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then the Attack Power Cap will kick-in, reducing attack power. The calculation is:
 
then the Attack Power Cap will kick-in, reducing attack power. The calculation is:
   −
<math>\text {Attack Power After Cap} = x + \sqrt {\text {Pre-Cap Attack Power} - x}</math>, where x represents the attack power cap applicable to the attack.
+
<math>\text {Cap-Adjusted Attack Power} = x + \sqrt {\text {Attack Power Before Cap-Adjust} - x}</math>, where x represents the attack power cap applicable to the attack.
    
Daytime Attack Cap (150) often makes it important to utilize [[#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the summation of torpedo and firepower being used to calculate the base attack power.
 
Daytime Attack Cap (150) often makes it important to utilize [[#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the summation of torpedo and firepower being used to calculate the base attack power.
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