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Difference between revisions of "Special Attacks/Submarine Touch"
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|-|Trigger Rate= | |-|Trigger Rate= | ||
+ | * Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref> | ||
+ | <references/> | ||
+ | ** {{SubmarineRadar}} [[Submarine Radar]]s might affect the trigger rate. | ||
+ | |||
*It has a chance to trigger '''every time''' the AS takes a turn at shelling. | *It has a chance to trigger '''every time''' the AS takes a turn at shelling. | ||
** It can trigger in both day and night for the same battle. | ** It can trigger in both day and night for the same battle. | ||
** It can only trigger once during day battle. | ** It can only trigger once during day battle. | ||
− | ** If it fails to trigger during the day battle, there still | + | ** If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle. |
* It can be activated '''multiple times''' per sortie. | * It can be activated '''multiple times''' per sortie. | ||
− | |||
− | |||
|-|Special CG= | |-|Special CG= |
Revision as of 10:40, 11 March 2024
Special Attack involving a Submarine Tender leading a fleet of at least two submarines.
- The flagship must be a Submarine Tender (AS) at Lv 30+,
- She must not be more than moderately damaged (中破).
- Two among the 2nd, 3rd, and 4th ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV),
- At least two SS(V) must not be more than lightly damaged (小破),
- If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
- The fleet must be a single fleet or a Striking Force Fleet,
- The formation needs to be either Echelon or Line Abreast,
- At least one Submarine Supply Material must be available in the inventory.
- Two SS(V) will launch a torpedo strike.
- The number of attacks per Touch is random from 2 to 4.
- The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
- A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math] |
- With
- [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
- [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower stat,
- [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo stat,
- [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
- [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.
- One Submarine Supply Material will be consumed for EACH battle the Touch triggers in.
- It does not consume any extra ammo.
- Trigger rate is affected by the Level and luck stat of the participating ships.[1]
- Submarine Radars might affect the trigger rate.
- It has a chance to trigger every time the AS takes a turn at shelling.
- It can trigger in both day and night for the same battle.
- It can only trigger once during day battle.
- If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
- It can be activated multiple times per sortie.
Regular |
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Seasonal |