• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Cap"

From Kancolle Wiki
Jump to navigation Jump to search
(Created page with "{{Disambigbox}} All the "cap" in the game. For any value, caps can be: *"Soft-caps", that once reached, will increase in diminishing returns, *"Hard-caps", the top most a va...")
(No difference)

Revision as of 17:20, 26 September 2024

Disambiguation.png
This article is a disambiguation page for Cap

Please use the following links below to direct to the element of interest.

All the "cap" in the game. For any value, caps can be:

  • "Soft-caps", that once reached, will increase in diminishing returns,
  • "Hard-caps", the top most a value can reach.

Some values have no cap, some have either a soft or a hard cap, and others have both caps.

Value Caps Notes
Soft Hard
Player Slots
Ship Slots 100 (base) 640 54 Shop purchases + 143 free equipment slots
Equipment Slots 500 (base) 2 803
Fleet Saving Presets 3 (base) 19 16 Keys needed
Equipment Set-ups Saving Presets 4 (base) 16 6 Keys needed
Repairs docks
Construction docks
2 (base) 4 2 Keys needed for each
Resources
Primary Resources (Fuel/Ammunition/Steel/Bauxite) (HQ + 3) x 250 350 000 A bug allows to go beyond the hard-cap
Furniture Coins Furniture Coin - 300 000
Secondary Resources (Instant repair/Instant construction Material/Development material/Improvement material) - 3 000
Construction Corps (Item Icon Construction Corps.png)
Seasonal Items (e.g. Item Icon Saury.png)
- 99 Most limited items are limited by how many are given during their availability period
Special Resources (e.g. Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)) - ? Unknown exactly (beyond 25 000 at least)
General Gameplay
HQ level - 120 At 15 000 000 xp
HQ experience - 396 000 000
Ship level 99 180 Normal cap and married cap
PVP Experience gain 500 -
Ship stats
Normal & Luck Modernization (Firepower/Torpedo Attack/Anti-Air/Armor/Luck)
- Ship-to-ship dependant
Modernization ASW Anti-Submarine Warfare - 9
Modernization HP Health - 2 Limited by each ship's own cap and marriage
Combat
Day Shelling Damage 220 -
Night Battle Damage 360 -
LBAS, Support, ASW, & Airstrike Damage 170 -
Opening & closing torpedo salvos Damage 180 -
Damage Displayed 0 9999 Damage of 0 are displayed as "miss"
Evasion 40 (1st cap)
65 (2nd cap)
-
Luck for Night Cut-in trigger rate 50 -