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While the above formulas and statements are generally true for damage taken by a player's ships, there are additional limits that apply to friendly units only.
 
While the above formulas and statements are generally true for damage taken by a player's ships, there are additional limits that apply to friendly units only.
 
*For ships entering battle at ''chūha'' (orange) or higher HP:
 
*For ships entering battle at ''chūha'' (orange) or higher HP:
:*Damage taken cannot reduce HP below 1.
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:*Damage taken cannot reduce HP below 1 (''i.e.'' ship cannot sink).
::*Any further hits will become misses.
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::*At 1 HP. any further hits will become misses.
 
*For flagships, as well as ships with 20 morale or more (''i.e.'' not red face):
 
*For flagships, as well as ships with 20 morale or more (''i.e.'' not red face):
:*If damage taken exceeds a certain amount, then it is possible that instead of taking full damage, the damage of the current attack is limited to 50%-79% (rounded down) of current HP.
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:*If the incoming damage is greater than or equal to current HP, it is instead reduced to 50%-79% of current HP, rounded down.
::*For multi-hit attacks, such as night battle torpedo cut-in attacks, each hit is calculated separately.
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::*For multi-hit attacks, such as night battle torpedo cut-in attacks, each hit is calculated separately (and reduced if appropriate).
::*It's thought that the trigger for activating this limit is taking damage equal to or greater than current HP prior to the limit.
      
==Combat Equipment Setup==
 
==Combat Equipment Setup==
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