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Difference between revisions of "Summer 2024 Event/E-1/Sandbox"
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==Branching Table== | ==Branching Table== | ||
{{MapBranchingTable | {{MapBranchingTable | ||
− | |title = E-1 Branching Rules (Start | + | |title = E-1 Branching Rules ▼/▲ |
− | | | + | |id = 59-1 |
− | |0 -> 1 = | + | |order = 0,1,2,A,C,C1,C2,E,G |
+ | |0 -> 1 = * If Start Point 2 is unlocked, meet '''ANY''' of the following requirements: | ||
+ | ** Amount of CV(B) + AO ≥ 1 | ||
+ | ** Fleet contains at least 1(F)BB(V) and 1AV | ||
+ | ** Amount of CL ≥ 3 * | ||
+ | |0 -> 2 = * Does not meet requirements for Start Point 1 | ||
+ | |2 -> I/battle = * Does not meet requirements to go to J | ||
+ | |2 -> J/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of LHA = 0 | ||
+ | ** Amount of (F)BB(V) ≤ 2 | ||
+ | ** Amount of CVL ≤ 1 | ||
+ | ** Amount of DD ≥ 2 | ||
+ | ** If Slow Fleet: | ||
+ | *** Amount of LHA = 0 | ||
+ | *** Amount of (F)BB(V) + CVL ≤ 1 | ||
+ | *** Amount of CL ≥ 1 | ||
+ | *** Amount of DD + DE ≥ 2 | ||
+ | |A/empty -> B/battle = * '''Force''' B, if amount of DD + DE = 0 | ||
+ | * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of AO = 0 | ||
+ | ** Amount of (F)BB(V) + CV(B/L) ≤ 2 | ||
+ | ** Amount of CL + AV ≥ 1 | ||
+ | ** Amount of DD ≥ 2 | ||
+ | |A/empty -> C1/battle = * Does not meet the requirements to go to B or D | ||
+ | |A/empty -> D/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Does not meet the requirements to go to B | ||
+ | ** If amount of (F)BB(V) + CV(B/L) + CAV + AV = 4, then amount of DD ≥ 2 | ||
+ | ** Amount of SS(V) = 0 | ||
+ | |C/empty -> C1/battle, C2/battle = Active Branching | ||
+ | |C1/battle -> D/battle = * Does not meet the requirements to go to E | ||
+ | |C1/battle -> E/empty = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of SS(V) = 0 | ||
+ | ** Amount of (F)BB(V) + CV(B) ≤ 1 | ||
+ | |C2/battle -> C1/battle = * Does not meet the requirements to go to L | ||
+ | |C2/battle -> L/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast Fleet | ||
+ | ** Amount of AV ≥ 1 | ||
+ | ** Amount of (F)BB(V) ≤ 1 | ||
+ | ** Amount of CV(B) = 0 | ||
+ | ** Amount of DD ≥ 2 | ||
+ | |E/empty -> F, G/pink = Active Branching | ||
+ | |G/pink -> H/gray = * From Start Point 1 | ||
+ | |G/pink -> K/battle = * From Start Point 2 | ||
+ | |G/pink -> L/battle = * From Start Point 2 | ||
+ | * If Fast+, then amount of DD ≥ 2 * | ||
+ | * Otherwise, meet '''ALL''' of the following requirements: | ||
+ | ** Route to L is unlocked | ||
+ | ** Fast Fleet | ||
+ | ** Amount of (F)BB(V) + CVL ≤ 1 | ||
+ | *** If amount of (F)BB(V) + CVL = 1, then amount of DD ≥ 4 | ||
+ | ** Amount of CL ≤ 1 | ||
+ | ** Amount of DD ≥ 3 | ||
}} | }} | ||
Line 46: | Line 97: | ||
=Dark's Day 1 Guide= | =Dark's Day 1 Guide= | ||
==Map Overview== | ==Map Overview== | ||
− | E1 is a single fleet | + | E1 is a single fleet one phase map, with 2 unlocking phases before the boss Phase. |
− | * | + | * 2 [[LBAS]] are available on this map: |
+ | ** Only 1 can be set on '''Sortie''', the other being limited to '''Defense''', | ||
* This map uses 1 lock: | * This map uses 1 lock: | ||
− | ** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] ''' | + | ** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''Home Fleet''' (reused in E-2 & E-3) |
− | ==Phase 0.3: Unlock | + | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on installation nodes {{MapRoute|I|red|M|red}}. |
+ | |||
+ | ==Phase 0.3: Unlock The Second Starting Point== | ||
The following steps have to be performed to unlock the transport phase. | The following steps have to be performed to unlock the transport phase. | ||
− | |||
{|class="wikitable" | {|class="wikitable" | ||
Line 61: | Line 114: | ||
| Hard || Sx2 || Reach x2 || Reach x2 | | Hard || Sx2 || Reach x2 || Reach x2 | ||
|- | |- | ||
− | | Medium|| ? || ? || ? | + | | Medium|| ? || Reach x? || Reach x? |
|- | |- | ||
− | | Easy || ? || | + | | Easy || S?x1 || Reach x1 || Reach x1 |
|- | |- | ||
| Casual|| ? || ? || ? | | Casual|| ? || ? || ? | ||
Line 70: | Line 123: | ||
<tabber> | <tabber> | ||
|-|Node C2= | |-|Node C2= | ||
− | * Single Fleet: '''0-1 CV, CL, 4 DD''' | + | * Single Fleet: '''0-1 CV, CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
* Route: {{MapRoute|1||A|blue|B|red|C|blue|C2|red}} | * Route: {{MapRoute|1||A|blue|B|red|C|blue|C2|red}} | ||
* The CV can be a throwaway as they will not be used in the main phase. | * The CV can be a throwaway as they will not be used in the main phase. | ||
* Have DD setup for ASW if {{MapRoute|B|red}} is an issue. | * Have DD setup for ASW if {{MapRoute|B|red}} is an issue. | ||
− | * LBAS Range to {{MapRoute|C2|red}} | + | * LBAS Range to {{MapRoute|C2|red}} is 7. There is no air power at the node. |
|-|Node F= | |-|Node F= | ||
Line 87: | Line 140: | ||
</tabber> | </tabber> | ||
− | ==Phase 0.6: Unlock | + | ==Phase 0.6: Unlock The Boss== |
The following steps have to be performed to unlock the transport phase. | The following steps have to be performed to unlock the transport phase. | ||
− | |||
{|class="wikitable" | {|class="wikitable" | ||
− | ! !! B !! | + | ! !! B !! L !! K!! LBAS |
|- | |- | ||
− | | Hard || S || S || AS | + | | Hard || S || 2x S|| S|| AS |
|- | |- | ||
− | | Medium|| ? || ? || ? | + | | Medium|| ? || ? || ?|| AS |
|- | |- | ||
− | | Easy || ? || ? || | + | | Easy || - || 2x S?|| ? || AS |
|- | |- | ||
− | | Casual|| ? || ? || ? | + | | Casual|| - || ? || ? || ? |
|} | |} | ||
<tabber> | <tabber> | ||
|-|Node B= | |-|Node B= | ||
− | * Single Fleet: '''CV, CL, 4 DD''' | + | * Single Fleet: '''CV, CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
* Route: {{MapRoute|1||A|blue|B|red}} | * Route: {{MapRoute|1||A|blue|B|red}} | ||
+ | * Bringing [[ASW]] is required to clear the node. | ||
− | |-|Node L= | + | |-|Node L & K= |
− | * Single Fleet: '''1 BB, 1 CL, 4 DD''' | + | * Single Fleet: '''1 BB, 1 CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
* Route: {{MapRoute|2||J|red|G|pink|K|red|L|red}} | * Route: {{MapRoute|2||J|red|G|pink|K|red|L|red}} | ||
* Comp is similar to the Boss killing comp used for Phase 1. | * Comp is similar to the Boss killing comp used for Phase 1. | ||
+ | * Bringing [[ASW]] is required to clear {{MapRoute|K|red}}. | ||
|-|Node LBAS= | |-|Node LBAS= | ||
Line 118: | Line 172: | ||
</tabber> | </tabber> | ||
− | * CV is required in the fleet to start at Point 1 once Point 2 is unlocked. | + | * CV is required in the fleet to start at Point 1 once Point 2 is unlocked, notably to reach {{MapRoute|B|red}}. |
==Phase 1: Boss HP== | ==Phase 1: Boss HP== | ||
− | * Single Fleet: '''1 BB, 1 CL, 4 DD''' | + | * Single Fleet: '''1 BB, 1 CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
* Route: {{MapRoute|2||J|red|G|pink|L|red|M|red}} | * Route: {{MapRoute|2||J|red|G|pink|L|red|M|red}} | ||
* LoS Check: ?? | * LoS Check: ?? | ||
* Using [[Boss Support]] is highly recommended for Last Dance for higher difficulties. | * Using [[Boss Support]] is highly recommended for Last Dance for higher difficulties. | ||
− | * The boss is an [[Installation]] | + | * The boss is an [[Installation]]. |
− | ** [[ | + | ** [[Anti-Installation Equipment]] are highly recommended to defeat both the Boss and the [[Pillbox]]es ("hard skin [[installation]]s"). |
* LBAS Range = 5 AD/AP = 33/65 for '''HARD''' | * LBAS Range = 5 AD/AP = 33/65 for '''HARD''' | ||
− | * There are [[PT boat]] that appear along the way to the boss and at the boss node. | + | * There are [[PT boat]] that appear along the way to the boss and at the boss node's Last Dance. |
− | {{Anti-PT | + | {{Anti-PT boat}} |
=YY's Guide= | =YY's Guide= |
Latest revision as of 16:48, 28 July 2024
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other's work without their consent/approval.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2024 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-1 Branching Rules ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
| |
2 |
I |
|
J |
| |
A |
B |
|
C1 |
| |
D |
| |
C |
C1 |
Active Branching |
C2 | ||
C1 |
D |
|
E |
| |
C2 |
C1 |
|
L |
| |
E |
F |
Active Branching |
G | ||
G |
H |
|
K |
| |
L |
|
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
Debuff
??
Dark's Day 1 Guide
Map Overview
E1 is a single fleet one phase map, with 2 unlocking phases before the boss Phase.
- 2 LBAS are available on this map:
- Only 1 can be set on Sortie, the other being limited to Defense,
- This map uses 1 lock:
- Barrage Balloons can be deployed on installation nodes I M.
Phase 0.3: Unlock The Second Starting Point
The following steps have to be performed to unlock the transport phase.
C2 | F | H | |
---|---|---|---|
Hard | Sx2 | Reach x2 | Reach x2 |
Medium | ? | Reach x? | Reach x? |
Easy | S?x1 | Reach x1 | Reach x1 |
Casual | ? | ? | ? |
- Refer to C2 for fleet composition
- Route: 1 A B C C1 E F
- Refer to C2 for fleet composition
- Route: 1 A B C C1 E G H
- If a ship taiha at this node, continue trying to reach H as this is an end node, and no combat is present.
Phase 0.6: Unlock The Boss
The following steps have to be performed to unlock the transport phase.
B | L | K | LBAS | |
---|---|---|---|---|
Hard | S | 2x S | S | AS |
Medium | ? | ? | ? | AS |
Easy | - | 2x S? | ? | AS |
Casual | - | ? | ? | ? |
- Single Fleet: CV, CL, 4 DD
- Route: 1 A B
- Bringing ASW is required to clear the node.
- Single Fleet: 1 BB, 1 CL, 4 DD
- Route: 2 J G K L
- Comp is similar to the Boss killing comp used for Phase 1.
- Bringing ASW is required to clear K.
- This can be achieved while running through other nodes by having LBAS set on air defense.
- CV is required in the fleet to start at Point 1 once Point 2 is unlocked, notably to reach B.
Phase 1: Boss HP
- Single Fleet: 1 BB, 1 CL, 4 DD
- Route: 2 J G L M
- LoS Check: ??
- Using Boss Support is highly recommended for Last Dance for higher difficulties.
- The boss is an Installation.
- Anti-Installation Equipment are highly recommended to defeat both the Boss and the Pillboxes ("hard skin installations").
- LBAS Range = 5 AD/AP = 33/65 for HARD
- There are PT boat that appear along the way to the boss and at the boss node's Last Dance.
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
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