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Difference between revisions of "Template:Anti-PT Imp Setups"

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<includeonly>{| class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="width:55%; margin:auto"
+
<includeonly>{|class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="margin:auto"
!Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT-Imp}} Setups
+
!Anti-[[PT boat]]
 
|-
 
|-
|Unlike most standard Abyssals, {{Enemy/Link|PT Imp Pack|text=PT-Imp Packs}} are very small and fast.  
+
|Unlike most standard Abyssals, "[[PT boat]]s" ({{Enemy/Link|PT Imp Pack}} & {{Enemy/Link|Schnellboot Imp Pack}}) are "very small and fast".  
* All ship types suffer a severe {{Hit}} accuracy and {{Firepower}} firepower penalty against PT-Imp.
+
* All ship types suffer a severe {{Hit}} accuracy and {{Firepower}} firepower penalty against PT boats.
 
* Attacking them with larger guns is not very effective, smaller guns being recommended instead.
 
* Attacking them with larger guns is not very effective, smaller guns being recommended instead.
 +
*[[Support Expedition]]s are not affect by any of the following<ref>https://twitter.com/yukicacoon/status/1701605514671751674</ref>.
 +
 +
{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
 +
!Attack formula against PT boats
 +
|-
 +
|'''The Attack formula against PT boats:'''<ref>https://twitter.com/yukicacoon/status/1621162082245967876</ref><ref>https://wikiwiki.jp/kancolle/PT%E5%B0%8F%E9%AC%BC%E7%BE%A4</ref>
 +
;[[Jet Assault]] & [[Airstrike]]
 +
*<math>\text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8]</math>
 +
 +
 +
;[[LBAS]]<ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref>
 +
*<math>\text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7]</math>
 +
 +
 +
;[[Shelling]]
 +
*<math>\text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}}</math>
 +
 +
 +
;[[OTorp|Opening]] & [[Closing Torpedo Salvo|Closing]] Torpedo Salvos
 +
*<math>\text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10</math>
 +
 +
 +
;[[Night Battle]]
 +
*Night Battle data are unclear yet.
 +
 +
 +
;With
 +
*<math>\text{Atk}_\text{post-cap}</math> the post cap attack power defined [[Damage Calculations#Damage Formula|here]],
 +
*<math>\text{Mod}_\text{EquipmentAtk}</math> the bonuses given by equipment, described below.
 +
|}
 +
 +
{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
 +
!Accuracy formula against PT boats
 +
|-
 +
|'''The Accuracy formula against PT boats:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref>
 +
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math>
 +
|}
 +
 +
;With
 +
* <math>\text{Acc}_\text{Atk}</math> the standard accuracy described [[Accuracy, Evasion and Criticals#Combat|here]]''
 +
** PT boats are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is '''1.1''' during shelling, and '''1.2''' during the torpedo phase.
 +
** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier.
 +
* <math>\text{EVA}_\text{PT}</math> the PT estimated evasion {{Evasion}} described bellow,
  
 
{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
!colspan=4|Estimated PT-Imps' evasion terms
+
!colspan=6|PT boats stats
 
|-
 
|-
 
!rowspan=2|Type
 
!rowspan=2|Type
!colspan=3|{{Evasion}} Eva
+
!rowspan=2|Luck {{Luck}}
 +
!rowspan=2|Eva {{Evasion}}
 +
!colspan=3|<math>\text{EVA}_\text{PT}</math>
 +
|-
 +
!{{ToolTip|[[Formation|Line Ahead]]|[[File:LineAhead.png]]}}!!{{ToolTip|[[Formation|Echelon]]|[[File:Echelon.png]]}}!!{{ToolTip|[[Formation|Line Abreast]]|[[File:LineAbreast.png]]}}
 +
|-
 +
|{{Enemy/Link|PT Imp Pack}}||?||?||81?||87?||?
 +
|-
 +
|{{Enemy/Link|PT Imp Pack II}}||60||220||80||87||85
 
|-
 
|-
!{{ToolTip|[[Combat#Formation Selection|Line Ahead]]|[[File:LineAhead.png]]}}!!{{ToolTip|[[Combat#Formation Selection|Line Abreast]]|[[File:LineAbreast.png]]}}!!{{ToolTip|[[Combat#Formation Selection|Echelon]]|[[File:Echelon.png]]}}
+
|{{Enemy/Link|PT Imp Pack III}}||60||250||82||89||88
 
|-
 
|-
|{{Enemy/Link|PT Imp Pack}}
+
|{{Enemy/Link|PT Imp Pack IV}}||?||?||?||84?||?
|81||?||87
 
 
|-
 
|-
|{{Enemy/Link|PT Imp Pack II}}
+
|{{Enemy/Link|Schnellboot Imp Pack}}||?||?||?||?||?
|81||86||88
 
 
|-
 
|-
|{{Enemy/Link|PT Imp Pack III}}
+
|{{Enemy/Link|Schnellboot Imp Pack II}}||?||?||?||?||?
|83||88||90
 
 
|-
 
|-
|{{Enemy/Link|PT Imp Pack IV}}
+
|{{Enemy/Link|Schnellboot Imp Pack Elite}}||?||?||?||?||?
|84||?||?
+
|}
 +
 
 +
 
 +
;The main Accuracy modifiers are
 +
* <math>\text{Mod}_\text{Amagiri}</math> being include in <math>\text{Acc}_\text{Atk}</math>:
 +
** '''65''' for {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}
 +
** '''35?''' for [[DD]] and [[DE]] adjacent to Amagiri Kai Ni/D.
 +
** '''0''' otherwise.
 +
* <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below,
 +
* <math>\text{Mod}_\text{EquipmentAcc}</math> the bonuses given by equipment, described below,
 +
* <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle.
 
|}
 
|}
  
'''The Accuracy formula against PT-IMPs:'''<ref>https://twitter.com/Xe_UCH</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=1542319939</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref>
 
*<math>\text{Accuracy}_\text{vs.PT} = \biggl\lfloor \left( \left(\text{Accuracy}_\text{Standard} \times 0.42 + 24 \right) \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Gear} \times \text{Mod}_\text{Vanguard} \right) \biggr\rfloor</math>
 
  
'''With:'''
+
'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT imps with '''significantly increased accuracy''' if any are present.
*<math>\text{Accuracy}_\text{Standard}</math> is the standard accuracy described [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|here]]''
+
*DD placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT boats if any are present.
**PT-Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is 0.88/1.32 for the top and bottom halves respectively.
+
*The PT boat targeting rate is 100% for all affected ships <ref>https://twitter.com/twillwave1024/status/1705662216979324937</ref>.
**Historical accuracy bonuses during Events is included in the Standard Accuracy Term, i.e. it is affected by the 0.42x modifier.
 
  
*<math>\text{Mod}_\text{Ship}</math> is the bonus given by ship types, described below,
+
During [[Events]], some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses<ref>https://twitter.com/Divinity_123/status/1492264067809038343?s=20&t=wbO5mDqGOL3gRBY9jG3c5w</ref>.
*<math>\text{Mod}_\text{Gear}</math> is the bonus given by equipment, described below,
 
**When several equipment are used on a ship, it is then the product of those bonuses.
 
*<math>\text{Mod}_\text{Vanguard}</math> is '''1.2''' when using the '''{{ToolTip|[[Combat#Formation_Selection|Vanguard Formation]]|[[File:Vanguard.png]]}}'''.<ref>The formula is inconsistent for attackers with 2 small guns in vanguard formation. For the most part, underestimations (up to 10% difference in hit rate) are observed. It is not clear what may lead to this at the moment.</ref>
 
  
 
{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
!Ship Type
+
!Ship Type!!<math>\text{Mod}_\text{Ship}</math>
!<math>\text{Mod}_\text{Ship}</math>
 
 
|-
 
|-
|[[DD]] & [[DE]]
+
|[[DD]] & [[DE]]||1.0
|1.0
 
 
|-
 
|-
|[[CL]], [[CLT]], & [[CT]]
+
|[[CL]], [[CLT]], & [[CT]]||0.82
|0.82
 
 
|-
 
|-
|All other types
+
|All other types||0.7
|0.7
 
 
|}
 
|}
'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to prioritize focusing on attacking PT-Imp with increased accuracy if any are present.
 
*Ships placed in the composition slots above and below her will gain a small accuracy boost and will prioritize attacking PT-Imp if any are present.
 
  
 
{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
 
!colspan=2 rowspan=2|Equipment
 
!colspan=2 rowspan=2|Equipment
!colspan=2|<math>\text{Mod}_\text{Gear}</math>
+
!colspan=2|<math>\text{Mod}_\text{EquipmentAcc}</math>
 +
!colspan=2|<math>\text{Mod}_\text{EquipmentAtk}</math>
 
|-
 
|-
 +
!1st equipped
 +
!2nd equipped
 
!1st equipped
 
!1st equipped
 
!2nd equipped
 
!2nd equipped
 
|-
 
|-
|{{RedGunLight}}{{GreenGunDP}}
+
|{{RedGunLight}}{{Small Green}}
|[[:Category:Small Gun|Small Guns]] & [[:Category:Main High-Angle Gun|Main High-Angle Guns]]<ref>{{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Gun|link_category=Main High-Angle Gun}} may work too.</ref>
+
|[[Small Caliber Main Gun]]s<ref>{{Medium Green}} {{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Guns|link_category=Medium Main High-Angle Guns}} do not to work here.</ref>
 
|1.3||1.15
 
|1.3||1.15
 +
|1.5||{{ToolTip|2.1|1.5×1.4}}
 
|-
 
|-
|{{YellowGun}}{{GreenGunDP}}
+
|{{YellowGun}}{{Sec Green}}
|[[:Category:Secondary Gun|Secondary Guns]] & [[:Category:Secondary High-Angle Gun|Secondary High-Angle Guns]]
+
|[[Secondary Gun]]s<ref>{{Large Sec Green}} {{EquipmentLink|5inch Twin Gun Mount (Secondary Armament) Concentrated Deployment|text=Large Secondary (High-Angle) Guns|link_category=Large Secondary Guns}} may work here too, to be determined.</ref>
 
|1.55||1
 
|1.55||1
 +
|colspan=2|1.3
 
|-
 
|-
 
|{{GreenGunMG}}
 
|{{GreenGunMG}}
|[[:Category:Anti-Air Gun|AA Machine Guns]]
+
|[[AA Gun|Anti-Aircraft Guns]]
 
|1.45||1.35
 
|1.45||1.35
 +
|1.2||{{ToolTip|1.44|1.2×1.2}}
 
|-
 
|-
 
|{{SurfaceShipPersonnel}}
 
|{{SurfaceShipPersonnel}}
|{{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}}
+
|{{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}}
|1.75||?
+
|1.75||1
 +
|colspan=2|1.1
 +
|-
 +
|rowspan=2|{{IconText|{{LandingCraft}}|Armed}}
 +
|{{Equipment/Link|Soukoutei (Armored Boat Class)}}
 +
|1.45||1.3
 +
|1.2||1.1
 +
|-
 +
|{{Equipment/Link|Armed Daihatsu}}
 +
|1.45||1.3
 +
|1.2||1.1
 
|-
 
|-
|{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{LandingCraft}}|Armed}}
+
|{{Amphibious Tank}}
|{{Equipment/Link|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link_category=Landing Craft}}
+
|{{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}<ref>https://twitter.com/yukicacoon/status/1770007636160946603</ref><ref>https://twitter.com/yukicacoon/status/1781690482130911711</ref>
|1.45||?
+
|1||1.3
 +
|1||1.1
 
|-
 
|-
|{{Seaplane}}{{SeaplaneFighter}}  
+
|{{SPB}}{{SeaplaneFighter}}  
|[[SPB|Seaplane Bombers]] & [[SPF|Seaplane Fighters]]
+
|[[Seaplane Bomber]]s & [[Seaplane Fighter]]s
 
|1.5||1
 
|1.5||1
 +
|colspan=2|1.2
 
|-
 
|-
|{{RedPlane}}
+
|{{RedPlane}}{{JetFighterBomber1}}{{JetFighterBomber2}}
|[[Dive Bomber]]s <ref>{{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}} may work too.</ref> <ref>The plane count also affect damages.</ref>
+
|[[Dive Bomber]]s & {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}
 
|1.375||1.2
 
|1.375||1.2
 +
|1.4||{{ToolTip|1.82|1.4×1.3}}
 
|-
 
|-
 
|colspan=2|All other equipment
 
|colspan=2|All other equipment
 +
|colspan=2|1
 
|colspan=2|1
 
|colspan=2|1
 
|}
 
|}
  
 
+
;Notes
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin: auto"
 
!colspan=5|Equipment Setups
 
|-
 
!style="width:140px" rowspan=2|Equipment layout
 
!colspan=3|Bonus
 
!style="width:350px" rowspan=2|Notes
 
|-
 
!style="width:40px"|DD
 
!style="width:40px"|CL
 
!style="width:40px"|CA/BB
 
|-
 
| {{RedGunLight}} {{SurfaceShipPersonnel}}
 
| 50%|| 25%|| N/A|| Adding more main guns does not increase the hit rate. Adding more lookouts '''halves''' the rate.
 
|-
 
|{{SurfaceShipPersonnel}} {{GreenGunMG}}
 
| 50%|| 25%|| N/A||
 
|-
 
|{{SurfaceShipPersonnel}} {{GreenGunMG}} {{GreenGunMG}}
 
| 100%?|| 50%|| 30%||
 
|-
 
| {{RedGunLight}} {{SurfaceShipPersonnel}} {{GreenGunMG}}
 
| 100%?|| ??|| ??|| '''Best anti-Imp setup.'''
 
|-
 
| {{YellowGun}} {{SurfaceShipPersonnel}}
 
| N/A|| 35%|| 15%||
 
|-
 
| {{YellowGun}} {{Seaplane}} {{SurfaceShipPersonnel}}
 
| N/A|| ??|| 75%|| Only applies to [[SPB]] & [[SPF]].
 
|-
 
| {{RedGunLight}} {{GreenGunMG}}
 
| 10%|| N/A|| N/A|| Destroyer only.
 
|-
 
| {{RedGunLight}} {{RedGunLight}} {{GreenGunMG}}
 
| 30%|| N/A|| N/A|| Destroyer only.
 
|-
 
| {{RedGunLight}} {{GreenGunMG}} {{GreenGunMG}}
 
| 50%|| N/A|| N/A|| Destroyer only.
 
|-
 
|colspan=5 style="text-align:left"|The values presented above are theorized to be '''fixed hit rates'''.
 
* This means they are unaffected by any outside factors.
 
* These rates are based on tests conducted during the Summer 2017 Event<ref>https://wikiwiki.jp/kancolle/命中と回避について#oc69c684</ref><ref>https://bs-arekore.at.webry.info/201709/article_3.html</ref>.
 
* The average observed hit rate without anti-TP setups was about 40% for regular fleets and about 10% for TCF. The values on the table are the differences in hit rates compared to this.
 
|}
 
 
 
'''Notes:'''
 
 
* It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
 
* It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
 
* Having a '''[[Reinforcement Expansion]]''' is important because it can save a ship slot by containing a machine gun or skilled lookouts.
 
* Having a '''[[Reinforcement Expansion]]''' is important because it can save a ship slot by containing a machine gun or skilled lookouts.
 
* Combining equipment is recommended to see significant boosts to accuracy.
 
* Combining equipment is recommended to see significant boosts to accuracy.
 +
* The {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}} bonus does not stack with the {{LandingCraft}} {{Equipment/Link|Soukoutei (Armored Boat Class)|Armed Daihatsu|text=Armed Boats}} ones.
 
* Using other setups improving accuracy is also advisable:
 
* Using other setups improving accuracy is also advisable:
** [[Combat/Overweight Penalty and Fit Gun Bonus#DD Fit Accuracy|Hidden accuracy bonus]] setups
+
** [[Hidden Fit Bonuses|Hidden accuracy bonus]] setups,
** High accuracy formations like {{ToolTip|[[Combat#Formation_Selection|Double Line]]|[[File:DoubleLine.png]]}} or {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}}.
 
 
** [[Sparkle]]d ships.
 
** [[Sparkle]]d ships.
 
|-
 
|-
|References:
+
|
<references/>
+
{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
 +
!References:
 
|-
 
|-
!Last Updated: 30/06/2022
+
|<references/>
 +
|}
 
|-
 
|-
 
!{{edit|Template:Anti-PT_Imp_Setups}}
 
!{{edit|Template:Anti-PT_Imp_Setups}}
|}
+
|}{{clear}}</includeonly><noinclude>
{{clear}}</includeonly><noinclude>
+
{{Anti-PT Imp Setups|uncollapsed=true}}</noinclude>
 
 
{{Anti-PT Imp Setups|uncollapsed=true}}
 
 
 
</noinclude>
 

Latest revision as of 16:45, 22 April 2024

Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp PackPT Imp Pack & Schnellboot Imp PackSchnellboot Imp Pack) are "very small and fast".
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion Evasion described bellow,
PT boats stats
Type Luck Luck Eva Evasion [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line AheadLineAhead.png EchelonEchelon.png Line AbreastLineAbreast.png
PT Imp PackPT Imp Pack ? ? 81? 87? ?
PT Imp Pack IIPT Imp Pack II 60 220 80 87 85
PT Imp Pack IIIPT Imp Pack III 60 250 82 89 88
PT Imp Pack IVPT Imp Pack IV ? ? ? 84? ?
Schnellboot Imp PackSchnellboot Imp Pack ? ? ? ? ?
Schnellboot Imp Pack IISchnellboot Imp Pack II ? ? ? ? ?
Schnellboot Imp Pack EliteSchnellboot Imp Pack Elite ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
Small Caliber Main GunSmall Caliber Main High-Angle GunSmall Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
Secondary GunSecondary High-Angle GunSec Secondary Guns[12] 1.55 1 1.3
Anti-Aircraft Gun Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 1 1.1
Landing CraftArmed Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class) 1.45 1.3 1.2 1.1
Armed DaihatsuArmed Daihatsu 1.45 1.3 1.2 1.1
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
[13][14]
1 1.3 1 1.1
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
Dive BomberJetFighterBomber1.pngJetFighterBomber2.png Dive Bombers & JetsKikka Kai
Jet Keiun Kai
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
    Special Type 4 Amphibious Tank Kai
    bonus does not stack with the Landing Craft Armed BoatsSoukoutei (Armored Boat Class)
    Armed Daihatsu
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]