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Difference between revisions of "Special Attacks/Nelson-class Touch"

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|-|Trigger Rate=
 
|-|Trigger Rate=
* Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>https://twitter.com/dewydrops/status/1181520911444271105?s=19</ref>
+
 
** If all three ships are lv.99 the trigger rate is around 60%~65%.
+
The touch:
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can only be activated '''once per sortie'''.
 
* Can only be activated '''once per sortie'''.
 
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 +
*The rate is probably:
 +
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>
 +
\text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Lv}_\text{3rd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \sqrt{\text{Luck}_\text{3rd}} + \text{X} + \text{Y}
 +
</math>
 +
|}
 +
 +
;With
 +
*<math>\text{Lv}_\text{FS}</math> the flagship's Level,
 +
*<math>\text{Lv}_\text{2nd}</math> the 2nd ship's Level,
 +
*<math>\text{Lv}_\text{3rd}</math> the 3rd ship's Level,
 +
*<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck,
 +
*<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck,
 +
*<math>\text{Luck}_\text{3rd}</math> the 3rd ship's {{Luck}} Luck,
 +
*<math>\text{X}</math> some yet unknown bonus variables,
 +
*<math>\text{Y}</math> some yet unknown base rate.
 +
 +
It is notably affected by:
 +
*The Level and luck {{Luck}} stat of the participating ships<ref>https://twitter.com/dewydrops/status/1181520911444271105?s=19</ref>,
 +
It is currently measured above around 60~65 % if all three ships are lv.99.
 
<references/>
 
<references/>
  

Latest revision as of 17:16, 6 June 2024

Nelson and Rodney are able to perform a special attack:

  • A Nelson-class must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 3rd and 5th ships must not be any CV/CVB/CVL/SS/SSV.
    • They can be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.

If triggered:

  • The flagship will do a 1st attack,
  • The 3rd ship will do a 2nd attack,
  • The 5th ship will do a 3rd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
Multiplier No other
Nelson-class present
Other Nelson-class present[1]
Flagship Other Nelson-class
Base 2.0 2.3 2.4
Red T 2.5 2.875 3.0
  • The modifiers are post-cap on day battle, and pre-cap on night battle.
  • There is an additional small Accuracy Accuracy bonus of 1.05 [2].
  • Even if the other two ships can attack submarines, they will never target them during the touch.

  • It does not cost any extra resources if triggered.

The touch:

  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
  • The rate is probably:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Lv}_\text{3rd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \sqrt{\text{Luck}_\text{3rd}} + \text{X} + \text{Y} }[/math]
With
  • [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] the flagship's Level,
  • [math]\displaystyle{ \text{Lv}_\text{2nd} }[/math] the 2nd ship's Level,
  • [math]\displaystyle{ \text{Lv}_\text{3rd} }[/math] the 3rd ship's Level,
  • [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] the flagship's Luck Luck,
  • [math]\displaystyle{ \text{Luck}_\text{2nd} }[/math] the 2nd ship's Luck Luck,
  • [math]\displaystyle{ \text{Luck}_\text{3rd} }[/math] the 3rd ship's Luck Luck,
  • [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
  • [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.

It is notably affected by:

  • The Level and luck Luck stat of the participating ships[1],

It is currently measured above around 60~65 % if all three ships are lv.99.

Ship Japanese/English Notes
Nelson Special Attack
Play
Nelson Touch. Main guns 1 and 2, one more shot! Nelson Touch Line
Nelson Touch。主砲、一番、二番、もう一撃だ!
Ship Japanese/English Notes
Rodney Special Attack
Play
Rodney Squadron, charge. We'll divide those enemies.

All ships, fire all your main guns! Commence bombardment!

Special Attack Line
Rodney戦隊、突入。敵を分断する。各艦、全主砲斉射!始め!