• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
3,104 bytes removed ,  11 years ago
Replaced content with "==FUCK YOU - signed Dante     == *"
Line 1: Line 1: −
==Combat Stages==
+
==FUCK YOU - signed Dante     ==
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
  −
|-
  −
! scope="col"|Stage
  −
! scope="col"|Notes
  −
|-
  −
|Detection
  −
|
  −
Requires planes or high detection stat.
     −
Success increases hit rate and evasion.
+
*
 
  −
Failure leaves you unable to participate in air combat phase.
  −
|-
  −
|Air Combat
  −
|
  −
|-
  −
|Supporting Fire
  −
|Map 5, requires sortie support expedition.
  −
|-
  −
|Opening Torpedo Salvo
  −
|Requires midget subs or submarines over level 10
  −
|-
  −
|Shelling, 1st Round (Range Order)
  −
|Any carrier using bombers to attack during this phase must not have taken more than light damage in order to participate in the phase.
  −
|-
  −
|Shelling, 2nd Round (Lineup Order)
  −
|Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼, 姫, 戦鬼, or 戦姫.
  −
|-
  −
|Torpedo Salvo
  −
|Must not have taken more than light damage to participate.
  −
|-
  −
|Night Combat
  −
|Lineup Order
  −
|}
  −
==Night Combat Attacks==
  −
Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.
  −
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
  −
|-
  −
! scope="col"|Type
  −
! scope="col"|Main
  −
! scope="col"|Secondary
  −
! scope="col"|Torpedo
  −
! scope="col"|Notes
  −
|-
  −
| rowspan="4"|Cut-In
  −
|
  −
|
  −
|2+
  −
|Torpedo Attack
  −
|-
  −
|3+
  −
|
  −
|
  −
| rowspan="2"|Shelling
  −
|-
  −
|2
  −
|1+
  −
|
  −
|-
  −
|1-2
  −
|
  −
|1
  −
|Combined Attack
  −
|-
  −
| rowspan="3"|Double Attack
  −
|2
  −
|0
  −
|0
  −
|
  −
|-
  −
|1
  −
|1+
  −
|0
  −
|
  −
|-
  −
|0
  −
|2
  −
|0-1
  −
|Secondary Gun Double-Attack, Torpedo doesn't fire
  −
|-
  −
|Single Attack
  −
| colspan="4"|Results from failing to meet equipment requirements, or other attacks random chance at failing.  Fires with gun or torpedo in highest equipment slot.
  −
|-
  −
|Anti-Submarine
  −
| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them.  Cut-In and Double Attacks are ignored.
  −
|}
  −
 
  −
==Victory Conditions==
  −
 
  −
*Perfect S
  −
**No damage taken, all enemy ships sunk.
  −
*S (Victory)
  −
**All enemy ships sunk.
  −
*A (Victory)
  −
**No friendly ships sunk and required number of enemy ships sunk.
  −
*** Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2.
  −
*B (Tactical Victory)
  −
**Enemy flagship sunk.
  −
**No damage taken, and enemy took over a certain amount of damage.
  −
**Damage gauge at least twice enemy damage gauge.
  −
**Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge.
  −
**Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge.
  −
*C (Tactical Defeat)
  −
**Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
  −
**Damage gauge higher than enemy gauge, but not reaching twice as much.
  −
**Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
  −
*D (Defeat)
  −
**Enemy took less than a certain amount of damage.
  −
***Both sides taking 0 damage is also D.
  −
**Damage gauge lower than enemy gauge.
  −
**Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.
  −
*E (Defeat)
  −
**Over a certain number of friendly ships sunk.
  −
**Friendly ship sunk while not meeting any victory conditions.
  −
**No damage done to enemy, while taking over a certain amount.
 
Anonymous user

Navigation menu