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| While the above formulas and statements are generally true for damage taken by a player's ships, there are additional limits that apply to friendly units only. | | While the above formulas and statements are generally true for damage taken by a player's ships, there are additional limits that apply to friendly units only. |
| *For ships entering battle at ''chūha'' (orange) or higher HP: | | *For ships entering battle at ''chūha'' (orange) or higher HP: |
− | :*Damage taken cannot reduce HP below 1. | + | :*Damage taken cannot reduce HP below 1 (''i.e.'' ship cannot sink). |
− | ::*Any further hits will become misses. | + | ::*At 1 HP. any further hits will become misses. |
| *For flagships, as well as ships with 20 morale or more (''i.e.'' not red face): | | *For flagships, as well as ships with 20 morale or more (''i.e.'' not red face): |
− | :*If damage taken exceeds a certain amount, then it is possible that instead of taking full damage, the damage of the current attack is limited to 50%-79% (rounded down) of current HP. | + | :*If the incoming damage is greater than or equal to current HP, it is instead reduced to 50%-79% of current HP, rounded down. |
− | ::*For multi-hit attacks, such as night battle torpedo cut-in attacks, each hit is calculated separately. | + | ::*For multi-hit attacks, such as night battle torpedo cut-in attacks, each hit is calculated separately (and reduced if appropriate). |
− | ::*It's thought that the trigger for activating this limit is taking damage equal to or greater than current HP prior to the limit.
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| ==Combat Equipment Setup== | | ==Combat Equipment Setup== |