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Difference between revisions of "User:Jigaraphale/Sandbox/15"
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Line 19: | Line 19: | ||
|rowspan=2|54 [[Shop]] purchases + 143 free equipment slots | |rowspan=2|54 [[Shop]] purchases + 143 free equipment slots | ||
|- | |- | ||
− | |Equipment | + | |Equipment Slots |
|500 (base) | |500 (base) | ||
|2 803 | |2 803 | ||
Line 28: | Line 28: | ||
|16 [[Key]]s needed | |16 [[Key]]s needed | ||
|- | |- | ||
− | | | + | |Equipment Set-ups Saving Presets |
|4 (base) | |4 (base) | ||
|16 | |16 |
Revision as of 08:12, 26 September 2024
All the "cap" in the game. For any value, caps can be:
- "Soft-caps", that once reached, will increase in diminishing returns,
- "Hard-caps", the top most a value can reach.
Some values have no cap, some have either a soft or a hard cap, and others have both caps.
Value | Caps | Notes | |
---|---|---|---|
Soft | Hard | ||
Player Slots | |||
Ship Slots | 100 (base) | 640 | 54 Shop purchases + 143 free equipment slots |
Equipment Slots | 500 (base) | 2 803 | |
Fleet Saving Presets | 3 (base) | 19 | 16 Keys needed |
Equipment Set-ups Saving Presets | 4 (base) | 16 | 6 Keys needed |
Repairs docks Construction docks |
2 (base) | 4 | 2 Keys needed for each |
Resources | |||
Primary Resources (///) | (HQ + 3) x 250 | 350 000 | A bug allows to go beyond the hard-cap |
Furniture Coins | - | 300 000 | |
Secondary Resources (///) | - | 3 000 | |
Construction Corps () Seasonal Items (e.g. ) |
- | 99 | Most limited items are limited by how many are given during their availability period |
Special Resources (e.g. ) | - | ? | Unknown exactly (beyond 25 000 at least) |
General Gameplay | |||
HQ level | - | 120 | |
HQ experience | - | 396 000 000 | |
Ship level | 99 | 180 | Normal cap and married cap |
Ship stats | - | Ship-to-ship dependant | |
Normal & Luck Modernization (////) | - | Ship-to-ship dependant | Limited by each ship's own caps |
Modernization ASW | - | 9 | unafected by ship cap |
Modernization HP | - | 2 | Limited by each ship's own cap and marriage |
Combat | |||
Day Shelling Damage | 220 | - | |
Night Battle Damage | 360 | - | |
LBAS, Support, ASW, & Airstrike Damage | 170 | - | |
Opening & closing torpedo salvos Damage | 180 | - | |
Damage Displayed | 0 | 9999 | Damage of 0 are displayed as "miss" |
Evasion | 40 (1st cap) 65 (2nd cap) |
- | |
Luck for Night Cut-in trigger rate | 50 | - | |