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This page studies the trigger rates & effectiveness of Artillery Spotting (弾着観測射撃), based on preliminary in-game testing. An optimal use of Artillery Spotting could considerably improve your fleet's daytime combat performances.
 
This page studies the trigger rates & effectiveness of Artillery Spotting (弾着観測射撃), based on preliminary in-game testing. An optimal use of Artillery Spotting could considerably improve your fleet's daytime combat performances.
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In brief, Artillery Spotting ''(aka. Day Battle Special Attacks) ''consists of two types of attack: Cut-In '''[CI] '''& Double Attack '''[DA]'''. When activated, the attacking ship receives a damage output ([http://kancolle.wikia.com/wiki/Combat#Damage_Calculations post-cap]) & accuracy bonus. You need to achieve at least Air superiority (AS) during aerial combat, and at least 1 [http://kancolle.wikia.com/wiki/List_of_Seaplanes_by_stats seaplane] equipped on the ship. The remaining plane count can't be 0. More details could be found on the page [http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Game Mechanics -> Artillery Spotting] .
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In brief, Artillery Spotting ''(aka. Day Battle Special Attacks) ''consists of two types of attack: Cut-In '''[CI] '''& Double Attack '''[DA]'''. When activated, the attacking ship receives a damage output ([http://kancolle.wikia.com/wiki/Combat#Post-Cap_Modifiers post-cap]) & accuracy bonus. You need to achieve at least Air superiority (AS) during aerial combat, and at least 1 [http://kancolle.wikia.com/wiki/List_of_Seaplanes_by_stats seaplane] equipped on the ship. The remaining plane count can't be 0. More details could be found on the page [http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Game Mechanics -> Artillery Spotting] .
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# '''<u>Radar & type / </u>'''電探  (+30% CI chance, +10% DA chance, maximum)   
 
# '''<u>Radar & type / </u>'''電探  (+30% CI chance, +10% DA chance, maximum)   
 
# '''<u>Air control state (AS. AS+) / </u>'''制空権の状態  (-12% on both if only Air Superiority (AS) is achieved)
 
# '''<u>Air control state (AS. AS+) / </u>'''制空権の状態  (-12% on both if only Air Superiority (AS) is achieved)
# '''<u>Fleet total LoS (FLoS) / </u>'''艦隊合計索敵値  (+8% DA rate, +10% CI rate, per 100 additional FLoS)
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# '''<u>Fleet total LoS (FLoS) / </u>'''艦隊合計索敵値  (+5~10% trigger chance per 100 additional FLoS, depending on the setup)
 
# <u>'''LoS stat on Seaplane / '''</u>水上機の索敵補正値  (minimal effects)
 
# <u>'''LoS stat on Seaplane / '''</u>水上機の索敵補正値  (minimal effects)
 
The following factors have negligible effects on the trigger rates:
 
The following factors have negligible effects on the trigger rates:
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The following factors ''might'' have an effect on the trigger rates:
 
The following factors ''might'' have an effect on the trigger rates:
 
# '''Fatigue / 疲労度'''  (No effect ?)  
 
# '''Fatigue / 疲労度'''  (No effect ?)  
# '''Level / レベル '''([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Preliminary_Study_on_the_Effects_of_Leveling_%26_FLoS_Difference#Comparative_Study_on_the_Effects_of_Leveling_.28DA_Chance.29 Preliminary test] suggests for ships below level 60, leveling marginally affects DA chance ?)
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# '''Level / レベル '''(Inconclusive ?)
 
# '''Formation / 陣形'''
 
# '''Formation / 陣形'''
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- CA(V):  DA rate + 6%, per 100 additional FLoS  ~ ?
 
- CA(V):  DA rate + 6%, per 100 additional FLoS  ~ ?
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- Ships of any type: CI chance + 10%, per 100 additional FLoS
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- BB(V) & CA(V): Cut-In chance + 10%, per 100 additional FLoS
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3. If an '''additional seaplane''' is added onto the 4th slot: ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#.5BDA.5D_3 source])
 
3. If an '''additional seaplane''' is added onto the 4th slot: ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#.5BDA.5D_3 source])
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- DA rate +5%  
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- DA rate +6%  
    
- CI rate +0%  ~ ?  
 
- CI rate +0%  ~ ?  
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- Actual effects are to be further tested. 
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6. For standard BB(V)s, aka non-Yamato class BBs, radars could be replaced by '''AP Shells''' for a cut-in setup (Main + Sec / AP / Seaplane), which gives ~20% trigger chance bonus on CI ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#.5BCI.5D_3 source]). However, you could also use AP shells (or Secondary)''' '''for a''' <u>hybrid set up</u>''' (2 Main / AP (or Secondary) / seaplane). In the standard situation, the combined Artillery Spotting chance is around '''70%'''.  
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6. For BB(V)s, radars could be replaced by '''AP Shells''' for a cut-in setup (Main + Sec / AP / Seaplane), which gives ~20% trigger chance bonus on CI ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#.5BCI.5D_3 source]). However, you could also use a''' <u>hybrid set up</u>''' (2*Main + AP or 2*Main + Sec.Gun). In the standard situation, the combined Artillery Spotting chance is around '''75%'''.  
 
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- AP shell hybrid setup (with "''fit gun"''):              ''CI = ~38% & ''DA = ~32%.  ?
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- AP shell hybrid setup (with "''overweight gun"''): ''CI = ~43% & ''DA = ~27%.  ?
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- AP shell hybrid setup:                                   ''CI = ~45% & ''DA = ~30%
    
- Secondary gun hybrid setup:                          ''CI = ~50% & ''DA = ~20%.  ?
 
- Secondary gun hybrid setup:                          ''CI = ~50% & ''DA = ~20%.  ?
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- For hybrid setup, every 100 additional LoS <u>''will only increase CI chances by 5%.''</u>'' ? ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#.5BHYBRID.5D source])''
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- For hybrid setup, every 100 additional LoS <u>''will only increase CI chances by 5%.''</u>'' ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#.5BHYBRID.5D source])''
    
- Replacing Type 0 Recon by ''<u>Type 0 Observation Seaplane</u>'' will increase DA rate by ''3%. ? ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#.5BHYBRID.5D_4 source])''  
 
- Replacing Type 0 Recon by ''<u>Type 0 Observation Seaplane</u>'' will increase DA rate by ''3%. ? ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#.5BHYBRID.5D_4 source])''  
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- These estimates are based on very limited test results, thus lower credibility.
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- '''Brief Conclusion:''' Huge caliber guns and/or secondary gun on standard BB(V) would trade some DA for more CI chances.
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==== Sample Calculation for Hybrid Setup: (Rough estimate) ====
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==== Sample Calculation for Hybrid Setup: ====
1)  Mutsu Kai, AS+, FLoS = 400, Type 0 Recon, AP shell setup with 41cm x 2:
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1)  Mutsu Kai, AS+, FLoS = 400, Type 0 Recon, AP shell setup:
* Total artillery spotting rate = 70%''(BASE)'' + 5%''(LoS Modifier)'' = '''75%'''.
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* Total artillery spotting rate = 75%''(BASE)'' + 5%''(LoS Modifier)'' = '''80%'''.
** <s>CI% = 38%''(AP BASE)'' + 5%''(LoS Modifier)'' = '''''43%'''''</s>
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** CI% = 45%''(AP BASE)'' + 5%''(LoS Modifier)'' = '''''50%'''''
** <s>DA% = 32%''(AP BASE) = '''32%'''''</s>
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** DA% = 30%''(AP BASE) = '''30%'''''
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2)  Kongou Kai Ni, AS+, FLoS = 400, Type 0 Obsv., AP shell setup with 46cm x 2:
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2)  Kongou Kai Ni, AS+, FLoS = 400, Type 0 Obsv., AP shell setup:
* Total artillery spotting rate = 70%''(BASE)''+ 5%''(LoS Modifier) + 3%<Type 0 Obsv.> ''= '''78%'''
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* Total artillery spotting rate = 75%''(BASE) ''+ 5%''(LoS Modifier) + 3%<Type 0 Obsv.> ''= '''83%'''
** <s>CI% = 43%''(AP BASE, Overload) ''+ 5%(LoS) ='' '''48%'''''</s>
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** CI% = 45%''(AP BASE) ''+ 5%(LoS Modifier) ='' '''50%'''''
** <s>DA% = 27%''(AP BASE, Overload) + 3%(Obsv.Seaplane) = '''30%'''''</s>
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** DA% = 30%''(AP BASE) + 3%(Obsv.Seaplane) = '''33%'''''
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3) Nagato Kai, '''AS''', FLoS = 400, Type 0 Obsv., AP shell setup with 46cm x 2:
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3) Nagato Kai, '''AS''', FLoS = 400, Type 0 Obsv., AP shell setup:
* Total artillery spotting rate = 70%''(BASE) - ''18%''(Air Superiority)''+ 5%''(LoS Modifier) + 3%<Type 0 Obsv.> ''= '''60%'''
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* Total artillery spotting rate = 75%''(BASE) - ''18%''(Air Superiority)''+ 5%''(LoS Modifier) + 3%<Type 0 Obsv.> ''= '''65%'''
** <s>CI% = 43%''(AP BASE, Overload) - ''11%''(Air Superiority)''+ 5%(LoS) = '''''37%'''''</s>
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** CI% = 45%''(AP BASE) - ''11%''(Air Superiority)''+ 5%(LoS) = '''''39%'''''
** <s>DA% = 27%''(AP BASE, Overload) - ''7%''(Air Superiority)+ 3%(Obsv.Seaplane) = '''23%'''''</s>
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** DA% = 30%''(AP BASE) - ''7%''(Air Superiority)+ 3%(Obsv.Seaplane) = '''26%'''''
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- <u>For CA(V) using DA setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})  
 
- <u>For CA(V) using DA setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})  
* If head-on, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
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* If head-on, T-disadvantage, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
 
- <u>For BB(V) using DA setup + radar</u>: ({{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{Radar}})  
 
- <u>For BB(V) using DA setup + radar</u>: ({{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{Radar}})  
 
* If high activation rate guaranteed (eg. flagship, FLoS >500), DA is recommended for enemy weaker than [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships]. ([http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F source])  
 
* If high activation rate guaranteed (eg. flagship, FLoS >500), DA is recommended for enemy weaker than [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships]. ([http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F source])  
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# Since fatigue doesn't seem to penalize the trigger rates while DA / CI boosts shelling accuracy, you could use it to counter fatigue. For example, '''[http://kancolle.wikia.com/wiki/Tutorial:_Leveling leveling] your ships at 3-2a with red faces.''' This method could drastically speed up your leveling, but less resource friendly (more buckets & repair cost).
 
# Since fatigue doesn't seem to penalize the trigger rates while DA / CI boosts shelling accuracy, you could use it to counter fatigue. For example, '''[http://kancolle.wikia.com/wiki/Tutorial:_Leveling leveling] your ships at 3-2a with red faces.''' This method could drastically speed up your leveling, but less resource friendly (more buckets & repair cost).
 
# If ELoS ([http://kancolle.wikia.com/wiki/Line_of_Sight effective LoS]) is prioritized, you wish to have more seaplane bombers, and/or you don't have good radars, '''''equip an extra seaplane on your 4th slot''''' is usually a good choice.
 
# If ELoS ([http://kancolle.wikia.com/wiki/Line_of_Sight effective LoS]) is prioritized, you wish to have more seaplane bombers, and/or you don't have good radars, '''''equip an extra seaplane on your 4th slot''''' is usually a good choice.
# '''For newer players, hybrid setup is recommended''' since your FLoS (fleet total LoS) is usually very low, which in turn will significantly penalize your ship's artillery spotting chances. Hybrid setup, however, has the highest base trigger chances while not so affected by FLoS. However, you should always get AS+(制空権確保) and maximize your ship's firepower through [http://kancolle.wikia.com/wiki/Modernization#Introduction modernization]. Please be aware that using 2 x Main + 1 x Sec would force your ship to do CI in night battles, the trigger rate of which is very dependent on luck stat & placement (flagship).. 
       
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