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Difference between revisions of "Special Attacks/Submarine Touch"

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|-|Cost=
 
|-|Cost=
*One {{Item/Link|Submarine Supply Material}} will be '''consumed''' for EACH battle the Touch triggers in.
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One {{Item/Link|Submarine Supply Material}} will be '''consumed''' for EACH battle the Touch triggers in.
**If the Touch triggers twice in a battle, only a single {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for this battle.
+
*If the Touch triggers twice in a battle, only a single {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for this battle.
**If the Touch triggers in multiple nodes, one {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for each node it is triggered.
+
*If the Touch triggers in multiple nodes, one {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for each node it is triggered.
*It does '''not''' consume any extra ammo.
+
It does '''not''' consume any extra ammo.
*If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.
+
 
 +
''If the game is refreshed before the battle ends, then '''no material''' will be consumed even if the touch triggered.
  
 
|-|Trigger Rate=
 
|-|Trigger Rate=
* Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>
+
Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>
** {{SubmarineRadar}} [[Submarine Radar]]s might affect the trigger rate.
+
*{{SubmarineRadar}} [[Submarine Radar]]s might affect the trigger rate.
 +
It has a chance to trigger '''every time''' the AS takes a turn at shelling.
 +
*It can trigger in both day and night for the same battle.
 +
*It can only trigger once during day battle.
 +
*If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
 +
It can be activated '''multiple times''' per sortie.
 +
<references/>
  
*It has a chance to trigger '''every time''' the AS takes a turn at shelling.
+
|-|Targeting=
** It can trigger in both day and night for the same battle.
+
When attacking a fleet, the usual [[Targeting]] rules apply.
** It can only trigger once during day battle.
+
*The 2 torpedoes fired target ships independently,
** If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
+
*When facing a [[Combined Fleet]], if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.
* It can be activated '''multiple times''' per sortie.
 
<references/>
 
  
 
|-|Special CG=
 
|-|Special CG=

Revision as of 13:50, 16 March 2024

Special Attack involving a Submarine Tender leading a fleet of at least two submarines.

  • The flagship must be a Submarine Tender (AS) at Lv 30+,
    • She must not be more than moderately damaged (中破).
  • Two among the 2nd, 3rd, and 4th ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV),
    • At least two SS(V) must not be more than lightly damaged (小破),
    • If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
  • The fleet must be a single fleet or a Striking Force Fleet,
  • The formation needs to be either EchelonEchelon.png or Line AbreastLineAbreast.png,
  • At least one Submarine Supply MaterialSubmarine Supply Material must be available in the inventory.

  • Two SS(V) will launch a torpedo strike.
    • The number of attacks per Touch is random from 2 to 4.
  • The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
  • A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

With
  • [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
  • [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower Firepower stat,
  • [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo Torpedo Attack stat,
  • [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
    • [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.

One Submarine Supply MaterialSubmarine Supply Material will be consumed for EACH battle the Touch triggers in.

  • If the Touch triggers twice in a battle, only a single Item Card Submarine Supply Material.png will be consumed for this battle.
  • If the Touch triggers in multiple nodes, one Item Card Submarine Supply Material.png will be consumed for each node it is triggered.
It does not consume any extra ammo. If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.

Trigger rate is affected by the Level and luck Luck stat of the participating ships.[1]

It has a chance to trigger every time the AS takes a turn at shelling.
  • It can trigger in both day and night for the same battle.
  • It can only trigger once during day battle.
  • If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
It can be activated multiple times per sortie.

When attacking a fleet, the usual Targeting rules apply.

  • The 2 torpedoes fired target ships independently,
  • When facing a Combined Fleet, if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.

Regular
Seasonal