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| ==Victory Conditions== | | ==Victory Conditions== |
| + | Higher conditions have higher priority on this list. |
| ;Perfect S | | ;Perfect S |
| *All enemy ships sunk and no damage taken. | | *All enemy ships sunk and no damage taken. |
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| *Required number of enemy ships sunk (see below) and no allied ships sunk. | | *Required number of enemy ships sunk (see below) and no allied ships sunk. |
| ;B (Tactical Victory) | | ;B (Tactical Victory) |
− | * Sinking the enemy flagship guarantees at least a B as long as no allied ships are sunk. | + | *''Note:'' This rank is the minimum requirement to clear maps without boss gauge. |
| + | *Enemy flagship sunk, no friendly ship sunk (in this case damage gauge does not matter) |
| + | *Enemy flagship alive, no friendly ship sunk, A victory condition not satisfied, Damage gauge at least 2.5 times of the enemy damage gauge. |
| + | *Enemy flagship alive, A victory condition fulfilled, Damage gauge at least 2.5 times of the enemy damage gauge. |
| + | *Enemy flagship alive, A victory condition not fulfilled, Damage gauge at least 3 times of the enemy damage gauge (multiplier in question) |
| *Enemy flagship sunk, friendly ship sunk and number of friendly ships sunk < number of enemy ships sunk. | | *Enemy flagship sunk, friendly ship sunk and number of friendly ships sunk < number of enemy ships sunk. |
− | *Damage gauge at least 2.5 times higher enemy damage gauge.
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− | * This rate is the minimum requirement to clear maps without boss gauge.
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| ;C (Tactical Defeat) | | ;C (Tactical Defeat) |
− | *Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage. | + | *Enemy flagship alive, Damage gauge higher than enemy gauge but not reaching 2.5 times as much. |
− | *Damage gauge higher than enemy gauge, but not reaching 2.5 times as much.
| + | *Enemy flagship alive, friendly ship sunk, A victory condition fulfilled, Damage gauge higher than enemy damage gauge but not reaching 2.5 times as much. |
− | *Friendly ship sunk, damage gauge higher than enemy, but not 2.5 times as much. | + | *Enemy flagship alive, friendly ship sunk, A victory condition not fulfilled, Damage gauge higher than enemy damage gauge but not reaching the multiplier required for B Victory (see 4th B Victory condition) |
− | *Friendly ship sunk, enemy flagship sunk and number of friendly ships sunk lower than number of enemy ships sunk. It is possible to clear maps with boss gauges (eg. 4-4, 5-3, event maps) with a C if the enemy flagship is sunk. | + | *Enemy flagship sunk, friendly ship sunk, friendly ship sunk and number of friendly ships sunk ≥ number of enemy ships sunk. (Note that maps with boss gauges, such as 4-4, 5-3, event maps, etc, can be cleared under this condition.) |
| ;D (Defeat) | | ;D (Defeat) |
− | *Enemy took less than a certain amount of damage. | + | *Enemy took less than a certain amount of damage (Own gauge is less than 0.05%). |
| :*Both sides taking 0 damage is also D. | | :*Both sides taking 0 damage is also D. |
− | :*If your fleet consist only 1 ship and it is reaching Heavy Damage without meeting any winning requirements, it will instantly judged as D as well.
| + | *Enemy flagship alive, damage gauge lower than enemy gauge (C is possible under this condition if both sides have a high gauge) |
− | *Damage gauge lower than enemy gauge.
| + | *Enemy flagship alive, friendly ship sunk, damage gauge lower than enemy gauge, but not fulfilling E loss condition. |
− | *Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge. | + | <!-- *Fulfilling E loss condition with only 1 ship in fleet. --> |
| ;E (Defeat) | | ;E (Defeat) |
− | *Over a certain number of friendly ships sunk. (see below) | + | *Enemy flagship alive, over a certain number of friendly ships sunk. (see below) |
− | *Friendly ship sunk while not meeting any victory conditions.
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− | *No damage done to enemy, while taking over a certain amount (Never happens in a fleet of 1).
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| ===Notes=== | | ===Notes=== |
| *The Minimum Sunk Requirement: | | *The Minimum Sunk Requirement: |