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|-
|-
! rowspan="3" scope="col" style="text-align:center;" |Damage =
! rowspan="3" scope="col" style="text-align:center;" |Damage =
−
! scope="col" |<center>[[Combat#Basic_Attack_Power|Basic Attack Power]]<br />x<br />[[Combat#Pre-Cap_Modifiers|Pre-Cap Modifiers]]</center>
+
! scope="col" |<center>[[Combat#Base_Attack_Power|Base Attack Power]]<br />x<br />[[Combat#Pre-Cap_Modifiers|Pre-Cap Modifiers]]</center>
! scope="col" |×
! scope="col" |×
! scope="col" |<center>[[Combat#Post-Cap_Modifiers|Post-Cap Modifiers]]</center>
! scope="col" |<center>[[Combat#Post-Cap_Modifiers|Post-Cap Modifiers]]</center>
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*''If the result is less than 1, it becomes '''scratch damage''', which does 6-14% of current target HP, rounded down (can be rounded to 0).''
*''If the result is less than 1, it becomes '''scratch damage''', which does 6-14% of current target HP, rounded down (can be rounded to 0).''
−
*'''''If the pre-cap damage''' (Basic Attack Power x Pre-Cap Modifiers)''' exceeds [[Combat#Attack_Power_Cap|a certain cap value]], it will be modified.'''''
+
*'''''If the pre-cap damage''' (Base Attack Power x Pre-Cap Modifiers)''' exceeds [[Combat#Attack_Power_Cap|a certain cap value]], it will be modified.'''''
*''This formula is under constant review and updated accordingly if there any inconsistencies or mistakes happens.''
*''This formula is under constant review and updated accordingly if there any inconsistencies or mistakes happens.''
|}
|}
−
===<u>Basic Attack Power</u>===
+
===<u>Base Attack Power</u>===
{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" style="text-align:center; width:199px;" |Type
! scope="col" style="text-align:center; width:199px;" |Type
−
! scope="col" style="text-align:center; width:530px;" |Basic Attack Power
+
! scope="col" style="text-align:center; width:530px;" |Base Attack Power
! scope="col" style="text-align:center; width:260px;" |Notes
! scope="col" style="text-align:center; width:260px;" |Notes
|-
|-
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<math>\text {Attack Power After Caps} = x + \sqrt {\text {Pre Caps Attack Power} - x}</math>, Where x represents the attack power cap.
<math>\text {Attack Power After Caps} = x + \sqrt {\text {Pre Caps Attack Power} - x}</math>, Where x represents the attack power cap.
−
Daytime Attack Cap (150) often makes it important to utilize [[Combat#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[Combat#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the inclusion of torpedo to firepower for the basic attack power calculation.
+
Daytime Attack Cap (150) often makes it important to utilize [[Combat#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[Combat#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the summation of torpedo and firepower being used to calculate the base attack power.
===<u>Post-Cap Modifiers</u>===
===<u>Post-Cap Modifiers</u>===