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==Victory Conditions==
 
==Victory Conditions==
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Higher conditions have higher priority on this list.
 
;Perfect S
 
;Perfect S
 
*All enemy ships sunk and no damage taken.
 
*All enemy ships sunk and no damage taken.
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*Required number of enemy ships sunk (see below) and no allied ships sunk.
 
*Required number of enemy ships sunk (see below) and no allied ships sunk.
 
;B (Tactical Victory)
 
;B (Tactical Victory)
* Sinking the enemy flagship guarantees at least a B as long as no allied ships are sunk.
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*''Note:'' This rank is the minimum requirement to clear maps without boss gauge.
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*Enemy flagship sunk, no friendly ship sunk (in this case damage gauge does not matter)
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*Enemy flagship alive, no friendly ship sunk, A victory condition not satisfied, Damage gauge at least 2.5 times of the enemy damage gauge.
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*Enemy flagship alive, A victory condition fulfilled, Damage gauge at least 2.5 times of the enemy damage gauge.
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*Enemy flagship alive, A victory condition not fulfilled, Damage gauge at least 3 times of the enemy damage gauge (multiplier in question)
 
*Enemy flagship sunk, friendly ship sunk and number of friendly ships sunk < number of enemy ships sunk.
 
*Enemy flagship sunk, friendly ship sunk and number of friendly ships sunk < number of enemy ships sunk.
*Damage gauge at least 2.5 times higher enemy damage gauge.
  −
* This rate is the minimum requirement to clear maps without boss gauge.
   
;C (Tactical Defeat)
 
;C (Tactical Defeat)
*Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
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*Enemy flagship alive, Damage gauge higher than enemy gauge but not reaching 2.5 times as much.
*Damage gauge higher than enemy gauge, but not reaching 2.5 times as much.
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*Enemy flagship alive, friendly ship sunk, A victory condition fulfilled, Damage gauge higher than enemy damage gauge but not reaching 2.5 times as much.
*Friendly ship sunk, damage gauge higher than enemy, but not 2.5 times as much.
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*Enemy flagship alive, friendly ship sunk, A victory condition not fulfilled, Damage gauge higher than enemy damage gauge but not reaching the multiplier required for B Victory (see 4th B Victory condition)
*Friendly ship sunk, enemy flagship sunk and number of friendly ships sunk lower than number of enemy ships sunk. It is possible to clear maps with boss gauges (eg. 4-4, 5-3, event maps) with a C if the enemy flagship is sunk.
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*Enemy flagship sunk, friendly ship sunk, friendly ship sunk and number of friendly ships sunk number of enemy ships sunk. (Note that maps with boss gauges, such as 4-4, 5-3, event maps, etc, can be cleared under this condition.)
 
;D (Defeat)
 
;D (Defeat)
*Enemy took less than a certain amount of damage.
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*Enemy took less than a certain amount of damage (Own gauge is less than 0.05%).
 
:*Both sides taking 0 damage is also D.
 
:*Both sides taking 0 damage is also D.
:*If your fleet consist only 1 ship and it is reaching Heavy Damage without meeting any winning requirements, it will instantly judged as D as well.
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*Enemy flagship alive, damage gauge lower than enemy gauge (C is possible under this condition if both sides have a high gauge)
*Damage gauge lower than enemy gauge.
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*Enemy flagship alive, friendly ship sunk, damage gauge lower than enemy gauge, but not fulfilling E loss condition.
*Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.
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<!-- *Fulfilling E loss condition with only 1 ship in fleet. -->
 
;E (Defeat)
 
;E (Defeat)
*Over a certain number of friendly ships sunk. (see below)
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*Enemy flagship alive, over a certain number of friendly ships sunk. (see below)
*Friendly ship sunk while not meeting any victory conditions.
  −
*No damage done to enemy, while taking over a certain amount (Never happens in a fleet of 1).
   
===Notes===
 
===Notes===
 
*The Minimum Sunk Requirement:
 
*The Minimum Sunk Requirement:
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