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*The percentage of planes shot down applies for both sides' respective outcomes, and is calculated per slot.
 
*The percentage of planes shot down applies for both sides' respective outcomes, and is calculated per slot.
 
**For example, securing Air Superiority means allied planes shoot down up to 80% of enemy planes, and the enemy under Air Incapability will shoot down up to 40%.
 
**For example, securing Air Superiority means allied planes shoot down up to 80% of enemy planes, and the enemy under Air Incapability will shoot down up to 40%.
*Contact can be triggered by having at least 1 carrier scout plane, seaplane scout, and/or torpedo bomber equipped.  It increases damage during the bombing phase depending on the accuracy bonus of the squad performing Contact.
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*[[Combat#Contact (Post-Cap Modifier)|Contact]] can be triggered by having at least 1 carrier scout plane, seaplane scout, and/or torpedo bomber equipped.  It increases damage during the bombing phase depending on the accuracy bonus of the squad performing Contact.
 
*Even if allied planes secure air supremacy, planes can still be lost due to the subsequent anti-air defense stage.
 
*Even if allied planes secure air supremacy, planes can still be lost due to the subsequent anti-air defense stage.
 
*If enemy has no fighters, the result defaults to Air Supremacy.
 
*If enemy has no fighters, the result defaults to Air Supremacy.
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