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Difference between revisions of "Category:High Altitude Interceptors"
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m (:OhIDontSee: Please at least test in the mode 99.99% of users use.) |
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! Casual/Easy: | ! Casual/Easy: | ||
| colspan="2"| '''1x''' | | colspan="2"| '''1x''' | ||
− | | rowspan="2"| {{TextGlow|'''1.1x'''|black|text-colour=Lime|glow-size= | + | | rowspan="2"| {{TextGlow|'''1.1x'''|black|text-colour=Lime|glow-size=2px}} |
− | | rowspan="2"| {{TextGlow|'''1.2x'''|black|text-colour=Lime|glow-size= | + | | rowspan="2"| {{TextGlow|'''1.2x'''|black|text-colour=Lime|glow-size=2px}} |
|- | |- | ||
! Medium/Hard: | ! Medium/Hard: | ||
− | | style="color:red"| '''0.5x''' | + | | style="color:red;"| '''0.5x''' |
− | | style="color:red"| '''0.8x''' | + | | style="color:red;"| '''0.8x''' |
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{{Category:High Altitude Interceptors<!--|equipment=true-->}} | {{Category:High Altitude Interceptors<!--|equipment=true-->}} |
Revision as of 08:16, 7 June 2022
- High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
High Altitude Interceptors | ||||
---|---|---|---|---|
Airpower modifier against high altitude raids: | ||||
Event Map Difficulty |
Number of High Altitude Interceptors Defending | |||
0 | 1 | 2 | 3+ | |
Casual/Easy: | 1x | 1.1x | 1.2x | |
Medium/Hard: | 0.5x | 0.8x |
Pages in category "High Altitude Interceptors"
The following 3 pages are in this category, out of 3 total.