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- <u>For CA(V) using CI setup + radar</u>: ({{RedGunMedium}}{{YellowGun}}{{Seaplane}}{{Radar}})  
 
- <u>For CA(V) using CI setup + radar</u>: ({{RedGunMedium}}{{YellowGun}}{{Seaplane}}{{Radar}})  
 
* Maximum damage is '''''120% post cap''''',''''' '''''when radar CI is triggered.
 
* Maximum damage is '''''120% post cap''''',''''' '''''when radar CI is triggered.
* Despite the highest activation rate, it provides a chance (~40%) to trigger secondary gun CI, which has only '''110%''' damage modifier post-cap. This will be awkward when facing heavy armor enemies.
+
* Despite the highest activation rate, it provides a chance (~33%) to trigger secondary gun CI, which has only '''110%''' damage modifier post-cap. This will be awkward when facing heavy armor enemies.
 
* Therefore, not recommended against ships stronger than CA.
 
* Therefore, not recommended against ships stronger than CA.
 
* If you're confident with your firepower, avoiding overkill on weak enemies, and/or pursuing higher activation rate, CI + radar is usually a good choice. For example, to prevent ships from stealing MVP.
 
* If you're confident with your firepower, avoiding overkill on weak enemies, and/or pursuing higher activation rate, CI + radar is usually a good choice. For example, to prevent ships from stealing MVP.
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- In-depth study on the effectiveness of BB(V) using AP hybrid setup: [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA vs CI with sample enemies] ''(by Nainodel)''.     
 
- In-depth study on the effectiveness of BB(V) using AP hybrid setup: [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA vs CI with sample enemies] ''(by Nainodel)''.     
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- Preliminary test results [[http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Shelling_Accuracy_Test_Results_(Source_to_be_cited)#II_-_The_Overweight_Penalty_on_FBB Source 1]][[http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Shelling_Accuracy_Test_Results_(Source_to_be_cited)#III_-_The_Overweight_Penalty_on_BB_.28cont.27d.29 2]] shows the '''overweight penalty''' ''(eg. using too many 46cm on FBB)'' will somehow lower shelling accuracy from single attacks. It is suspected that this would affect Artillery Spotting, too. Nevertheless, the penalty could be largely offset by either leveling (married ships), high morale ([http://kankoreshuukai.blog.jp/archives/2474494.html as high as possible]), or using a fit gun for the BB ''(eg. 35.6cm on Kongou Class)''. Accuracy bonus from equipment would be helpful in countering the penalty.     
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- Preliminary test results [[http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Shelling_Accuracy_Test_Results_(Source_to_be_cited)#II_-_The_Overweight_Penalty_on_FBB Source 1]][[http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Shelling_Accuracy_Test_Results_(Source_to_be_cited)#III_-_The_Overweight_Penalty_on_BB_.28cont.27d.29 2]] shows the '''overweight penalty''' ''(eg. using too many 46cm on FBB)'' will somehow lower shelling accuracy from single attacks. It is suspected that this would affect Artillery Spotting, too. Nevertheless, the penalty could be largely offset by either leveling (married ships), high morale ([http://kankoreshuukai.blog.jp/archives/2474494.html as high as possible]), or using a fit gun for the BB ''(eg. 35.6cm on Kongou Class)''. Accuracy bonus from equipment are also helpful in countering the penalty.     
     
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