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| *In general, two bars of {{Ammo}} will be used in Day Battle for all ships, regardless of whether they attack or not. | | *In general, two bars of {{Ammo}} will be used in Day Battle for all ships, regardless of whether they attack or not. |
| *The Remaining Ammo Modifier affects all phases, including the opening Aerial Combat Phase. | | *The Remaining Ammo Modifier affects all phases, including the opening Aerial Combat Phase. |
− | *When entering night battle, the Remaining Ammo Modifier on a vessel remains same as the previous day battle. One bar of {{Ammo}} is used for all ships in Night Battle, regardless of whether they attack or not. | + | *When entering night battle (from day), the Remaining Ammo Modifier on a vessel remains same as the previous day battle. One additional bar of {{Ammo}} is used for all ships in Night Battle, regardless of whether they attack or not. |
| *Because most battles will consume 2 bars of ammunition each, try to engage the boss before the 5th battle, or else achieving victory becomes unlikely (but not impossible). | | *Because most battles will consume 2 bars of ammunition each, try to engage the boss before the 5th battle, or else achieving victory becomes unlikely (but not impossible). |
| *When attempting to defeat boss nodes, avoid night battles and whirlpools on the way. | | *When attempting to defeat boss nodes, avoid night battles and whirlpools on the way. |
− | :*Whirlpools will decrease either {{Fuel}} or {{Ammo}} bars of your sorted fleet, which can be disadvantageous in long sorties. Equipping one or more ships with RADAR can help reduce losses taken from these. | + | :*Whirlpools will decrease either {{Fuel}} or {{Ammo}} bars of your sorted fleet, which can be disadvantageous in long sorties. Equipping one or more ships with RADAR can help reduce losses taken from these. |
| *Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle. | | *Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle. |
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