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Undo revision 7885 by 183.90.103.159 (talk)
==FUCK YOU - signed Dante ==
==Combat Stages==
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
|-
! scope="col"|Stage
! scope="col"|Notes
|-
|Detection
|
Requires planes or high detection stat.
*
Success increases hit rate and evasion.
Failure leaves you unable to participate in air combat phase.
|-
|Air Combat
|
|-
|Supporting Fire
|Map 5, requires sortie support expedition.
|-
|Opening Torpedo Salvo
|Requires midget subs or submarines over level 10
|-
|Shelling, 1st Round (Range Order)
|Any carrier using bombers to attack during this phase must not have taken more than light damage in order to participate in the phase.
|-
|Shelling, 2nd Round (Lineup Order)
|Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼, 姫, 戦鬼, or 戦姫.
|-
|Torpedo Salvo
|Must not have taken more than light damage to participate.
|-
|Night Combat
|Lineup Order
|}
==Night Combat Attacks==
Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
! scope="col"|Type
! scope="col"|Main
! scope="col"|Secondary
! scope="col"|Torpedo
! scope="col"|Notes
|-
| rowspan="4"|Cut-In
|
|
|2+
|Torpedo Attack
|-
|3+
|
|
| rowspan="2"|Shelling
|-
|2
|1+
|
|-
|1-2
|
|1
|Combined Attack
|-
| rowspan="3"|Double Attack
|2
|0
|0
|
|-
|1
|1+
|0
|
|-
|0
|2
|0-1
|Secondary Gun Double-Attack, Torpedo doesn't fire
|-
|Single Attack
| colspan="4"|Results from failing to meet equipment requirements, or other attacks random chance at failing. Fires with gun or torpedo in highest equipment slot.
|-
|Anti-Submarine
| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored.
|}
==Victory Conditions==
*Perfect S
**No damage taken, all enemy ships sunk.
*S (Victory)
**All enemy ships sunk.
*A (Victory)
**No friendly ships sunk and required number of enemy ships sunk.
*** Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2.
*B (Tactical Victory)
**Enemy flagship sunk.
**No damage taken, and enemy took over a certain amount of damage.
**Damage gauge at least twice enemy damage gauge.
**Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge.
**Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge.
*C (Tactical Defeat)
**Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
**Damage gauge higher than enemy gauge, but not reaching twice as much.
**Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
*D (Defeat)
**Enemy took less than a certain amount of damage.
***Both sides taking 0 damage is also D.
**Damage gauge lower than enemy gauge.
**Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.
*E (Defeat)
**Over a certain number of friendly ships sunk.
**Friendly ship sunk while not meeting any victory conditions.
**No damage done to enemy, while taking over a certain amount.