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*In general, two bars of {{Ammo}} will be used in Day Battle for all ships, regardless of whether they attack or not.
 
*In general, two bars of {{Ammo}} will be used in Day Battle for all ships, regardless of whether they attack or not.
 
*The Remaining Ammo Modifier affects all phases, including the opening Aerial Combat Phase.
 
*The Remaining Ammo Modifier affects all phases, including the opening Aerial Combat Phase.
*When entering night battle, the Remaining Ammo Modifier on a vessel remains same as the previous day battle. One bar of {{Ammo}} is used for all ships in Night Battle, regardless of whether they attack or not.
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*When entering night battle (from day), the Remaining Ammo Modifier on a vessel remains same as the previous day battle. One additional bar of {{Ammo}} is used for all ships in Night Battle, regardless of whether they attack or not.
 
*Because most battles will consume 2 bars of ammunition each, try to engage the boss before the 5th battle, or else achieving victory becomes unlikely (but not impossible).
 
*Because most battles will consume 2 bars of ammunition each, try to engage the boss before the 5th battle, or else achieving victory becomes unlikely (but not impossible).
 
*When attempting to defeat boss nodes, avoid night battles and whirlpools on the way.
 
*When attempting to defeat boss nodes, avoid night battles and whirlpools on the way.
:*Whirlpools will decrease either {{Fuel}} or {{Ammo}} bars of your sorted fleet, which can be disadvantageous in long sorties. Equipping one or more ships with RADAR can help reduce losses taken from these.
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:*Whirlpools will decrease either {{Fuel}} or {{Ammo}} bars of your sorted fleet, which can be disadvantageous in long sorties. Equipping one or more ships with RADAR can help reduce losses taken from these.
 
*Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle.
 
*Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle.
  
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