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Difference between revisions of "Category:High Altitude Interceptors"

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(Created page with "<includeonly>{{#if:{{{equipment|}}}|{{PAGENAME}} is considered in-game as a '''high altitude interceptor'''.|<nowiki />}} *'''High Altitude Interceptors''' multiply the total...")
 
(Undo revision 176684 by Jigaraphale (talk))
Tag: Undo
 
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<includeonly>{{#if:{{{equipment|}}}|{{PAGENAME}} is considered in-game as a '''high altitude interceptor'''.|<nowiki  />}}
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<noinclude>{{Category Equipment Other Types}}
*'''High Altitude Interceptors''' multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped:
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==Mechanics==
** '''0:''' x0.5 (Total Air Power is halved)
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{{Category:Land-based Fighters}}</noinclude>
**'''1:''' x0.8
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{{#if:{{{equipment|}}}|{{PAGENAME}} is considered in-game as a '''high altitude interceptor'''.|<nowiki  />}}
**'''2:''' x1.1
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*'''[[:Category:High Altitude Interceptors|High Altitude Interceptors]]''' multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
**'''3 or more:''' x1.2</includeonly><noinclude>
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{| class="<includeonly>mw-collapsible {{#if:{{{collapsed|}}}|mw-collapsed|}}</includeonly> wikitable" style="text-align:center; margin: auto"
{{Equipment/High Altitude Interceptors<!--|equipment=true-->}}
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! colspan=5|{{Interceptor Fighter}} High Altitude Interceptors
</noinclude>
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|-
 +
| colspan=5|{{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
 +
|-
 +
! colspan=5| Airpower modifier against high altitude raids:
 +
|-
 +
! rowspan=2| Event Map<br>Difficulty
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! colspan=4| Number of High Altitude<br>Interceptors Defending
 +
|-
 +
! 0
 +
! 1
 +
! 2
 +
! 3+
 +
|-
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! Casual/Easy:
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| colspan=2| '''1x'''
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| rowspan=2| {{TextGlow|'''1.1x'''|black|text-colour=Lime|glow-size=2px}}
 +
| rowspan=2| {{TextGlow|'''1.2x'''|black|text-colour=Lime|glow-size=2px}}
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|-
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! Medium/Hard:
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| style="color:red"| '''0.5x'''
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| style="color:red"| '''0.8x'''
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|}<noinclude>
 +
 
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# @CC_jabberwock [https://twitter.com/CC_jabberwock/status/1466465088101965827][https://twitter.com/CC_jabberwock/status/1466736167689535492][https://twitter.com/CC_jabberwock/status/1466687042751168512]
 +
[[Category:Land-based Fighters]]</noinclude>

Latest revision as of 15:20, 4 July 2024

This category contains all equipment classified as High Altitude Interceptors.

This category is populated by Template:EquipmentCategoriesKai. Please do not manually add pages to this category.

Mechanics

Land-Based Fighters/InterceptorsLand-based FighterLand-based FighterLand-based Fighter JetLand-based Canard Fighter are LBAS exclusive fighters, that are used to either:

  • Provide Sortie Fighter-Power, where the "fighter Power" Anti-Air, "interception" Interception, and "combat radius" Operation Radius stats are the most important,
  • Intercept enemy bombers, where the "fighter Power" Anti-Air, "interception" Interception, and especially the "anti-bomber" Anti-Bomber stats are the most important.

  • High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
Land-based Fighter High Altitude Interceptors
Equipment Card Me 163B.png
Me 163B
Equipment Card Prototype Shuusui.png
Prototype Shuusui
Equipment Card Shuusui.png
Shuusui
Airpower modifier against high altitude raids:
Event Map
Difficulty
Number of High Altitude
Interceptors Defending
0 1 2 3+
Casual/Easy: 1x 1.1x 1.2x
Medium/Hard: 0.5x 0.8x
  1. @CC_jabberwock [1][2][3]

Pages in category "High Altitude Interceptors"

The following 3 pages are in this category, out of 3 total.