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| You first need a DMM account and a VPN to register for the game. The following wiki links address this topic: | | You first need a DMM account and a VPN to register for the game. The following wiki links address this topic: |
| #[[Tutorial: Proxy Connection]] | | #[[Tutorial: Proxy Connection]] |
− | #[[Tutorial: How to Register|Tutorial: How to Register<span id="cke_bm_171S" style="display: none;"> </span><span style="display: none;"> </span>]] | + | #[[Tutorial: How to Register|Tutorial: How to Register]] |
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| ===Where do I grind for specific resources or items?=== | | ===Where do I grind for specific resources or items?=== |
| {{Details|Expedition#Theoretical_Hourly_Net_Earnings|l1=Expedition}} | | {{Details|Expedition#Theoretical_Hourly_Net_Earnings|l1=Expedition}} |
− | *Fuel and ammo: expeditions 5, 13, 16, and 21; [[World_2:_南西諸島海域#World_2-3:_.E6.9D.B1.E9.83.A8.E3.82.AA.E3.83.AA.E3.83.A7.E3.83.BC.E3.83.AB.E6.B5.B7_Eastern_Orel_Bay|map 2-3]] with submarines in your fleet. | + | *Fuel and ammo: expeditions 5, 13, 16, and 21; [[World 2#2-3|map 2-3]] with submarines in your fleet. |
− | *Steel: expeditions 3, 7, and 20; the northern route of [[World_3:_北方海域#World_3-2:_.E3.82.AD.E3.82.B9.E5.B3.B6.E6.B2.96_.7C_The_Kis_Island|map 3-2]]. Be advised that the enemy fleet you encounter after the resource node is strong; the steel you just got might not be enough to cover the subsequent repairs. | + | *Steel: expeditions 3, 7, and 20; the northern route of [[World 3#3-3|map 3-2]]. Be advised that the enemy fleet you encounter after the resource node is strong; the steel you just got might not be enough to cover the subsequent repairs. |
− | *Bauxite: expeditions 6, 11, and 15; [[World_2:_南西諸島海域#World_2-2:_.E3.83.90.E3.82.B7.E3.83.BC.E5.B3.B6.E6.B2.96_Bashi_Island|map 2-2]] with submarines in your fleet. | + | *Bauxite: expeditions 6, 11, and 15; [[World 2#2-2|map 2-2]] with submarines in your fleet. |
| *Instant repair material: expeditions 2, 4, and 10. | | *Instant repair material: expeditions 2, 4, and 10. |
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| ===How can I prevent my ships from sinking?=== | | ===How can I prevent my ships from sinking?=== |
− | To avoid sinking your ship, make sure they are not '''heavily damaged (大破)''' before a battle. A ship will never sink if she enters battle in good condition (no damage / minor damage [<span style="color:rgb(0,0,0);">小破] / </span>moderate damage [中破]). | + | To avoid sinking your ship, make sure they are not '''heavily damaged (大破)''' before a battle. A ship will never sink if she enters battle in good condition (no damage / minor damage [小破] / moderate damage [中破]). |
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| When ships in good condition receive excessive damage they will be left with 1 HP, which can be repaired to full health. If you choose to advance (進撃) with your ship heavily damaged, she will be at risk of being sunk. | | When ships in good condition receive excessive damage they will be left with 1 HP, which can be repaired to full health. If you choose to advance (進撃) with your ship heavily damaged, she will be at risk of being sunk. |
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| ===Why am I going through resources so fast?=== | | ===Why am I going through resources so fast?=== |
− | It goes without saying that you don't have an unlimited number of resources. Running CV and BB-heavy fleets is going to eat through your resources faster than you can generate them through time or expeditions. Make sure that you use those poor DD's and CL's too. Yes, they may seem utterly weak when compared to your hard-hitters, but when you hit [[World_3:_北方海域#World_3-2:_.E3.82.AD.E3.82.B9.E5.B3.B6.E6.B2.96_.7C_The_Kis_Island|3-2]] and find out that you must clear the map with only destroyers, you won't regret leveling them up and getting their respective remodels. Plus, this decreases your resource expenditures! | + | It goes without saying that you don't have an unlimited number of resources. Running CV and BB-heavy fleets is going to eat through your resources faster than you can generate them through time or expeditions. Make sure that you use those poor DD's and CL's too. Yes, they may seem utterly weak when compared to your hard-hitters, but when you hit [[World 3#3-2|3-2]] and find out that you must clear the map with only destroyers, you won't regret leveling them up and getting their respective remodels. Plus, this decreases your resource expenditures! |
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| ==Sortie== | | ==Sortie== |
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− | ===Why do I keep getting sent to the wrong place?=== | + | ===Why do I keep getting sent to the wrong node?=== |
− | Different nodes on different maps will have different requirements. Some of the nodes are random in nature while the rest are dependent on your fleet composition (Boss in 3-2 for example can only be reached by a fleet of destroyers). | + | Different nodes on different maps will have different requirements. Some of the nodes are random in nature, while the rest are dependent on your fleet composition (for example, the boss node in [[World 3#3-23|3-2]] can only be reached by a fleet of destroyers). Here is a list of some of the compositional restrictions. See the [[Sortie]] page for a complete list of maps and detailed info on each one. |
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− | *3-2: DDs only. Other fleets will always get thrown north. | + | *[[World 3#3-2|3-2]]: DDs only. Other fleets will always get thrown north away from the boss node. |
− | *3-3: Two CVs are needed in order to be sent to the 'right path'. | + | *[[World 3#3-3|3-3]]: Two CVs are needed in order to be sent to the 'right path' (Otherwise, your fleet always heads towards node B). |
− | *4-4: Two DDs and one CA(V) is needed to guarantee a pre-boss fight. | + | *[[World 4#4-4|4-4]]: Two DDs and one CA(V) are needed to guarantee a pre-boss fight. |
− | *5-2: Two CV and one CVL is needed to guarantee a boss fight. | + | *[[World 5#5-2|5-2]]: Two CV and one CVL are needed to guarantee a boss fight. |
− | *5-3: The fleet must not contain any slow-moving ships to avoid the dangerous submarine node. Fleets with 3 or more BBs will always be sent away from the boss node. Fleets with 2 DDs are sent very frequently from the preboss node to the boss node. | + | *[[World 5#5-3|5-3]]: Your fleet must not contain any slow-moving ships in order to avoid the dangerous submarine node. Fleets with 3 or more BBs will always be sent away from the boss node. Fleets with 2 DDs are sent very frequently from the preboss node to the boss node. |
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− | ===Weird animation: An 'arc' appears in front of my flagship and another ship of mine got damaged instead, what happened?=== | + | ===An 'arc' appears in front of my flagship when it was attacked and another ship took damage instead, what happened?=== |
− | Flagship protection. Ships that have taken less than light damage (小破) will occasionally protect the flagship from getting damaged. What really causes it is not known but some formations boost the probability of it happening more than the others. Ring-shaped / Diamond shaped formation will raise the probability of it happening more than the line ahead formation.
| + | This is called 'flagship protection.' Ships that have taken less than light damage (小破) will occasionally protect the flagship from getting damaged. Its cause is unknown but some formations make it more likely to occur than the others. It will occur more often in the Ring-shaped / Diamond shaped formation than in the Line Ahead formation. |
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− | ===What ships are 'counters' against other ships e.g. destroyers against subs?=== | + | ===What ships are 'counters' against other ships (e.g., destroyers against subs)?=== |
− | Generally, Battleships and regular carriers are the queens of the battlefield except when it comes to submarines. Heavy Cruisers are jack of all trades and light cruisers and destroyers with their depth charges are the only ships effective against submarines. | + | Generally, Battleships and regular carriers are the queens of the battlefield except when it comes to submarines. Heavy Cruisers are the jack-of-all-trades, and light cruisers or destroyers armed with depth charges are the only ships effective against submarines. |
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| ===I saw red text on my menu before I began my sortie, what does it mean?=== | | ===I saw red text on my menu before I began my sortie, what does it mean?=== |
− | [[File:ErrorMessage.png|thumb|150px|Error message displayed in sortie, crafting and construction menus. (Click to enlarge)]] | + | [[File:ErrorMessage.png|thumb|150px|Error message displayed in the sortie, crafting and construction menus. (Click to enlarge)]] |
− | You have reached the maximum limit of ships in your dock (default: 100 ships). Consider scrapping or use them as modernizing material before heading out. You will not be able to obtain new ships if you reach the limit. If you wish to expand your docks so you can collect more ships, you have to buy it from the cash shop. Each limit expansion costs 1000 yen, and increases the maximum ship limit by 10 in addition to the maximum equipment limit by 40 (default equipment limit is '''497'''); Refer to [http://pastebin.com/jvTQfLqb this pastebin] for more information on hating your money. | + | You have reached the maximum limit of ships in your port (the default is 100 ships). Consider scrapping or using some as modernizing material before heading out. You will not be able to obtain new ships if you are at the limit. If you wish to expand your docks so you can collect more ships, you have to buy a [[port expansion]] from the cash shop. Each expansion costs 1000 yen, and increases the maximum ship limit by 10 and the maximum equipment limit by 40 (the default equipment limit is '''497'''). Refer to [http://pastebin.com/jvTQfLqb this pastebin] for more information on hating your wallet. |
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| ===What happens if I get disconnected from the game during a battle?=== | | ===What happens if I get disconnected from the game during a battle?=== |
− | The game will calculate the battle results and your fleet will automatically return to base. | + | The game will calculate the battle's results and your fleet will automatically return to base. |
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− | ===I notice some players are farming those poor Isuzus, why?=== | + | ===I notice some players are farming those poor Isuzus. Why?=== |
− | [[Isuzu|Isuzu Kai]] (五十鈴改) has stock equipment which is desirable to a lot of admirals ({{Template:GreenGunDP}} [[12.7cm Twin High-angle Mount]], {{Template:TorpedoWeapon}} 61cm Quad O<sub>2</sub> Torpedo Mount and {{Template:Radar}}[[Type 21 Air RADAR| Type 21 Air Radar]]). Combined with her value as modernization material (+4 AA) and low remodel level requirement (Lv.12), It's an attractive proposition. | + | [[Isuzu|Isuzu Kai]] (五十鈴改) comes with stock equipment which is desirable to a lot of admirals: ({{Template:GreenGunDP}} [[12.7cm Twin High-angle Mount]], {{Template:TorpedoWeapon}} 61cm Quad O<sub>2</sub> Torpedo Mount and {{Template:Radar}}[[Type 21 Air RADAR| Type 21 Air Radar]]). Combined with her value as modernization material (+4 AA) and low remodel level requirement (Lv.12), it's an attractive proposition to farm her. |
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− | Tip: Set Isuzu as the flag ship of fleet and sortie 3-2A '''12''' times will she be Level 12. Kind of a loop. | + | Tip: Set Isuzu as the flag ship of fleet and sortie [[World 3#3-2|3-2A]] '''12''' times. After this, she will be Level 12. |
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| Other examples: | | Other examples: |
− | *[[Chitose]] /[[Chiyoda ]] for midget subs ({{Template:TorpedoWeapon}} [[Type A Ko-hyoteki]] at Lv.12 remodel) | + | *[[Chitose]] and [[Chiyoda]] are farmed for midget subs ({{Template:TorpedoWeapon}} [[Type A Ko-hyoteki]] come with their Lv.12 remodel) |
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