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Difference between revisions of "Category:High Altitude Interceptors"

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m (:OhIDontSee: Please at least test in the mode 99.99% of users use.)
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! Casual/Easy:
 
! Casual/Easy:
 
| colspan="2"| '''1x'''
 
| colspan="2"| '''1x'''
| rowspan="2"| {{TextGlow|'''1.1x'''|black|text-colour=Lime|glow-size=1px}}
+
| rowspan="2"| {{TextGlow|'''1.1x'''|black|text-colour=Lime|glow-size=2px}}
| rowspan="2"| {{TextGlow|'''1.2x'''|black|text-colour=Lime|glow-size=1px}}
+
| rowspan="2"| {{TextGlow|'''1.2x'''|black|text-colour=Lime|glow-size=2px}}
 
|-
 
|-
 
! Medium/Hard:  
 
! Medium/Hard:  
| style="color:red"| '''0.5x'''
+
| style="color:red;"| '''0.5x'''
| style="color:red"| '''0.8x'''
+
| style="color:red;"| '''0.8x'''
 
|}</includeonly><noinclude>
 
|}</includeonly><noinclude>
 
{{Category:High Altitude Interceptors<!--|equipment=true-->}}
 
{{Category:High Altitude Interceptors<!--|equipment=true-->}}

Revision as of 08:16, 7 June 2022

  • High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
Land-based Fighter High Altitude Interceptors
Equipment Card Me 163B.png
Me 163B
Equipment Card Prototype Shuusui.png
Prototype Shuusui
Equipment Card Shuusui.png
Shuusui
Airpower modifier against high altitude raids:
Event Map
Difficulty
Number of High Altitude
Interceptors Defending
0 1 2 3+
Casual/Easy: 1x 1.1x 1.2x
Medium/Hard: 0.5x 0.8x
  1. @CC_jabberwock [1][2][3]

Pages in category "High Altitude Interceptors"

The following 3 pages are in this category, out of 3 total.