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== Typical Set Ups for Artillery Spotting: ==
 
== Typical Set Ups for Artillery Spotting: ==
All the typical set ups are listed below, click [http://kancolle.wikia.com/wiki/Combat#Common_Setups here] to see more possible combinations. Notice that any other combination will NOT change their attack modes or trigger rates.  
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All the typical set ups are listed below, click [http://kancolle.wikia.com/wiki/Combat#Common_Setups here] to see more possible combinations. Notice that any other combination will NOT change their attack modes or trigger rates. The damage modifiers are all applied post-cap (150).  
 
==== Double Attack ====
 
==== Double Attack ====
 
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} ....................2 x [http://kancolle.wikia.com/wiki/List_of_Main_Guns_by_stats Main] + Seaplane..........................................(basic setup)
 
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} ....................2 x [http://kancolle.wikia.com/wiki/List_of_Main_Guns_by_stats Main] + Seaplane..........................................(basic setup)
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* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}}............2 x Main + Seaplane + '''[http://kancolle.wikia.com/wiki/List_of_Radars_by_stats Radar]'''         
 
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}}............2 x Main + Seaplane + '''[http://kancolle.wikia.com/wiki/List_of_Radars_by_stats Radar]'''         
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''>> DA Damage: 120% (post cap) x 2. More powerful for ships with high shelling accuracy and against higher evasion, lighter armor units.''         
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''>> DA Damage: 120% x 2. More powerful for ships with higher activation chances & shelling accuracy. Double attack = An extra chance to hit or crit the target.''       
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''>> Set up #2 and #3 gives ~10% extra trigger chances on DA.''         
    
==== Cut-In ====
 
==== Cut-In ====
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''>> CI Damage: 110% / 120% / 130%. Works well for ships with high firepower while giving more chances for Artillery Spotting.''
 
''>> CI Damage: 110% / 120% / 130%. Works well for ships with high firepower while giving more chances for Artillery Spotting.''
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''>> Set up #2 triggers either secondary gun CI (110%) or radar CI (120%).''
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''>> Set up #2 triggers either radar CI (120%).or secondary gun CI (110%).''
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''>>Set up #3 triggers either AP shell CI (130%) or secondary gun CI (110%). Highest base trigger chances, less dependent on FLoS.''
    
==== Hybrid (DA+CI) ====
 
==== Hybrid (DA+CI) ====
 
* {{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}}......................2 x Main + '''Sec''' + [http://kancolle.wikia.com/wiki/List_of_Seaplanes_by_stats Seaplane]  
 
* {{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}}......................2 x Main + '''Sec''' + [http://kancolle.wikia.com/wiki/List_of_Seaplanes_by_stats Seaplane]  
 
* {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}......................2 x Main + '''AP shell''' + Seaplane..........................(most powerful)
 
* {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}......................2 x Main + '''AP shell''' + Seaplane..........................(most powerful)
''>> CI Damage: 130% / 150%. More CI expected than DA. Giving the highest base rate for triggering Artillery Spotting.''
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''>> CI Damage: 110% / 150%. DA Damage 120% x 2. Both gives the highest base trigger chances (more dependent on FLoS).''
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''>> Set up #1 triggers either DA (120% x 2) or secondary gun CI (110%).''
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''>> Set up #2 triggers either CI (130%) or DA (120% x 2).''
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The following factors ''might'' have an effect on the trigger rates:
 
The following factors ''might'' have an effect on the trigger rates:
 
# '''Fatigue / 疲労度'''  (No effect ?)  
 
# '''Fatigue / 疲労度'''  (No effect ?)  
# '''Level / レベル '''([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Preliminary_Study_on_the_Effects_of_Leveling_%26_FLoS_Difference#Comparative_Study_on_the_Effects_of_Leveling_.28DA_Chance.29 Preliminary test] suggests for ships below level 60, leveling marginally affects DA chance)
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# '''Level / レベル '''([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Preliminary_Study_on_the_Effects_of_Leveling_%26_FLoS_Difference#Comparative_Study_on_the_Effects_of_Leveling_.28DA_Chance.29 Preliminary test] suggests for ships below level 60, leveling marginally affects DA chance ?)
 
# '''Formation / 陣形'''
 
# '''Formation / 陣形'''
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* Therefore, not recommended against ships stronger than CA.
 
* Therefore, not recommended against ships stronger than CA.
 
* If you're confident with your firepower, avoiding overkill on weak enemies, and/or pursuing higher activation rate, CI + radar is usually a good choice. For example, to prevent ships from stealing MVP.
 
* If you're confident with your firepower, avoiding overkill on weak enemies, and/or pursuing higher activation rate, CI + radar is usually a good choice. For example, to prevent ships from stealing MVP.
- <u>For CA(V) using secondary gun hybrid setup</u>: ({{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}})
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* Since an additional gun is added, while the CI damage modifier is '''130% post-cap''', this setup is more powerful than the previous one.
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*  Therefore, recommended against tougher enemies.
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* However, it does not provide vital bonus on accuracy or LoS. Besides, this setup will shift DA to Cut-In during [http://kancolle.wikia.com/wiki/Combat#Night_Battle_Special_Attacks night battle], the trigger chance of which is very luck-dependent.
   
- <u>For BB(V) using AP shell</u>:
 
- <u>For BB(V) using AP shell</u>:
 
* '''''130% post-cap''' damage for CI setup + AP. (''{{RedGunHeavy}}{{YellowGun}}{{RedAmmo}}{{Seaplane}}'')''
 
* '''''130% post-cap''' damage for CI setup + AP. (''{{RedGunHeavy}}{{YellowGun}}{{RedAmmo}}{{Seaplane}}'')''
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