Difference between revisions of "Combat/Artillery Spotting"

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==Introduction==
+
{{CombatPortal}}
Artillery Spotting is a means of increasing the damage your ships deal and their accuracy during the day, and manifests in either a double attack or a cut-in.
 
  
The following are universal requirements for a ship to perform artillery spotting:
+
Artillery Spotting, commonly referred to as ''ArtySpot'', ''Daytime CI'', or simply ''Spotting'', is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant '''post-cap''' damage bonuses as well as increased shelling accuracy.
*At least one slot of seaplanes must be equipped.
 
*Air superiority or supremacy must be achieved that battle.
 
*Ships cannot perform these while heavily damaged (大破).
 
  
The following ships are unable to perform artillery spotting either because of a 0 plane capacity or the inability to equip any appropriate setups.
+
The Carrier-equivalent for Artillery Spotting is '''Aircraft Carrier Cut-in (CVCI)'''. Mechanically, they share the same core mechanics, but have different trigger conditions.
*All destroyers
 
*Torpedo cruisers ([[Kitakami]], [[Ooi]] and [[Kiso|Kiso Kai Ni]])
 
*Certain light cruisers ([[Isuzu#Second Upgrade|Isuzu Kai Ni]], [[Tenryuu]], [[Tatsuta]] and [[Yuubari]])
 
*Submarines
 
*All carriers
 
*Auxiliary vessels [[Akashi]] and [[Akitsu Maru]]
 
  
==Equipment Setups==
+
=Artillery Spotting=
{| class="wikitable"
+
Artillery Spotting is a feature for ships that can launch {{Seaplane}} [[Seaplane]]s. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
 +
 
 +
Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
 +
 
 +
==Trigger Conditions==
 +
[[File:Air_Superiority_Aquired.png|thumb|right|The fleet attains Air Supremacy. Artillery Spotting and Aircraft Carrier Cut-ins can now be performed]]
 +
* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State.
 +
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
 +
* The ship must be equipped with at least one {{SPR}}[[SPR|Seaplane Recon]] or {{SPB}}[[SPB|Seaplane Bomber]] on a slot with size '''higher than 0'''.
 +
** {{SeaplaneFighter}} [[SPF|Seaplane Fighters]] or {{YellowPlane}} [[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]] '''do not''' enable Artillery Spotting.
 +
** '''Main Suisei Cut-in''' specifically ignores this condition.
 +
* The ship must be equipped with at least one {{RedGunHeavy}}{{RedGunMedium}}{{RedGunLight}}{{Main Green}} '''[[Main Gun]]'''.
 +
* The ship must target another ship and attack it with Surface Shelling.
 +
** ASW shelling has no Artillery Spotting setups.
 +
* The ship must not be {{color|red|'''Heavily damaged (大破)'''}}
 +
 
 +
==Setups and Attack Types==
 +
[[File:Main_Main_Cutin.png|thumb|right|Musashi performing Main AP Shell Cut-in (APCI)]]
 +
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions.
 +
 
 +
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
 +
 
 +
For clarity purposes:
 +
* {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'',
 +
* {{Seaplane}} is used to indicate a '''"[[Seaplane]]" ''' ([[SPR|Recon]] or [[SPB|Bomber]]),
 +
* {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'',
 +
* {{AP Shell}} is used to indicate an '''[[AP Shell]]''',
 +
* {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'',
 +
* {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
 +
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant:
 +
{{Zuiun}}
 +
 
 +
 
 +
{|class="wikitable" style="text-align:center; margin:auto"
 +
!Attack Type
 +
!Prerequisites
 +
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
 +
!Accuracy<br>Modifier
 +
!Hits
 +
!Notes
 
|-
 
|-
! scope="col" style="text-align:center;" |Attack Mode
+
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
! scope="col" style="text-align:center;" |Prerequisite
+
|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
! scope="col" style="text-align:center;" |The Remaining Slot
+
|1.35||?||1
! scope="col" style="text-align:center;" |Damage Modifier
+
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
! scope="col" style="text-align:center;" |Trigger Chance
 
 
|-
 
|-
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
+
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
+
|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
|Any auxiliary equipment
+
|1.3||?||1
| '''120%''' '''x 2'''
 
|'''~50%'''
 
 
|-
 
|-
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
+
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
| {{Template:Radar}}
+
|1.5||1.2||1
| '''120%''' '''x 2'''
+
|
|''Additional 3%~10% ?''
 
 
|-
 
|-
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
+
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
+
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
| {{Seaplane}}
+
|1.3||1.3||1
| '''120%''' '''x 2'''
+
|
|''Additional ~6% ?''
 
 
|-
 
|-
| style="background-color: Gold;" |'''Cut-In'''
+
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}
+
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
|Any auxiliary equipment
+
|1.2||1.5||1
| '''110%'''
+
|
|'''~50%'''
 
 
|-
 
|-
| style="background-color: Gold;" |'''Cut-In ( Radar )'''
+
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:Radar}}
+
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
| '''-'''
+
|1.1||1.3||1
| '''110%'''......(Sec.Gun) ?
+
|
'''120%'''......''(RADAR)''  
+
|-
|''Additional 22%~30% ?''
+
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
 +
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
 +
|1.2||1.1||2
 +
|
 +
|}
 +
 
 +
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
 +
* If an Artillery Spotting attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead.
 +
* If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
 +
 
 +
=Aircraft Carrier Cut-In=
 +
 
 +
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{BluePlane}}{{RedPlane}}{{GreenPlane}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.
 +
 
 +
CVCI may be activated during a ship's turn and will override its normal shelling attack.
 +
 
 +
==Trigger Conditions==
 +
 
 +
* The fleet must have attained <span style="color:green;">'''Air Superiority (AS)'''</span> or <span style="color:green;">'''Air Supremacy (AS+)'''</span> Air State.
 +
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
 +
* The carrier must fulfill one of the equipment setups.
 +
* The carrier must be shelling a '''surface ship'''.
 +
** Installations cannot be attacked by CVCI.
 +
 
 +
==Setups and Attack Types==
 +
[[file:CVCI_Example.png|thumb|right|Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)]]
 +
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions.
 +
 
 +
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
 +
 
 +
* {{BluePlane}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''.
 +
* {{RedPlane}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
 +
* {{GreenPlane}} is used to indicate a '''[[Fighter]]'''.
 +
 
 +
{|class="wikitable" style="text-align:center; margin:auto"
 +
!Attack Type
 +
!Prerequisites
 +
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
 +
!Accuracy<br>Modifier
 +
!Hits
 
|-
 
|-
| style="background-color: Gold;" |'''Cut-In ( AP Shell )'''
+
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:RedAmmo}}
+
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
|'''-'''
+
|1.25||1.2~1.3?||1
|'''110%'''......(Sec.Gun) ?
 
'''130%'''......''(AP SHELL)''
 
|''Additional ~20%''
 
 
|-
 
|-
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (AP)'''</font>
+
!style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:RedAmmo}}
+
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
| '''-'''
+
|1.2||1.2~1.3?||1
| '''120% x 2'''.....(DA)
 
'''150%'''...........(CI)
 
|~'''70%''' (Total)
 
 
|-
 
|-
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (Sec.Gun)'''</font>
+
!style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:YellowGun}}
+
|nowrap|{{RedPlane}}{{BluePlane}}
| '''-'''
+
|1.15||1.2~1.3?||1
| '''120%''' '''x 2'''.....(DA),
 
'''110%'''...........(CI) ?
 
|'''~70%''' (Total)
 
 
|}
 
|}
  
*The slot order does not matter, though be mindful that putting your planes in a ship's largest slot can improve your chances of triggering a special attack.
+
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
*When neither special attack is triggered, the ship will just do a single attack, dealing 100% damage.
+
* If a CVCI attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead.
 +
 
 +
 
 +
'''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI.
 +
 
 +
=Trigger Rates=
 +
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
  
===Trigger Chance===
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
*The flagship has ~15% higher chance in triggering Artillery Spotting.
+
!colspan=2|Trigger Rates
*Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
+
|-
*Higher fleet total LoS (Line of Sight) will slightly increase the chances, around 5% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet. Bonuses from equipment are included in the calculation.
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Trigger rate</div>
*Certain equipment set-ups provide a higher chance of triggering.
+
|
 +
The chance for a ship to roll a cut-in and perform it is given by:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Trigger %}_\text{Cut-in} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math>
 +
|}
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base ship</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Base}_\text{ship} = \left \lfloor
 +
10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag}
 +
+
 +
\left \lfloor
 +
\left(
 +
\text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
 +
\right)
 +
\right \rfloor \times \text{Mod}_\text{AS3}
 +
\right \rfloor
 +
</math>
 +
|}
 +
 
 +
;With
 +
* <math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers:
 +
{|class="wikitable"
 +
!Mod!!AS!!AS+
 +
|-
 +
|<math>\text{Mod}_\text{AS1}</math>||0||10
 +
|-
 +
|<math>\text{Mod}_\text{AS2}</math>||1.2||1.6
 +
|-
 +
|<math>\text{Mod}_\text{AS3}</math>||0.6||0.7
 +
|}
 +
 
 +
* <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
 +
* <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base LoS values (excluding [[Visible Bonus]]es) on the attacking ship,
 +
* <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
 +
** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Count}_\text{Plane}}\rfloor</math>
 +
*** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment,
 +
*** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet.
 +
*** <math>\text{Count}_\text{Plane}</math> being the count of each individual Recons/Bombers currently in the fleet.
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base attack</div>
 +
|
 +
<math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in:
 +
{|class="wikitable"
 +
!<math>\text{Base}_\text{attack}</math>
 +
!Value
 +
!''% per Base Value
 +
|-
 +
!colspan=3|Artillery Spotting
 +
|-
 +
|Main Zuiun Cut-in||120||0.83%
 +
|-
 +
|Main Suisei Cut-in||130||0.77%
 +
|-
 +
|Main AP Shell Cut-in||150||0.66%
 +
|-
 +
|Secondary AP Shell Cut-in||140||0.71%
 +
|-
 +
|Secondary Radar Cut-in||130||0.77%
 +
|-
 +
|Secondary Cut-in||120||0.83%
 +
|-
 +
|Double Attack||130||0.77%
 +
|-
 +
!colspan=3|Aircraft Carrier Cut-ins
 +
|-
 +
|Fighter-Bomber-Attacker||125||0.86%
 +
|-
 +
|Bomber-Bomber-Attacker||135||0.80%
 +
|-
 +
|Bomber-Attacker||150||0.66%
 +
|}
 +
|}
  
 +
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}

Latest revision as of 08:42, 8 July 2024

Combat Portal
AircraftAerial Combat Day Battle Night Battle PowerNight Battle
LBAS
Jet Assault  · AACI
Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-In
Support Expedition  · Special Attacks  · Anti-Installation  · Friendly Fleet  · Drop
Map Mechanics and Nodes  · Evacuation  · Damage Calculations  · Accuracy, Evasion and Criticals  · Shooting Order and Targeting


Artillery Spotting, commonly referred to as ArtySpot, Daytime CI, or simply Spotting, is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant post-cap damage bonuses as well as increased shelling accuracy.

The Carrier-equivalent for Artillery Spotting is Aircraft Carrier Cut-in (CVCI). Mechanically, they share the same core mechanics, but have different trigger conditions.

Artillery Spotting

Artillery Spotting is a feature for ships that can launch   Seaplanes. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.

Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.

Trigger Conditions

 
The fleet attains Air Supremacy. Artillery Spotting and Aircraft Carrier Cut-ins can now be performed
  • The fleet must have attained Air Superiority (AS) or Air Supremacy (AS+) Air State.
  • The ship must be equipped with at least one  ReconSeaplane Recon or  BomberSeaplane Bomber on a slot with size higher than 0.
  • The ship must be equipped with at least one     Main Main Gun.
  • The ship must target another ship and attack it with Surface Shelling.
    • ASW shelling has no Artillery Spotting setups.
  • The ship must not be Heavily damaged (大破)

Setups and Attack Types

 
Musashi performing Main AP Shell Cut-in (APCI)

Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions.

For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.

For clarity purposes:

  Zuiuns
 
Zuiun
 
Zuiun (631 Air Group)
 
Zuiun (634 Air Group)
AAR
 
Zuiun Model 12
AAR
 
Zuiun Model 12 (634 Air Group)
AAR
 
Zuiun (634 Air Group/Skilled)
AAR
 
Zuiun Kai 2 (634 Air Group)
AAR
 
Zuiun Kai 2 (634 Air Group/Skilled)
AAR
 
Prototype Night Zuiun (Attack Equipment)
AAR


Attack Type Prerequisites Post-cap
Damage
Modifier
Accuracy
Modifier
Hits Notes
Main Zuiun Cut-in
(Zuiun CI)
    1.35 ? 1 Ise-class Kai Ni 
 
only
Main Suisei Cut-in
(Suisei CI)
    1.3 ? 1
Main AP Shell Cut-in
(APCI)
     1.5 1.2 1
Secondary AP Shell Cut-in
(Sec APCI)
     1.3 1.3 1
Secondary Radar Cut-in
(Radar CI)
     1.2 1.5 1
Secondary Cut-in
(Sec CI)
    1.1 1.3 1
Double Attack
(DA)
    1.2 1.1 2
  • If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
  • If an Artillery Spotting attack is evaded, it will deal chip damage instead.
  • If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.

Aircraft Carrier Cut-In

Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch    Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.

CVCI may be activated during a ship's turn and will override its normal shelling attack.

Trigger Conditions

  • The fleet must have attained Air Superiority (AS) or Air Supremacy (AS+) Air State.
  • The carrier must fulfill one of the equipment setups.
  • The carrier must be shelling a surface ship.
    • Installations cannot be attacked by CVCI.

Setups and Attack Types

 
Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)

Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions.

For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.

  •   is used to indicate a Torpedo Bomber. In the game, is referred to as Attacker.
  •   is used to indicate a Dive Bomber. In the game, is referred to as Bomber.
  •   is used to indicate a Fighter.
Attack Type Prerequisites Post-cap
Damage
Modifier
Accuracy
Modifier
Hits
Fighter-Bomber-Attacker
(FBA)
    1.25 1.2~1.3? 1
Bomber-Bomber-Attacker
(BBA)
    1.2 1.2~1.3? 1
Bomber-Attacker
(BA)
   1.15 1.2~1.3? 1
  • If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
  • If a CVCI attack is evaded, it will deal chip damage instead.


Note: The Critical Damage modifier granted by Aircraft Proficiency works differently when performing a CVCI.

Trigger Rates

Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the Air State and the "raw LoS", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.

Trigger Rates
Trigger rate

The chance for a ship to roll a cut-in and perform it is given by:

[math]\displaystyle{ \text{Trigger %}_\text{Cut-in} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100 }[/math]
Base ship
[math]\displaystyle{ \text{Base}_\text{ship} = \left \lfloor 10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag} + \left \lfloor \left( \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship} \right) \right \rfloor \times \text{Mod}_\text{AS3} \right \rfloor }[/math]
With
  • [math]\displaystyle{ \text{Mod}_\text{ASx} }[/math] the Air State modifiers:
Mod AS AS+
[math]\displaystyle{ \text{Mod}_\text{AS1} }[/math] 0 10
[math]\displaystyle{ \text{Mod}_\text{AS2} }[/math] 1.2 1.6
[math]\displaystyle{ \text{Mod}_\text{AS3} }[/math] 0.6 0.7
  • [math]\displaystyle{ \text{Mod}_\text{Flag} }[/math] being 15 if the ship is the flagship, 0 otherwise,
  • [math]\displaystyle{ \text{LoS}_\text{Ship} }[/math] the Sum of the equipment's displayed base LoS values (excluding Visible Bonuses) on the attacking ship,
  • [math]\displaystyle{ \text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor }[/math]
    • Where [math]\displaystyle{ \text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Count}_\text{Plane}}\rfloor }[/math]
      • [math]\displaystyle{ \text{Base}_\text{LoS} }[/math] being the ships' base LoS value without any equipment,
      • [math]\displaystyle{ \text{Equip}_\text{LoS} }[/math] being the displayed base LoS value of Recons/Bombers (excluding Visible Bonuses) currently in the fleet.
      • [math]\displaystyle{ \text{Count}_\text{Plane} }[/math] being the count of each individual Recons/Bombers currently in the fleet.
Base attack

[math]\displaystyle{ \text{Base}_\text{attack} }[/math] is the "Value" used by each type of Cut-in:

[math]\displaystyle{ \text{Base}_\text{attack} }[/math] Value % per Base Value
Artillery Spotting
Main Zuiun Cut-in 120 0.83%
Main Suisei Cut-in 130 0.77%
Main AP Shell Cut-in 150 0.66%
Secondary AP Shell Cut-in 140 0.71%
Secondary Radar Cut-in 130 0.77%
Secondary Cut-in 120 0.83%
Double Attack 130 0.77%
Aircraft Carrier Cut-ins
Fighter-Bomber-Attacker 125 0.86%
Bomber-Bomber-Attacker 135 0.80%
Bomber-Attacker 150 0.66%

See Also