to D1 at D
- For the fleet used, refer to Phase 1 as it is the same fleet.
- For the fleet used, refer to Phase 2 as it is the same fleet.
- For the fleet used, refer to Phase 3 as it is the same fleet.
- Fleet must not have any Repair ship or AO Kai in order to route to U
- For the fleet used, refer to Phase 4 as it is the same fleet.
- LBAS: Air Defense
- This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
Once Debuff is complete the CG will change to the following.
Incomplete Battleship Princess |
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