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13,779 bytes removed ,  9 years ago
Forking Aerial Combat from the main page so sorting through this is less headache-inducing; however, I don't know where to link the page.
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*Failure prevents participation of allied planes in the aerial combat phase.
 
*Failure prevents participation of allied planes in the aerial combat phase.
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==Aerial Combat==
+
==[[Aerial Combat]]==
<span style="font-size:17px;font-weight:bold;">Aerial Combat Stages</span>
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{| class="wikitable"
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|-
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! scope="col" style="text-align:center;" |Stage
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! scope="col" style="text-align:center;" |Notes
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|-
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|Fighter Combat
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|Battle for air supremacy. Determines if Artillery Spotting and/or Contact are possible.
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|-
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|Anti-bomber Combat
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|Number of bombers shot down by fighters is affected by the result of the previous phase
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|-
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|Anti-Air Cut-In
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|An Anti-Air Director may cause heavy damage to enemy bombers
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|-
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|Fleet Anti-air Defense
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|Fleet defends against enemy bombers
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|-
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|Bombing
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|See ''Damage Calculation'' for details
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|}
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===Fighter Combat===
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<center><math>\text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number planes in slot}} \times \text {Plane anti-air stat} \text{)}</math><ref name="FPEx">Example on how to calculate a ship's fighter power using the formula.
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Akagi Kai's fighter power (with Reppus in slot 1 and 2, Reppu Kai in slot 3, M62 in slot 4)
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= Floor[ √(Slot 1) x Reppu's AA] + Floor[ √(Slot 2) x Reppu's AA] + Floor[ √(Slot 3) x ReppuKai's AA] + Floor[ √(Slot 4) x M62's AA]
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= Floor[ √(20) x 10] + Floor[ √(20) x 10] + Floor[ √(32) x 12] + Floor[ √(10) x 4]
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= 44 + 44 + 67 + 11
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= 166
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</ref></center>
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* {{GreenPlane}} Fighter planes, and specific {{BluePlane}}{{RedPlane}}{{Seaplane}} Torpedo / Dive / Seaplane bombers with an +AA stat participate in the Fighter Combat.
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* Recon planes (carrier based{{YellowPlane}} or seaplane recon{{Seaplane}}) will '''NOT''' participate in Fighter Combat.
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* The allied fleet and enemy fleet's Fighter Powers are compared to determine the result of Fighter Combat:
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{| class="wikitable"
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|-
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! scope="col" style="width:190px; text-align:center;" |Fighter Power<br>(FP = Own Fighter Power,<br>EFP = Enemy Fighter Power)
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! scope="col" style="width:100px; text-align:center;" |Result
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! scope="col" style="width:165px; text-align:center;" |Text Display
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! scope="col" style="width:110px; text-align:center;" | % Shot Down
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! scope="col" style="width:100px; text-align:center;" |[[Combat#Contact|Contact]]
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! scope="col" style="width:100px; text-align:center;" |[[Artillery Spotting|Artillery Spotting]]
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! scope="col" style="width:100px; text-align:center;" |[[Combat#Night Combat|Night Spotting]]
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|-
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|FP ≥ 3×EFP<br/> ''or'' Enemy Failed Detection <br/> ''or'' EFP=0 and Planes launched
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|Air Supremacy      (AS+)
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|<span style="color:green">'''制空権確保!'''</span><br />''Seikuuken Kakuho!''
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| style="text-align:center;" |0~90%
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|Allied only
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|Allied only
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|Allied only
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|-
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|3×EFP > FP ≥ 1.5×EFP
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|Air Superiority
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(AS)
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|<span style="color:green">'''航空優勢! '''</span><br />''Koukuu Yuusei!''
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| style="text-align:center;" |0~80%
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|Both sides
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|Allied only
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|Both sides
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|-
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|1.5×EFP > FP ≥ 2/3×EFP<br> ''or'' '''Aerial Combat Stage did not occur'''
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|Air Parity
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|No text displayed
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| style="text-align:center;" |0~60%
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|Both sides
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|Impossible for either side
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|Impossible for regular combat nodes<br/> Both sides for PvP as well as Night Combat Only nodes
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|-
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|2/3×EFP > FP ≥ 1/3×EFP
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|Air Incapability
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|No text displayed
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| style="text-align:center;" |0~40%
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|Both sides
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|Enemy only
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|Both sides
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|-
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|FP < 1/3×EFP
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|Air Denial
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|<span style="color:red">'''制空権喪失! '''</span><br />''Seikuuken Soushitsu!''
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| style="text-align:center;" |0~10%
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|Enemy only
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|Enemy only
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|Enemy only
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|}
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*This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.
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*The percentage of planes shot down applies for both sides' respective outcomes, and is calculated per slot.
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:*For example, securing Air Superiority means allied planes shoot down up to 80% of enemy planes, and the enemy under Air Incapability will shoot down up to 40%.
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:*As this is applied per slot, 80% of one enemy bomber group can be shot down while a second has 0% shot down.
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*[[Combat#Contact|Contact]] can be triggered by having at least 1 carrier scout plane, seaplane scout, and/or torpedo bomber equipped. It increases damage during the bombing phase depending on the accuracy bonus of the squad triggering Contact.
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*Even if allied planes secure air supremacy, planes can still be lost (up to 10%), and the subsequent anti-air defense stage can eliminate more bombers.
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====Enemy Ship Fighter Power====
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{| class="wikitable"
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|-
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! scope="col" style="text-align:center; width:300px;" |Enemy Ship Type
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! scope="col" style="text-align:center;" |Fighter Power
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! scope="col" style="text-align:center; width:280px;" |Enemy Ship Type
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! scope="col" style="text-align:center;" |Fighter Power
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|-
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|[[Light Carrier Nu-Class]]
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| style="text-align:center;" |8
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|Armored Carrier Demon
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| style="text-align:center;" |44
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|-
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|[[Light Carrier Nu-Class]] Elite
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| style="text-align:center;" |24
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|Armored Carrier Princess
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| style="text-align:center;" |48
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|-
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|[[Light Carrier Nu-Class]] Flagship
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| style="text-align:center;" |23
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|Floating Fortress
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| style="text-align:center;" |27
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|-
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|[[Standard Carrier Wo-Class]]
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| style="text-align:center;" |10
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|Escort Fortress
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| style="text-align:center;" |29
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|-
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|[[Standard Carrier Wo-Class]] Elite
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| style="text-align:center;" |27
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|Southern War Demon
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| style="text-align:center;" |41
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|-
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|[[Standard Carrier Wo-Class]] Flagship
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| style="text-align:center;" |28
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|Southern War Princess
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| style="text-align:center;" |47
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|-
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|[[Standard Carrier Wo-Class]] Flagship 2
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| style="text-align:center;" |84
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|[[Northern Princess]] World 3-5
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| style="text-align:center;" |76
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|-
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|[[Standard Carrier Wo-Class]] Kai Flagship
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| style="text-align:center;" |102
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|[[Northern Princess]] World 3-5 (HQ < 85)
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| style="text-align:center;" |72
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|-
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|[[Battleship Re-Class]]
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| style="text-align:center;" |94
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| [[Northern Princess]] World 3-5 Final Form
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| style="text-align:center;" |109
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|-
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|[[Battleship Re-Class]] Elite
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| style="text-align:center;" |107
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|[[Northern Princess]] World 3-5 Final Form (HQ < 85)
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| style="text-align:center;" |105
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|-
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|[[Aircraft Carrier Demon]]
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| style="text-align:center;" |96
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| Anchorage Water Demon
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| style="text-align:center;" |0
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|}
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=== Anti-Air Cut-In ===
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[[File:Bandicam_2014-11-20_02-55-57-126.avi_snapshot_00.26_-2014.11.20_03.09.34-.jpg|thumb|An Anti-Air Cut-In]]
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Certain equipment combinations will provide a chance for an Anti-Air Cut-In (AACI) during the aerial combat. When activated, the cut-in CG (shown on the right) would appear before engaging the enemy fighters, but does not appear to affect the resulting air control state (AS+, AS, Air Parity or Denial). Although there's currently no conclusion on how it's applied onto the [[Combat#Fleet_Anti-air_Defense|Fleet Anti-air Defense formula]], a general consensus suggests the effectiveness scales with the AA stat ({{AA}}) of the ship triggering it.
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====Requirement====
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* One of the following sets:
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*# <u>Heavy Main Gun</u>{{Template:RedGunHeavy}}, <u>Type 3 Shell</u> {{GreenAmmo}}, plus <u>Anti-Aircraft Fire Director</u> '''(AAFD)''' {{AntiAircraftFireDirector}}
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*#* ''Can be supplemented with an AA RADAR'' {{Radar}}
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*#* Only available for BB(V)s due to Heavy Gun requirement.
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*# <u>High-Angle mount</u> ([[List_of_Main_Guns_by_stats|main gun]] or [[List_of_Secondary_Guns_by_stats|secondary]]) {{GreenGunDP}} plus <u>'''AAFD'''</u>{{AntiAircraftFireDirector}}
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*#* ''Can be supplemented with an AA RADAR'' {{Radar}}
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*#* Achievable by any surface ship.
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*# [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director|'''<u>10cm Twin High-angle Mount + AAFD</u>''']] plus <u>AA RADAR</u>{{Radar}}
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*#* ''Can be supplemented with an HA mount ''{{GreenGunDP}}'' or another 10cm Twin High-angle Mount + AAFD''
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*#* Available to any ship capable of equipping a Light Main Gun.
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*# [[25mm Triple Autocannon Mount (Concentrated Deployment)|'''<u>25mm Triple Autocannon Mount (Concentrated Deployment)</u>''']], [[List of Anti-Air Guns by stats|<u>AA Gun</u>]] (any) {{GreenGunMG}}, plus <u>AA RADAR</u> {{Radar}}
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*#* Achievable by any surface ship.
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*# Either [[12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director|'''<u>12.7cm Twin High-angle Mount + AAFD</u>''']] or [[90mm Single High Angled Gun|'''<u>90mm Single High Angled Gun</u>''']], plus <u>AA RADAR</u> {{Radar}}
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*#* ''Can be supplemented with an High-angle Mount + AAFD''
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*#* As both 12.7cm Twin High-angle Mount + AAFD and 90mm Single High Angled Gun are considered secondary guns, only ships capable of equipping them may use this setup.
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* '''[[Akizuki]]''' has a built-in AA fire director, which allows her to trigger AACI without an AAFD with the following setup
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:* <u>High-Angle mount</u> (any) {{GreenGunDP}} plus either or both:
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::* ''<u>RADAR</u> (any kind)'' {{Radar}}
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::* ''<u>High-Angle mount</u> (any)'' {{GreenGunDP}}
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*[[Maya|Maya Kai 2]] may trigger AACI with a unique setup:
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:* [[25mm Triple Autocannon Mount (Concentrated Deployment)|'''<u>25mm Triple Autocannon Mount (Concentrated Deployment)</u>''']], plus <u>High-Angle mount</u> (any) {{GreenGunDP}}
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::* ''Can be supplemented with an AA RADAR'' {{Radar}}
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====Notes====
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* [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director|10cm Twin High-angle Mount + AAFD]], [[12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director|12.7cm Twin High-angle Mount + AAFD]] and [[90mm Single High Angled Gun]] can substitute for a regular High-angle mount. Their built-in AAFD functions when paired with an AA RADAR.
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* Slots otherwise empty can be equipped with anything else without disabling the Anti-Air Cut-In.
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* A maximum of 1 ship will perform AACI per battle (regardless of how many ships are capable of doing so, or whether it is a [[Combined Fleet]] engagement), and due to AA stat of the ship performing the cut-in affecting the number of planes shot down, it may be desired to limit the number of ships with AACI setup.
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* Successful enemy AACI will not display; typically, greater than normal losses of planes after a battle can be contributed to enemy AACI.
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* Does not affect the determination of [[Combat#Fighter_Combat|Air Superiority]].
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* Cannot shoot down pure enemy fighters, as usual.
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====Effect====
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* Provide an AoE blast on all the incoming enemy '''bombers''', from the ship who is triggering it.'' ([http://kancolle.wikia.com/wiki/User_blog:Reikyu/A_brief_look_at_AA_defense_and_AA_cut-in_performance source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2], ''[http://kankoregouchin.blog.fc2.com/blog-entry-43.html 3]'')''
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====Trigger Chance====
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* '''AA stat''' ({{AA}}) of the ship performing the cut-in (equipment bonuses included) affects trigger rate.  The correlation seems to be about +0.4% trigger rate for every point of AA ?  ''([http://kankoregouchin.blog.fc2.com/blog-entry-43.html source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2])''
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* '''Air radars''' provide marginal bonuses on AACI:
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:* For HA + AAFD setup, Air radar on CA does not increase the trigger chance on a large scale ??.'' ([http://kankoregouchin.blog.fc2.com/blog-entry-41.html source])''
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:* Type 13 Air radar Kai on Akizuki (and other DDs?) increases the trigger chance by '''~10%'''. When AACI was activated, it also helps with shooting down more bombers. (''[http://kankoregouchin.blog.fc2.com/blog-entry-43.html source]'')
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With an AA Cut-In from a ship with high AA stat ({{AA}}), it is possible to '''obliterate all incoming bombers''' before they inflict any damage, and even prevent opposing carriers from shelling since they have 0 bombers left.''' In PVP Exercises, opposing fleets can do AA Cut-Ins, but the animation is not shown.'''
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There are reports that enemy ships in map [[World_6:_%E4%B8%AD%E9%83%A8%E6%B5%B7%E5%9F%9F#6-2|6-2]] ''might'' be capable of doing AACI. Other than that, there is currently no enemy ship capable to blast all your bombers with AA weapons.
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===Fleet Anti-air Defense===
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Each enemy bomber slot is assigned at random to a defending ship. Those ships then, for each assigned enemy slot, have an approximately 50% chance to shoot down enemy planes. The number of planes shot down is given by the equations below:
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<center>
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<math>\text{Shot Down} = \text{Floor((Ship AA } + \text{Floor(Fleet Anti-air} \times \text{Formation Modifier))} \times 0.2125\text{)}</math>, where <br><math>\text{Fleet Anti-air} = \text{Floor(} \sum^\text{All slots}\text{Equipment AA Bonus} \times \text{Equipment Modifier)}</math>
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</center>
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The "Fleet Anti-Air" bonus is the sum of every equipment slot of every ship in the fleet (including the defending ship).
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====Formation Modifiers====
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{| class="wikitable"
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|-
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! scope="col" style="text-align:center;" |Formation
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! scope="col" style="text-align:center;" |Modifier
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|-
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|Line Ahead, Line Abreast, Echelon
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| style="text-align:center;" |1.0
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|-
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|Double Line
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| style="text-align:center;" |1.2
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|-
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|Diamond
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| style="text-align:center;" |1.6
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|}
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====Equipment Modifiers====
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{| class="wikitable"
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|-
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! scope="col" |Equipment Type
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! scope="col" style="text-align:center;" |Modifier
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|-
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|46cm Triple Gun Mount
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| style="text-align:center;" |0.25
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|-
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|High-angle Mounts
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| style="text-align:center;" |0.35
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|-
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|AA Radars
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| style="text-align:center;" |0.40
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|-
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|Type 3 Shell
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| style="text-align:center;" |0.60
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|-
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|All other equipment
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| style="text-align:center;" |0.20
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|}
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*Any equipment that gives an anti-air bonus will contribute to shooting down enemy bombers.
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*The ship chosen to defend against bombers is not necessarily the ship targeted by that slot.
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*The ship selected to defend is not necessarily the target of the bomber. Any allied ship, including submarines, may be chosen to defend against bombers.
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*The forward sliding and machine gun animations seem to have no correlation with the calculations.
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*These calculations only apply for the allied fleet's anti-air defense; enemy fleets seem to use a different formula.
      
==Opening Stages==
 
==Opening Stages==
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[[zh:战斗]]
 
[[zh:战斗]]
[[Category:Calculation]]
   
[[Category:Help]]
 
[[Category:Help]]
[[Category:Game System]]
   
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
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