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| ! colspan="2" style="text-align:center;" |Pre-Cap Attack Power = [[#Base_Attack_Power|Base Attack Power]] + Night Spotting Bonus | | ! colspan="2" style="text-align:center;" |Pre-Cap Attack Power = [[#Base_Attack_Power|Base Attack Power]] + Night Spotting Bonus |
| |- | | |- |
− | ! colspan="2" style="text-align:center;" |Attack Power Before Cap-Adjust = [Pre-Cap Attack Power × [[#Pre-Cap_Modifiers|Pre-Cap Modifiers]]] | + | ! colspan="2" style="text-align:center;" |Attack Power Before Cap = [Pre-Cap Attack Power × [[#Pre-Cap_Modifiers|Pre-Cap Modifiers]]] |
| |- | | |- |
| ! rowspan="2" style="text-align:center;" |Cap-Adjusted Attack Power = | | ! rowspan="2" style="text-align:center;" |Cap-Adjusted Attack Power = |
− | ! style=text-align:center;" | Attack Power Before Cap-Adjust, if it is less or equal to the [[#Attack Power Cap|Attack Power Cap]] | + | ! style=text-align:center;" | Attack Power Before Cap, if it is less or equal to the [[#Attack Power Cap|Attack Power Cap]] |
| |- | | |- |
− | ! style=text-align:center;" | [[#Attack Power Cap|Attack Power Cap]] + √(Attack Power Before Cap-Adjust - [[#Attack Power Cap|Attack Power Cap]]), if Attack Power Before Cap-Adjust is over the [[#Attack Power Cap|Attack Power Cap]] | + | ! style=text-align:center;" | [[#Attack Power Cap|Attack Power Cap]] + √(Attack Power Before Cap - [[#Attack Power Cap|Attack Power Cap]]), if Attack Power Before Cap is over the [[#Attack Power Cap|Attack Power Cap]] |
| |- | | |- |
| ! colspan="2" style="text-align:center;" |Effective Armor = Enemy Armor × 0.7 + Random(0 ~ Enemy Armor -1) × 0.6 | | ! colspan="2" style="text-align:center;" |Effective Armor = Enemy Armor × 0.7 + Random(0 ~ Enemy Armor -1) × 0.6 |
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| Applies after the pre-cap modifiers. This is a '''soft limit''' on your effective attack power. | | Applies after the pre-cap modifiers. This is a '''soft limit''' on your effective attack power. |
| | | |
− | <u>Condition</u>: If your Attack Power Before Cap-Adjust exceeds: | + | <u>Condition</u>: If your Attack Power Before Cap exceeds: |
| * '''150''' for Day Battle, | | * '''150''' for Day Battle, |
| * '''300''' for Night Battle, ''or'' | | * '''300''' for Night Battle, ''or'' |
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| then the Attack Power Cap will kick-in, reducing attack power. The calculation is: | | then the Attack Power Cap will kick-in, reducing attack power. The calculation is: |
| | | |
− | <math>\text {Cap-Adjusted Attack Power} = x + \sqrt {\text {Attack Power Before Cap-Adjust} - x}</math>, where x represents the attack power cap applicable to the attack. | + | <math>\text {Cap-Adjusted Attack Power} = x + \sqrt {\text {Attack Power Before Cap} - x}</math>, where x represents the attack power cap applicable to the attack. |
| | | |
| Daytime Attack Cap (150) often makes it important to utilize [[#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the summation of torpedo and firepower being used to calculate the base attack power. | | Daytime Attack Cap (150) often makes it important to utilize [[#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the summation of torpedo and firepower being used to calculate the base attack power. |