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Difference between revisions of "Special Attacks/Yamato Touch/2-Ship"

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* Another "Touch Helper" must be in the 2nd position.
 
* Another "Touch Helper" must be in the 2nd position.
 
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
 
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
** When using [[Musashi Kai Ni]] as the helper in the 2nd position with [[Nagato Kai Ni]] or [[Mutsu Kai Ni]] in the 3rd one being {{color|gold|'''lightly damaged (小破)'''}} or better, there is a random chance to trigger the "'''3-Ship Special Attack'''" instead.
+
** When using [[Musashi Kai Ni]] as the helper in the 2nd position with a {{Class|Nagato|Kai Ni}} in the 3rd one being {{color|gold|'''lightly damaged (小破)'''}} or better, there is a random chance to trigger the "'''3-Ship Special Attack'''" instead.
  
 
* There must be 6 or more surface ships in the fleet.
 
* There must be 6 or more surface ships in the fleet.

Latest revision as of 13:58, 11 October 2024

Yamato-class 2-Ship Special Attack

At Kai Ni/Juu, Yamato and Musashi gain a special attack:

"Touch Helpers"
Yamato Flagship: Musashi Flagship:
Ship Banner Musashi Kai Ni.png
Ship Banner Iowa Kai.png
Ship Banner Bismarck Drei.png
Ship Banner Richelieu Kai.pngKai/Deux
Ship Banner Jean Bart Kai.png
Ship Banner Yamato Kai Ni.pngKai Ni/Juu
  • A Yamato-class Kai Ni/Juu must be flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • Another "Touch Helper" must be in the 2nd position.
    • She must not be more than lightly damaged (小破).
    • When using Musashi Kai Ni as the helper in the 2nd position with a Nagato-class Kai Ni in the 3rd one being lightly damaged (小破) or better, there is a random chance to trigger the "3-Ship Special Attack" instead.
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
  • In single fleet, EchelonEchelon.png needs to be selected.
  • In a combined fleet, Cruising Formation 4Formation 4.png needs to be selected.
  • The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.

If triggered:

  • The flagship will do a 1st & 2nd attack,
  • The Helper will do a 3rd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
Equipment Yamato Kai Ni JuuYamato Kai Ni Juu 2nd Yamato-class Kai NiYamato Kai Ni
Musashi Kai Ni
2nd
Other HelpersIowa Kai
Bismarck Drei
Richelieu Kai
Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3
No Bonus Equipment 1.54 1.94 1.54 1.86 1.40 1.55
Surface RADARSurface Surface Radar Only 1.77 2.23 1.77 2.14 1.61 1.78
Very Large RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
Only
1.96 2.45 1.95 2.35 1.77 1.96
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.08 2.62 2.08 2.51 1.89 2.09
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ Surface RADARSurface Radar
2.39 3.01 2.39 2.89 2.17 2.41
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ Very Large RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
2.63 3.31 2.63 3.18 2.39 2.65
  • The modifiers are post-cap on day battle, and pre-cap on night battle.
  • The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
    • Only ships equipped with those equipment will get a bonus for their attack(s).

The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.6 of the original ammo consumption of those ships when the attack is triggered.

The touch:

  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
  • The rate is[1][2][3]:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.25 \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{A} + \text{B} + 33 \Biggr\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
  • [math]\displaystyle{ \text{Luck} }[/math] the Luck Luck of the participating ships,
  • [math]\displaystyle{ \text{A} }[/math] the helper bonus, being:
    • 4 if Yamato is helper,
    • 7 if Musashi is the helper,
    • 0 otherwise.
  • [math]\displaystyle{ \text{B} }[/math] the bonus for equipping RADAR Radars with (Accuracy Acc ≥ 8?), being:
    • 10 if 1 ship has a radar,
    • 20 if both ships have a radar,
    • 0 otherwise.

Ship Japanese/English Notes
Yamato
Play
Yamato, leading the attack! Musashi, follow me! 1st Fleet, all guns, full salvo! Special Attack Line with Musashi
大和、突撃します!武蔵続いてッ!第一戦隊、全主砲、全力斉射ッ!
Yamato
Play
Yamato, leading the attack! 2nd ship, please follow my lead! All guns, full salvo! Special Attack Line
大和、突撃します!二番艦も続いてください!全主砲、斉射ッ!
Musashi
Play
Oh, Yamato. Forming a battlegroup with you feels so natural. This is what it means to be a battleship. Special Attack Line with Yamato
おう、大和よ、お前とこうして戦隊を組むのは格別だな。これが戦艦だ。