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Difference between revisions of "Summer 2022 Event/E-2/Sandbox"
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** AD/AP at Boss node R is 56/112 on Hard | ** AD/AP at Boss node R is 56/112 on Hard | ||
** Increases to 112/224 on Last Dance | ** Increases to 112/224 on Last Dance | ||
+ | |||
+ | ==Fuel Farming== | ||
+ | <div class="mw-collapsible mw-collapsed"><h4>Guide to Fuel Farming on E2</h4> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Node {{MapRoute|G|green}} is a resource Node on this map that can be farmed for fuel. Its maximum reward of 140 Fuel is calculated as: | ||
+ | |||
+ | <math>\text{Fuel}= \text{min}\begin{cases} 30 + 9\times\text{N}_\text{Drum} + 11 \times\text{N}_\text{DLC} + 11\times\text{N}_\text{KaMi} \\ | ||
+ | 140 \end{cases}</math> | ||
+ | |||
+ | The Ships required for the shortest routing {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}} are '''1CL 3DD''' (1CL 4DD if Slow), the remaining slots are mostly free, but AV/CL/DD are recommended. The 2 combat nodes are a Subarmine node at {{MapRoute|A|red}} and a Surface Combat node at {{MapRoute|F|red}} containing a light enemy surface fleet. | ||
+ | |||
+ | Notes: | ||
+ | * It is safe to advance even after a ship in the fleet is '''{{font color | red | heavily damaged (大破) }}''' and put into taiha-state at Node {{MapRoute|F|red}} as the following Resource Node is not a combat node. Doublecheck the status of the fleet before reentering the map. | ||
+ | * Fodder use and zero morale farming is possible but will likely be less efficient due to retreats at the sub-node | ||
+ | * If you haven't started the map yet, you can farm fuel on Casual difficulty to make the combat nodes easier | ||
+ | * Be aware that locks still get applied to ships used to farm fuel here, so plan locks accordingly | ||
+ | * As 2 Abyssal Transports exist at {{MapRoute|F|red}} on all difficulties, this can also be used for weekly transport quests while farming Fuel. | ||
+ | * '''Loadout Notes:''' | ||
+ | ** 10 DLC/KaMi or 13 [[Drum Canister (Transport Use)]] will reach the fuel reward cap | ||
+ | *** This makes it possible to reach the cap with just the minimum fleet of 4 ships (more if using Drums instead of DLC) | ||
+ | ** LBAS on ASW duty can be used to help avoid retreats at {{MapRoute|A|red}} but will reduce the net gain in Fuel | ||
+ | ** Line Abreast with multiple OASW at {{MapRoute|A|red}} | ||
+ | ** Vanguard at {{MapRoute|F|red}} unless aiming for Transport kills | ||
+ | </div></div> |
Revision as of 23:44, 8 September 2022
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-2 Start Point | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
|
E-2 Branching Rules (Start Point 1) | ||
---|---|---|
Nodes | Rules | |
A |
B |
|
C |
| |
C |
D |
Choose your own adventure! |
E | ||
D |
L |
|
M |
| |
N |
| |
O |
| |
E |
F |
Choose your own adventure! |
H | ||
H |
I |
Choose your own adventure! |
J | ||
S |
T |
|
U |
| |
V |
|
E-2 Branching Rules (Start Point 2) | ||
---|---|---|
Nodes | Rules | |
P |
P1 |
|
P2 |
| |
Q |
| |
H |
I |
Choose your own adventure! |
J | ||
S |
T |
|
U |
| |
V |
|
Memetail's Guide
Map overview
E2 is a two-phase map using both Single Fleets and Combined Fleets.
- This map uses two locks:
- After completing an optional unlock phase, 1 LBAS will be available to sortie along with a second base only usable in defense.
- Air raids will occur on this map.
Phase 1 - Deliver Supplies to the Coast of Yemen
A TP Phase where supplies must be delivered to the coast of Yemen.
- Node K contains PT Imps along with other surface ships
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
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[edit] |
Optional Phase 1.25 - Unlock LBAS
This optional phase can only be completed after clearing the TP Phase (Phase 1) at any time to unlock access to LBAS and has only 1 requirement:
- Reach node G
- For the fleet used, refer to Phase 1 as it is the same fleet
- Route: 1 A C E F G
Phase 1.5 - Unlock the Second Start Point and the Second Boss
J | O | |
---|---|---|
Hard | S | A+ x2 |
Medium | S | A+ ? |
Easy | ? | ? |
Casual | ? | ? |
- For the fleet used, refer to Phase 1 as it is the same fleet
- Route: 1 A C E H J
Phase 2 - Eliminate the Battleship Princess from the Strait
- Single Fleet: 0-1(F)BB(V), 1-2CV(B), 1CL, 3DD (Fast)
- Route: 1 A C E H J R S V
- This fleet relies on strong Support Expeditions and LBAS
- This fleet is designed to save on Ship Locks and may have trouble killing the boss
- There is a significant Air Presence at node S and boss node V
- Bringing an AACI capable ship is recommended due to the strong air presence
- LBAS Range = 3 to V
- AD/AP at Boss node R is 56/112 on Hard
- Increases to 112/224 on Last Dance
Fuel Farming
Guide to Fuel Farming on E2
Node G is a resource Node on this map that can be farmed for fuel. Its maximum reward of 140 Fuel is calculated as:
[math]\displaystyle{ \text{Fuel}= \text{min}\begin{cases} 30 + 9\times\text{N}_\text{Drum} + 11 \times\text{N}_\text{DLC} + 11\times\text{N}_\text{KaMi} \\ 140 \end{cases} }[/math]
The Ships required for the shortest routing 1 A C E F G are 1CL 3DD (1CL 4DD if Slow), the remaining slots are mostly free, but AV/CL/DD are recommended. The 2 combat nodes are a Subarmine node at A and a Surface Combat node at F containing a light enemy surface fleet.
Notes:
- It is safe to advance even after a ship in the fleet is heavily damaged (大破) and put into taiha-state at Node F as the following Resource Node is not a combat node. Doublecheck the status of the fleet before reentering the map.
- Fodder use and zero morale farming is possible but will likely be less efficient due to retreats at the sub-node
- If you haven't started the map yet, you can farm fuel on Casual difficulty to make the combat nodes easier
- Be aware that locks still get applied to ships used to farm fuel here, so plan locks accordingly
- As 2 Abyssal Transports exist at F on all difficulties, this can also be used for weekly transport quests while farming Fuel.
- Loadout Notes:
- 10 DLC/KaMi or 13 Drum Canister (Transport Use) will reach the fuel reward cap
- This makes it possible to reach the cap with just the minimum fleet of 4 ships (more if using Drums instead of DLC)
- LBAS on ASW duty can be used to help avoid retreats at A but will reduce the net gain in Fuel
- Line Abreast with multiple OASW at A
- Vanguard at F unless aiming for Transport kills
- 10 DLC/KaMi or 13 Drum Canister (Transport Use) will reach the fuel reward cap