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===Those enemy BB Ru-Class battleships are kicking my ass on the end of 2-4! How are you supposed to beat that flagship type?===
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===The enemy BB Ru-Class battleships are kicking my ass at the end of 2-4! How are you supposed to beat the enemy flagship?===
Lots and lots of luck. Jokes aside, they are the first enemy you meet which not only can take a beating but it can dish out a beating too. You will not only need to have remodeled your shipdaughters, you will also need to cap their modernization and ensure all of your equip is of a good quality. While getting to the 2-4 boss can require some luck, you will notice these BB's will start showing up in other maps and you can easily end up against two flagships with two elite partners, which can hurt quite a bit. Just hope that your shipdaughters target them first and take them out of the fight ASAP.
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Lots and lots of luck. Jokes aside, they are the first enemy you meet which can not only take a beating, but can dish out a beating too. You will need to have remodeled your shipgirls, mexed their modernization values and ensure you are using good equipment. While getting to the [[World 2#2-4|2-4]] boss can require some luck, you will notice the [[Ru-class]] will show up in other maps and you can easily end up against two flagships with two elite partners, which can hurt quite a bit. Just hope that your shipgirls hit them first and sink them ASAP.
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On the other side, if you have 3 level-20-plus submarines, 2-4 is no longer a nightmare. You just need try a couple of times and you will get pass easily. But you also need to fully cap their modernization especially torpedo{{Torpedo}} and armor{{Template:Armor}}.
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On the other hand, if you have three [[:Category: Submarines|submarines]] at level 20 or above, 2-4 is no longer a nightmare. You just need to try a couple of times and you will get past easily. However, you also need to max out their modernization bonuses, especially torpedo{{Torpedo}} and armor{{Template:Armor}}.
 
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===How come the other admirals have significantly higher-leveled ships?===
 
===How come the other admirals have significantly higher-leveled ships?===
Naval exercises yield low admiral exp (20 exp) but high ship exp (up to 1k exp, maybe more). Compound that everyday and the exp gap would grow higher and higher.
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Naval exercises yield low admiral experience (20 exp) but high ship experience (up to 1k exp, maybe more). Compound that everyday, and the experience gap grows.
Overall, it doesn't really matter for you; the right preparations can help you win exercises against much higher-leveled ships. See [http://kancolle.wikia.com/wiki/Exercises_(PvP) Exercises (PvP)] for details.
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Overall, ship level isn't the only factor in determining victory; the right preparations can help you win battles against higher level ships. See [[Exercises (PvP)]] for details.
 
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===The other admiral uses a fleet of low-level ships, why would he do that?===
 
===The other admiral uses a fleet of low-level ships, why would he do that?===
It's easier to get the Sparkle buff. See [[#sparkle_effect|sparkle effect]] for more details.
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It's easier to get the Sparkle buff. See [[Morale and Fatigue]] for more details.
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To help other admirals (and hopefully you as well), '''please make sure your main fleet consists only of 2 high level ships (more exp to them) when you will be offline for a while.'''
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To help other admirals (and hopefully yourself as well), '''please make sure your main fleet consists only of two high level ships when you will be offline for a while.'''
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Please note that 2 high level ships does not mean a fleet composed of one level 1 ship.
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Please note that two high level ships does not mean a fleet composed of one level 1 ship.
 
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===How do I get an S rank against a submarine fleet?===
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===How do I get an S-rank against a submarine fleet?===
Anti-submarine damage highly depend on '''equipment ASW stat'''. Equip your CL and DD with Sonar and Depth Charge while using line abreast formation.  
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Anti-submarine damage is highly depend on '''equipment ASW stat'''. Equip your CLs and DDs with [[Sonar]] and [[Depth Charges]] while using the Line Abreast formation.  
 
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===What does each stat mean?===
 
===What does each stat mean?===
*{{Template:HP}} 耐久 (''Taikyū'', Endurance) - Ship's Health or HP. Further divides into 小破/中破/大破 after HP reduced to a certain level. Ships entering a battle with 大破 are at risk being sunk.
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*{{Template:HP}} 耐久 (''Taikyū'', Endurance) - Ship's Health or HP. Further divides into 小破/中破/大破 (Lightly/Moderately/Heavily damaged) after your HP is reduced to a certain level. Ships entering a battle with 大破 (Heavy Damage) are at risk being sunk.
 
*{{Firepower}} 火力 (''Karyoku'', Firepower) - Affects the damage a ship's guns/bombers do during bombing/shelling phase.
 
*{{Firepower}} 火力 (''Karyoku'', Firepower) - Affects the damage a ship's guns/bombers do during bombing/shelling phase.
 
*{{Template:Armor}} 装甲 (''Sōkō'', Armor) - Damage reduction against incoming attacks.
 
*{{Template:Armor}} 装甲 (''Sōkō'', Armor) - Damage reduction against incoming attacks.
 
*{{Torpedo}} 雷装 (''Raisou'', Torpedo) - Affects the damage a ship inflicts with a torpedo attack.
 
*{{Torpedo}} 雷装 (''Raisou'', Torpedo) - Affects the damage a ship inflicts with a torpedo attack.
 
*{{Evasion}} 回避 (''Kaihi'', Evasion) - Affects the chance of having enemies "miss" an attack.
 
*{{Evasion}} 回避 (''Kaihi'', Evasion) - Affects the chance of having enemies "miss" an attack.
*{{AA}} 対空 (''Taikū'', Anti-Air) - Reduces damage from aerial attacks. Increases damage against carriers and affect the detection phase. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
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*{{AA}} 対空 (''Taikū'', Anti-Air) - Reduces damage from aerial attacks. Increases damage against carriers and affects the detection phase. See [[Tutorial:_FAQ#What_do_green_and_yellow_guns_do.3F.C2.A0_Also.2C_I_really_hate_fighting_carriers.2C_which_guns_help_me_shoot_planes.3F|below]] for explanation on AA guns.
 
*{{Template:Aircraft}} 搭載 (''Tōsai'', Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
 
*{{Template:Aircraft}} 搭載 (''Tōsai'', Aircraft) - Total plane capacity for each ship. For capacity in each slot, see [[Tutorial:_FAQ#What_does_the_number_beside_my_plane_stand_for.3F|this]].
 
*{{ASW}} 対潜 (''Taisen'', Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
 
*{{ASW}} 対潜 (''Taisen'', Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
*{{Template:Speed}} 速力 (''Sokuryoku'', Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps.
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*{{Template:Speed}} 速力 (''Sokuryoku'', Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to ''give bonus to evasion if all ships are at fast speed. Affects the sortie route in certain maps.
*{{LOS}} 索敵 (''Sakuteki'', Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate. Currently, 2-5 requires a centain amount of LOS in order to enter the boss node.
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*{{LOS}} 索敵 (''Sakuteki'', Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate. Currently, [[World 2#2-5|2-5]] requires a certain LOS score in order to enter the boss node.
*{{Template:Range}} 射程 (''Syatei'', Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
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*{{Template:Range}} 射程 (''Syatei'', Range) - Determines the firing order during the start of the battle. Ships with longer range will attack first.
 
*{{Template:Luck}} 運 (''Un'', Luck) - Affects cut-in chance in night battle.
 
*{{Template:Luck}} 運 (''Un'', Luck) - Affects cut-in chance in night battle.
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it.
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Generally if the stat is 0, it means the ship can't do anything pertaining to that and there is no way you can increase it.
    
'''Hidden stats'''
 
'''Hidden stats'''
*爆装 (''Bakusō'', Dive bombing stat) - Initual value is 0 in all ships, increased when dive bombers/seaplane bombers are equipped. Used in aerial phase and shelling phase. Highly influencing the damage of CV/CVL in shelling phase.
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*爆装 (''Bakusō'', Dive bombing stat) - Initial value is 0 in all ships; it is increased when dive bombers/seaplane bombers are equipped. Used in aerial phase and shelling phase. Highly influences the damage of CV/CVL in shelling phase.
*命中 (''Meichū'', Hit rate) - Accuracy. Affects the chance of hitting an enemy. Can '''only '''be increased through levelling or equipments.
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*命中 (''Meichū'', Hit rate) - Accuracy. Affects the chance of hitting an enemy. Can '''only ''' be increased through leveling or equipment.
*クリティカル (''Kuritikaru'', Critical) - Unlike other games, critical hit in this game is equals to "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier [Critical Modifier]]
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*クリティカル (''Kuritikaru'', Critical) - Unlike other games, critical hit in this game is "piercing the armor" of an enemy. An attack will always be shown as "crit" if a certain amount of damage is dealt. See [[Critical Modifier]].
 
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