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Difference between revisions of "Special Attacks/Yamato Touch/2-Ship"
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Revision as of 13:42, 11 October 2024
Yamato-class 2-Ship Special Attack
At Kai Ni/Juu, Yamato and Musashi gain a special attack:
"Touch Helpers" | ||
---|---|---|
Yamato Flagship: | Musashi Flagship: | |
Kai/Deux |
Kai Ni/Juu |
- A Yamato-class Kai Ni/Juu must be flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- Another "Touch Helper" must be in the 2nd position.
- She must not be more than lightly damaged (小破).
- When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one being lightly damaged (小破) or better, there is a random chance to trigger the "3-Ship Special Attack" instead.
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon needs to be selected.
- In a combined fleet, Cruising Formation 4 needs to be selected.
- The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
If triggered:
- The flagship will do a 1st & 2nd attack,
- The Helper will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Equipment | Yamato Kai Ni Juu 2nd | Yamato-class Kai Ni 2nd |
Other Helpers | |||
---|---|---|---|---|---|---|
Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | |
No Bonus Equipment | 1.54 | 1.94 | 1.54 | 1.86 | 1.40 | 1.55 |
Surface Surface Radar Only | 1.77 | 2.23 | 1.77 | 2.14 | 1.61 | 1.78 |
Sp Very large radar Only |
1.96 | 2.45 | 1.95 | 2.35 | 1.77 | 1.96 |
AP Shells Only |
2.08 | 2.62 | 2.08 | 2.51 | 1.89 | 2.09 |
AP + Surface Radar |
2.39 | 3.01 | 2.39 | 2.89 | 2.17 | 2.41 |
AP + Sp Very large radar |
2.63 | 3.31 | 2.63 | 3.18 | 2.39 | 2.65 |
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.6 of the original ammo consumption of those ships when the attack is triggered.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is[1][2][3]:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.25 \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{A} + \text{B} + 33 \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the Luck of the participating ships,
- [math]\displaystyle{ \text{A} }[/math] the helper bonus, being:
- 4 if Yamato is helper,
- 7 if Musashi is the helper,
- 0 otherwise.
- [math]\displaystyle{ \text{B} }[/math] the bonus for equipping Radars with ( Acc ≥ 8?), being:
- 10 if 1 ship has a radar,
- 20 if both ships have a radar,
- 0 otherwise.
Ship | Japanese/English | Notes |
---|---|---|
Yamato Play |
Yamato, leading the attack! Musashi, follow me! 1st Fleet, all guns, full salvo! | Special Attack Line with Musashi |
大和、突撃します!武蔵続いてッ!第一戦隊、全主砲、全力斉射ッ! | ||
Yamato Play |
Yamato, leading the attack! 2nd ship, please follow my lead! All guns, full salvo! | Special Attack Line |
大和、突撃します!二番艦も続いてください!全主砲、斉射ッ! | ||
Musashi Play |
Oh, Yamato. Forming a battlegroup with you feels so natural. This is what it means to be a battleship. | Special Attack Line with Yamato |
おう、大和よ、お前とこうして戦隊を組むのは格別だな。これが戦艦だ。 |