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| ==Victory Conditions== | | ==Victory Conditions== |
− | Higher conditions have higher priority on this list. | + | Damage Gauge calculation: (Sum of enemy fleet HP reduced) / (Sum of enemy fleet HP at start of combat) × 100% |
| + | In PvP, even those considered "sunk" are treated as having 1HP remaining for gauge calculation. (This is clearly visible against a submarine fleet.) |
| + | Higher conditions have higher priority on this list. Unless specified, the condition assumes no friendly ship sunk. |
| + | |
| ;Perfect S | | ;Perfect S |
− | *All enemy ships sunk and no damage taken. | + | *All enemy ships sunk and Enemy Damage Gauge is 0%. |
| + | (In PvP, no damage taken and all enemy ships considered "sunk". |
| ;S (Victory) | | ;S (Victory) |
− | *All enemy ships sunk and no allied ships sunk. | + | *All enemy ships sunk. |
| + | :*If any friendly ship is sunk, it is B Victory instead. |
| + | *In PvP, all enemy ships "sunk". |
| + | :*If any friendly ship would be considered "sunk", then it would be a B Victory instead, as well. |
| ;A (Victory) | | ;A (Victory) |
− | *Required number of enemy ships sunk (see below) and no allied ships sunk. | + | *Required number of enemy ships sunk. |
| + | :*In this case damage gauge does not matter. |
| + | :*Enemy flagship does not need to be sunk. |
| + | :*Cannot happen if enemy fleet consists of only 1 ship. |
| ;B (Tactical Victory) | | ;B (Tactical Victory) |
| *''Note:'' This rank is the minimum requirement to clear maps without boss gauge. | | *''Note:'' This rank is the minimum requirement to clear maps without boss gauge. |