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==Victory Conditions==
 
==Victory Conditions==
Higher conditions have higher priority on this list.
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Damage Gauge calculation: (Sum of enemy fleet HP reduced) / (Sum of enemy fleet HP at start of combat) × 100%
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In PvP, even those considered "sunk" are treated as having 1HP remaining for gauge calculation. (This is clearly visible against a submarine fleet.)
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Higher conditions have higher priority on this list. Unless specified, the condition assumes no friendly ship sunk.
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;Perfect S
 
;Perfect S
*All enemy ships sunk and no damage taken.
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*All enemy ships sunk and Enemy Damage Gauge is 0%.
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(In PvP, no damage taken and all enemy ships considered "sunk".
 
;S (Victory)
 
;S (Victory)
*All enemy ships sunk and no allied ships sunk.
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*All enemy ships sunk.
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:*If any friendly ship is sunk, it is B Victory instead.
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*In PvP, all enemy ships "sunk".
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:*If any friendly ship would be considered "sunk", then it would be a B Victory instead, as well.
 
;A (Victory)
 
;A (Victory)
*Required number of enemy ships sunk (see below) and no allied ships sunk.
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*Required number of enemy ships sunk.
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:*In this case damage gauge does not matter.
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:*Enemy flagship does not need to be sunk.
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:*Cannot happen if enemy fleet consists of only 1 ship.
 
;B (Tactical Victory)
 
;B (Tactical Victory)
 
*''Note:'' This rank is the minimum requirement to clear maps without boss gauge.
 
*''Note:'' This rank is the minimum requirement to clear maps without boss gauge.
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